Player Matchup

Jormungandr
Jormungandr
Silver IV
AdriRodrigo
Jormungandr
Silver IV
Level 105
God Stats
6W - 5L
1,454 SR
Queue Stats
28W - 50L
881 MMR
Party 1
Poseidon
Poseidon
Silver II
HunterBiden5714
Poseidon
Silver II
Level 126
God Stats
33W - 37L
1,454 SR
Queue Stats
969W - 978L
999 MMR
Solo
Bastet
Bastet
Gold V
TheB4r0n
Bastet
Gold V
Level 143
God Stats
6W - 5L
1,557 SR
Queue Stats
176W - 194L
1,448 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
diego_daem
Sun Wukong
Silver IV
Level 88
God Stats
10W - 8L
1,499 SR
Queue Stats
25W - 41L
1,032 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
porta64
Zhong Kui
Gold IV
Level 159
God Stats
11W - 8L
1,604 SR
Queue Stats
40W - 36L
1,462 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,513 SR
1,164 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,460 SR
1,118 MMR
Sol
Sol
Silver IV
DownSide504
Sol
Silver IV
Level 140
God Stats
15W - 12L
1,375 SR
Queue Stats
255W - 284L
649 MMR
Solo
Ne Zha
Ne Zha
Silver V
FancyxHawkx
Ne Zha
Silver V
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
279W - 320L
777 MMR
Solo
Loki
Loki
Gold IV
LowkeyLokì
Loki
Gold IV
Level 126
God Stats
8W - 7L
1,703 SR
Queue Stats
16W - 17L
1,477 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
ThaGlizzygod24
Danzaburou
Bronze IV
Level 108
God Stats
0W - 1L
1,356 SR
Queue Stats
0W - 9L
1,311 MMR
Party 2
Artio
Artio
Bronze III
TheYoungClam
Artio
Bronze III
Level 125
God Stats
0W - 2L
1,365 SR
Queue Stats
5W - 13L
1,377 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AdriRodrigo
Jormungandr
10
2 / 2 / 4
6,760
615
3,988
7,184
4,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
11
2 / 3 / 1
6,225
566
4,745
4,672
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
TheB4r0n
Bastet
12
6 / 0 / 5
7,046
641
7,935
7,357
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
diego_daem
Sun Wukong
13
2 / 0 / 0
7,532
685
2,729
6,158
2,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
porta64
Zhong Kui
12
4 / 1 / 1
7,155
650
7,896
8,190
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Erlang ShenThanatosRavanaVulcanKing Arthur

VS

Bans
KhepriAthenaSusanoMulanIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,429
494
4,461
8,457
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ne Zha
10
0 / 3 / 0
4,922
447
2,625
7,566
2,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 4
5,295
481
4,618
6,753
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ThaGlizzygod24
Danzaburou
8
1 / 2 / 2
4,945
450
2,462
6,184
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 6 / 2
5,223
475
2,859
12,269
5,566
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
16
Kills
5
6
Deaths
16
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AdriRodrigo
Jormungandr
2
2
4
2
L
1
3
1
0.5
L
Ne Zha
0
3
0
0
W
Poseidon
2
3
1
0.83
L
0
2
4
1
L
Danzaburou
ThaGlizzygod24
Danzaburou
1
2
2
1
W
Bastet
TheB4r0n
Bastet
6
0
5
8.5
L
3
6
2
0.67
W
Sun Wukong
diego_daem
Sun Wukong
2
0
0
2
W
Zhong Kui
porta64
Zhong Kui
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,293
Damage
17,025
33,561
Taken
41,229
16,666
Mitigated
13,937
9,709
Healing
11,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AdriRodrigo
Jormungandr
3,988
1,157
117
1,833
7,184
4,648
108
2,278
4,906
20,793
1,110
L
4,461
2,260
0
2,760
8,457
2,375
0
5,090
3,321
29,374
7,181
L
Ne Zha
2,625
255
0
2,233
7,566
2,986
0
0
7,566
0
28,142
W
Poseidon
4,745
718
0
658
4,672
1,099
500
247
4,425
44,527
1,505
L
4,618
1,446
0
2,351
6,753
1,674
0
1,232
5,481
0
33,406
L
Danzaburou
ThaGlizzygod24
Danzaburou
2,462
850
0
1,628
6,184
1,336
0
2,161
3,823
0
20,884
W
Bastet
TheB4r0n
Bastet
7,935
1,810
0
2,572
7,357
2,562
0
510
6,785
0
48,924
L
2,859
382
288
2,630
12,269
5,566
0
6,525
5,430
14,399
0
W
Sun Wukong
diego_daem
Sun Wukong
2,729
312
0
1,948
6,158
2,249
0
0
5,812
0
51,541
W
Zhong Kui
porta64
Zhong Kui
7,896
2,638
0
2,581
8,190
6,108
787
3,806
4,384
37,370
9,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
25,814
399
Minions Killed
228
0
Camps Cleared
0
1,106,181
Distance Traveled
1,074,905
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,760
615
45
4
0
235,559
5
L
Sol
5,429
494
67
6
0
168,088
2
L
Ne Zha
4,922
447
46
4
0
218,346
5
W
Poseidon
6,225
566
92
8
0
215,666
6
L
Loki
5,295
481
62
6
0
272,168
2
L
Danzaburou
4,945
450
32
3
0
209,581
2
W
Bastet
7,046
641
84
8
0
255,060
0
L
Artio
5,223
475
21
2
0
206,722
0
W
Sun Wukong
7,532
685
102
9
0
205,893
1
W
Zhong Kui
7,155
650
76
7
0
194,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role