Player Matchup

Hercules
Hercules
DonnieD4rk0
Hercules
Level 128
God Stats
32W - 17L
1,614 SR
Queue Stats
1,243W - 515L
1,688 Elo+
Party 1
Ares
Ares
Flufffymuffins
Ares
Level 124
God Stats
9W - 5L
1,692 SR
Queue Stats
964W - 619L
1,581 Elo+
Party 1
Ix Chel
Ix Chel
Joebaited
Ix Chel
Level 227
God Stats
12W - 3L
1,887 SR
Queue Stats
1,669W - 523L
1,748 Elo+
Party 1
Apollo
Apollo
Nimbus200
Apollo
Level 210
God Stats
1W - 2L
1,227 SR
Queue Stats
165W - 88L
1,697 Elo+
Party 1
Discordia
Discordia
lllFurylll
Discordia
Level 275
God Stats
38W - 24L
1,604 SR
Queue Stats
1,366W - 1,306L
1,593 Elo+
Party 1
Team Averages
Level 193
1,605 SR
1,661 Elo+

VS

Team Averages
Level 88
1,464 SR
1,574 Elo+
Ra
Ra
 
Ra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Akab_x
Ullr
Level 159
God Stats
7W - 5L
1,487 SR
Queue Stats
283W - 241L
1,628 Elo+
Solo
Cabrakan
Cabrakan
KanTauri
Cabrakan
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 24L
1,779 Elo+
Party 2
Baba Yaga
Baba Yaga
KantaurisMom
Baba Yaga
Level 66
God Stats
2W - 5L
1,333 SR
Queue Stats
143W - 142L
1,460 Elo+
Party 2
Anubis
Anubis
Peetak
Anubis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DonnieD4rk0
Hercules
16
8 / 1 / 21
9,853
985
10,143
19,002
18,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mace

Mace

+10
Physical Power

16
6 / 1 / 25
10,533
1,053
9,359
14,273
13,267
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ix Chel
Joebaited
Ix Chel
16
3 / 3 / 23
9,722
972
9,107
12,205
7,425
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Nimbus200
Apollo
16
11 / 5 / 18
10,200
1,020
12,956
15,559
6,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
lllFurylll
Discordia
16
8 / 2 / 19
10,025
1,003
17,174
8,980
3,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
7 / 6 / 4
9,352
935
13,945
12,131
5,629
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Akab_x
Ullr
13
0 / 6 / 6
7,147
715
7,299
10,733
4,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
KanTauri
Cabrakan
13
0 / 8 / 9
7,882
788
9,309
17,493
28,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
KantaurisMom
Baba Yaga
13
1 / 7 / 8
7,188
719
8,438
10,862
4,045
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Peetak
Anubis
14
4 / 9 / 3
9,381
938
7,534
10,425
5,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
42
36
Kills
12
12
Deaths
36
106
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
7
6
4
1.5
L
Ullr
Akab_x
Ullr
0
6
6
0.5
W
Hercules
DonnieD4rk0
Hercules
8
1
21
18.5
W
6
1
25
18.5
W
Ix Chel
Joebaited
Ix Chel
3
3
23
4.83
L
Cabrakan
KanTauri
Cabrakan
0
8
9
0.56
L
Baba Yaga
KantaurisMom
Baba Yaga
1
7
8
0.71
W
Apollo
Nimbus200
Apollo
11
5
18
4
L
Anubis
Peetak
Anubis
4
9
3
0.61
W
Discordia
lllFurylll
Discordia
8
2
19
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,739
Damage
46,525
70,019
Taken
61,644
48,913
Mitigated
48,045
40,139
Healing
11,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,945
1,211
3,202
4,628
12,131
5,629
0
6,441
5,572
31,363
0
L
Ullr
Akab_x
Ullr
7,299
2,042
398
534
10,733
4,035
352
6,254
4,335
0
12,596
W
Hercules
DonnieD4rk0
Hercules
10,143
3,194
1,765
8,465
19,002
18,142
516
8,746
10,166
0
19,394
W
9,359
879
0
2,224
14,273
13,267
876
5,854
8,312
12,557
1,150
W
Ix Chel
Joebaited
Ix Chel
9,107
1,194
15,176
6,458
12,205
7,425
560
7,058
5,065
22,233
548
L
Cabrakan
KanTauri
Cabrakan
9,309
864
376
658
17,493
28,774
0
8,013
9,309
14,413
0
L
Baba Yaga
KantaurisMom
Baba Yaga
8,438
178
24
1,091
10,862
4,045
0
7,389
3,395
13,195
440
W
Apollo
Nimbus200
Apollo
12,956
6,861
464
3,229
15,559
6,966
3,320
11,400
4,151
0
23,555
L
Anubis
Peetak
Anubis
7,534
124
0
205
10,425
5,562
0
6,110
4,181
16,865
0
W
Discordia
lllFurylll
Discordia
17,174
546
551
1,807
8,980
3,113
1,200
5,545
3,376
30,167
699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,333
Gold Earned
40,950
113
Minions Killed
91
0
Camps Cleared
0
1,058,187
Distance Traveled
824,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,352
935
24
2
0
176,930
0
L
Ullr
7,147
715
24
2
0
162,593
0
W
Hercules
9,853
985
19
2
0
225,219
0
W
Ares
10,533
1,053
10
1
0
206,653
0
W
Ix Chel
9,722
972
17
2
0
215,098
0
L
Cabrakan
7,882
788
7
1
0
151,627
0
L
Baba Yaga
7,188
719
10
1
0
192,142
0
W
Apollo
10,200
1,020
36
4
0
198,984
0
L
Anubis
9,381
938
26
3
0
141,378
0
W
Discordia
10,025
1,003
31
3
0
212,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role