Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Roffstaff
Fafnir
Level 123
God Stats
136W - 123L
1,652 SR
Queue Stats
139W - 130L
1,525 Elo+
Solo
Thanatos
Thanatos
RoyalV1per
Thanatos
Level 88
God Stats
15W - 14L
1,554 SR
Queue Stats
148W - 124L
1,484 Elo+
Solo
Cernunnos
Cernunnos
thelongjohn10
Cernunnos
Level 89
God Stats
2W - 1L
1,742 SR
Queue Stats
8W - 6L
1,749 Elo+
Solo
Team Averages
Level 106
1,590 SR
1,552 Elo+

VS

Team Averages
Level 144
1,514 SR
1,464 Elo+
Charon
Charon
 
Charon
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Bawoni
Thor
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 33L
1,390 Elo+
Solo
Kuzenbo
Kuzenbo
Chukcy_
Kuzenbo
Level 122
God Stats
1W - 6L
1,520 SR
Queue Stats
138W - 144L
1,460 Elo+
Solo
Shiva
Shiva
ZaperixNs
Shiva
Level 157
God Stats
1W - 2L
1,408 SR
Queue Stats
27W - 31L
1,495 Elo+
Solo
Izanami
Izanami
kcazmodo
Izanami
Level 102
God Stats
47W - 32L
1,645 SR
Queue Stats
277W - 257L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
3 / 1 / 0
9,279
663
9,457
10,288
6,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
 
Ra
15
3 / 1 / 3
8,453
604
6,426
8,435
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
Roffstaff
Fafnir
12
4 / 3 / 5
8,029
574
5,704
9,002
7,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Thanatos
RoyalV1per
Thanatos
14
6 / 2 / 5
8,073
577
5,583
10,004
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cernunnos
thelongjohn10
Cernunnos
14
3 / 2 / 1
8,324
595
7,801
12,816
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 4 / 1
6,228
445
7,109
9,031
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Bawoni
Thor
11
2 / 6 / 3
6,590
471
4,346
12,501
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kuzenbo
Chukcy_
Kuzenbo
10
2 / 3 / 2
6,857
490
5,077
11,324
9,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Shiva
ZaperixNs
Shiva
14
2 / 2 / 0
6,983
499
6,495
14,108
9,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
kcazmodo
Izanami
14
2 / 4 / 1
7,822
559
6,422
9,291
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
19
Kills
9
9
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
0
3
W
Ra
 
Ra
3
1
3
4.5
L
Charon
 
Charon
1
4
1
0.38
L
Thor
Bawoni
Thor
2
6
3
0.58
L
Kuzenbo
Chukcy_
Kuzenbo
2
3
2
1
W
Fafnir
Roffstaff
Fafnir
4
3
5
2.17
W
Thanatos
RoyalV1per
Thanatos
6
2
5
4.25
L
Shiva
ZaperixNs
Shiva
2
2
0
1
L
Izanami
kcazmodo
Izanami
2
4
1
0.63
W
Cernunnos
thelongjohn10
Cernunnos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,971
Damage
29,449
50,545
Taken
56,255
24,315
Mitigated
27,523
32,576
Healing
8,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,457
2,919
184
5,984
10,288
6,384
290
0
10,288
62,175
18,011
W
Ra
 
Ra
6,426
952
1,771
5,481
8,435
3,094
47
4,160
3,699
68,293
893
L
Charon
 
Charon
7,109
677
0
567
9,031
2,891
0
3,446
5,146
36,986
0
L
Thor
Bawoni
Thor
4,346
776
0
3,239
12,501
3,357
0
2,897
9,494
0
37,457
L
Kuzenbo
Chukcy_
Kuzenbo
5,077
1,567
0
1,528
11,324
9,903
144
4,499
6,595
17,607
1,404
W
Fafnir
Roffstaff
Fafnir
5,704
1,536
0
2,528
9,002
7,322
396
3,367
5,465
19,891
2,350
W
Thanatos
RoyalV1per
Thanatos
5,583
760
0
9,215
10,004
3,425
0
2,661
7,177
0
47,753
L
Shiva
ZaperixNs
Shiva
6,495
1,794
55
2,052
14,108
9,144
0
7,916
6,192
0
48,544
L
Izanami
kcazmodo
Izanami
6,422
4,117
0
810
9,291
2,228
396
737
8,516
0
63,599
W
Cernunnos
thelongjohn10
Cernunnos
7,801
5,273
0
7,413
12,816
4,090
2,990
1,108
11,708
0
64,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,158
Gold Earned
34,480
502
Minions Killed
335
0
Camps Cleared
0
1,340,242
Distance Traveled
1,343,397
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,279
663
130
9
0
216,138
0
W
Ra
8,453
604
146
10
0
316,606
2
L
Charon
6,228
445
67
5
0
236,333
3
L
Thor
6,590
471
55
4
0
289,859
0
L
Kuzenbo
6,857
490
28
2
0
295,812
4
W
Fafnir
8,029
574
30
2
0
264,942
6
W
Thanatos
8,073
577
79
6
0
315,575
0
L
Shiva
6,983
499
73
5
0
276,544
0
L
Izanami
7,822
559
112
8
0
244,849
0
W
Cernunnos
8,324
595
117
8
0
226,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role