Player Matchup

Cthulhu
Cthulhu
Platinum IV
 
Cthulhu
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum V
CloudStrife117
Chaac
Platinum V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 368L
1,687 MMR
Solo
Ra
Ra
Platinum II
Intxnse
Ra
Platinum II
Level 175
God Stats
11W - 8L
1,654 SR
Queue Stats
250W - 230L
1,710 MMR
Solo
Medusa
Medusa
Gold I
LiLxEw
Medusa
Gold I
Level 61
God Stats
19W - 14L
1,612 SR
Queue Stats
67W - 68L
1,696 MMR
Solo
Serqet
Serqet
Platinum V
P360 Cudii
Serqet
Platinum V
Level 173
God Stats
37W - 53L
1,508 SR
Queue Stats
389W - 399L
1,759 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,555 SR
1,670 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 173
1,521 SR
1,714 MMR
Athena
Athena
Gold III
DaddyMcMammoth
Athena
Gold III
Level 152
God Stats
3W - 0L
1,442 SR
Queue Stats
14W - 9L
1,686 MMR
Solo
Ravana
Ravana
Gold II
Deathtrap981
Ravana
Gold II
Level 118
God Stats
6W - 4L
1,547 SR
Queue Stats
135W - 132L
1,678 MMR
Solo
Jormungandr
Jormungandr
Gold I
Panthados
Jormungandr
Gold I
Level 163
God Stats
44W - 40L
1,563 SR
Queue Stats
55W - 52L
1,681 MMR
Solo
Artemis
Artemis
Diamond V
Sweetdreamsbb
Artemis
Diamond V
Level 249
God Stats
2W - 3L
1,482 SR
Queue Stats
148W - 123L
1,795 MMR
Party 1
Nu Wa
Nu Wa
Diamond V
VersisBro
Nu Wa
Diamond V
Level 184
God Stats
7W - 8L
1,573 SR
Queue Stats
80W - 58L
1,732 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 2
7,055
504
4,582
11,842
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 3 / 0
7,538
538
2,673
11,533
4,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 1
7,555
540
4,744
7,277
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
LiLxEw
Medusa
14
1 / 7 / 1
8,118
580
5,079
12,596
3,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
P360 Cudii
Serqet
12
1 / 3 / 1
6,847
489
2,833
10,318
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Chang'eArtioZhong Kui

VS

Bans
LokiKing ArthurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 7
7,865
562
3,089
10,050
8,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
14
2 / 0 / 5
8,051
575
4,357
5,480
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Panthados
Jormungandr
14
4 / 0 / 1
8,666
619
6,605
9,475
6,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
17
8 / 1 / 2
9,845
703
10,516
8,896
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
VersisBro
Nu Wa
14
2 / 1 / 3
8,219
587
11,109
5,765
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
17
17
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
2
1
L
0
3
0
0
W
1
2
7
2.25
W
Ravana
2
0
5
4.5
L
1
2
1
0.75
L
Medusa
LiLxEw
Medusa
1
7
1
0.21
L
Serqet
P360 Cudii
Serqet
1
3
1
0.5
W
Jormungandr
Panthados
Jormungandr
4
0
1
4.5
W
Artemis
8
1
2
9
W
Nu Wa
VersisBro
Nu Wa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,911
Damage
35,676
53,566
Taken
39,666
21,837
Mitigated
22,087
12,298
Healing
16,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,582
488
70
2,390
11,842
7,884
0
6,262
5,175
30,042
1,555
L
2,673
467
0
3,357
11,533
4,762
0
5,968
5,349
0
52,857
W
3,089
957
0
3,691
10,050
8,347
273
3,595
6,267
18,926
701
W
Ravana
4,357
1,291
0
3,481
5,480
2,339
11
1,161
4,184
0
59,403
L
4,744
438
1,213
3,270
7,277
2,384
0
4,261
2,683
65,444
0
L
Medusa
LiLxEw
Medusa
5,079
1,641
0
1,259
12,596
3,304
219
1,290
11,146
0
56,171
L
Serqet
P360 Cudii
Serqet
2,833
174
0
739
10,318
3,503
0
1,687
8,351
0
51,643
W
Jormungandr
Panthados
Jormungandr
6,605
1,925
0
5,013
9,475
6,265
576
813
8,620
53,684
78
W
Artemis
10,516
4,595
0
3,654
8,896
3,484
0
570
8,158
0
77,200
W
Nu Wa
VersisBro
Nu Wa
11,109
2,473
0
655
5,765
1,652
730
2,751
2,758
69,143
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,113
Gold Earned
42,646
479
Minions Killed
461
0
Camps Cleared
0
1,465,106
Distance Traveled
1,521,119
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,055
504
35
3
0
266,943
2
L
Chaac
7,538
538
101
7
0
269,846
1
W
Athena
7,865
562
27
2
0
330,650
1
W
Ravana
8,051
575
94
7
0
351,881
2
L
Ra
7,555
540
159
11
0
299,371
2
L
Medusa
8,118
580
102
7
0
285,716
3
L
Serqet
6,847
489
82
6
0
343,230
0
W
Jormungandr
8,666
619
94
7
0
272,567
0
W
Artemis
9,845
703
122
9
0
273,404
5
W
Nu Wa
8,219
587
124
9
0
292,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role