Player Matchup

Surtr
Surtr
Silver I
FatheredRelic56
Surtr
Silver I
Level 155
God Stats
29W - 56L
1,342 SR
Queue Stats
565W - 594L
1,231 MMR
Solo
Apollo
Apollo
Gold V
Hainamaana
Apollo
Gold V
Level 115
God Stats
2W - 4L
1,510 SR
Queue Stats
165W - 176L
1,325 MMR
Solo
Ares
Ares
Silver I
McKinzie
Ares
Silver I
Level 121
God Stats
2W - 2L
1,570 SR
Queue Stats
22W - 31L
1,273 MMR
Solo
Ne Zha
Ne Zha
Gold III
executioner7
Ne Zha
Gold III
Level 118
God Stats
12W - 19L
1,462 SR
Queue Stats
149W - 151L
1,447 MMR
Party 2
Raijin
Raijin
Silver II
mopazaco1234
Raijin
Silver II
Level 84
God Stats
6W - 16L
1,236 SR
Queue Stats
141W - 152L
1,070 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,424 SR
1,269 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,448 SR
1,330 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
Beak3n
Cthulhu
Silver II
Level 121
God Stats
4W - 1L
1,816 SR
Queue Stats
89W - 107L
1,202 MMR
Party 1
Serqet
Serqet
Gold IV
JacobSnape93
Serqet
Gold IV
Level 128
God Stats
2W - 4L
1,236 SR
Queue Stats
107W - 110L
1,466 MMR
Party 1
Artemis
Artemis
Silver II
Kratos88
Artemis
Silver II
Level 123
God Stats
1W - 3L
1,130 SR
Queue Stats
169W - 187L
1,221 MMR
Solo
Yu Huang
Yu Huang
Gold V
RageBerserker1O1
Yu Huang
Gold V
Level 145
God Stats
15W - 12L
1,558 SR
Queue Stats
105W - 127L
1,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
4,283
389
1,755
3,517
1,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Apollo
Hainamaana
Apollo
10
2 / 3 / 1
5,754
523
6,417
7,406
2,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
8
1 / 2 / 2
5,623
511
4,685
9,940
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
11
1 / 1 / 2
5,673
516
3,661
8,179
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
12
3 / 3 / 1
6,626
602
3,467
5,733
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangFreyaThanatosZeusAthena

VS

Bans
MulanSusanoMedusaKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 3 / 4
5,538
503
4,372
9,631
8,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Beak3n
Cthulhu
10
1 / 0 / 1
6,077
552
4,097
7,300
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Serqet
13
5 / 3 / 3
7,080
644
5,343
8,768
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Kratos88
Artemis
9
1 / 1 / 1
5,582
507
4,398
5,841
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 1 / 1
7,271
661
3,989
3,893
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
11
11
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
4
1
W
Cthulhu
Beak3n
Cthulhu
1
0
1
1.5
L
0
2
1
0.25
L
Apollo
Hainamaana
Apollo
2
3
1
0.83
W
Serqet
5
3
3
2.17
W
Artemis
Kratos88
Artemis
1
1
1
1.5
L
Ares
1
2
2
1
W
3
1
1
3.5
L
Ne Zha
1
1
2
2
L
Raijin
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,985
Damage
22,199
34,775
Taken
35,433
16,275
Mitigated
18,949
8,204
Healing
9,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,372
768
0
2,666
9,631
8,003
0
3,138
6,423
13,553
776
W
Cthulhu
Beak3n
Cthulhu
4,097
594
0
1,596
7,300
4,836
60
1,614
5,686
34,221
1,390
L
1,755
839
0
1,625
3,517
1,700
0
1,559
1,610
74
7,118
L
Apollo
Hainamaana
Apollo
6,417
4,641
0
2,643
7,406
2,902
0
2,566
4,482
0
49,731
W
Serqet
5,343
616
0
1,480
8,768
3,475
0
1,039
7,575
0
48,400
W
Artemis
Kratos88
Artemis
4,398
1,796
0
1,901
5,841
1,609
0
1,201
4,640
0
32,613
L
Ares
4,685
759
0
2,442
9,940
7,497
0
3,138
6,400
14,388
0
W
3,989
290
0
1,421
3,893
1,026
0
1,434
2,207
45,222
0
L
Ne Zha
3,661
976
0
1,244
8,179
2,773
0
1,944
5,616
0
42,121
L
Raijin
3,467
399
0
250
5,733
1,403
0
2,025
3,190
44,523
342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,959
Gold Earned
31,548
266
Minions Killed
332
0
Camps Cleared
0
958,877
Distance Traveled
1,127,052
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,538
503
19
2
0
218,764
3
W
Cthulhu
6,077
552
66
6
0
195,151
0
L
Surtr
4,283
389
15
1
0
86,571
0
L
Apollo
5,754
523
76
7
0
193,035
0
W
Serqet
7,080
644
78
7
0
271,694
0
W
Artemis
5,582
507
56
5
0
213,560
0
L
Ares
5,623
511
13
1
0
209,642
4
W
Yu Huang
7,271
661
113
10
0
227,883
1
L
Ne Zha
5,673
516
64
6
0
245,888
0
L
Raijin
6,626
602
98
9
0
223,741
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role