Player Matchup

Athena
Athena
Platinum IV
GForceSpeed
Athena
Platinum IV
Level 141
God Stats
2W - 4L
1,413 SR
Queue Stats
133W - 120L
1,762 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Kausaatio
Erlang Shen
Platinum III
Level 183
God Stats
5W - 4L
1,571 SR
Queue Stats
242W - 229L
1,756 MMR
Party 1
Ra
Ra
Platinum I
Korrelaatio
Ra
Platinum I
Level 190
God Stats
7W - 6L
1,698 SR
Queue Stats
228W - 212L
1,970 MMR
Party 1
Ishtar
Ishtar
Platinum I
VicTheKing
Ishtar
Platinum I
Level 79
God Stats
7W - 7L
1,661 SR
Queue Stats
238W - 221L
1,818 MMR
Solo
Arachne
Arachne
Gold I
jorgezeus1987
Arachne
Gold I
Level 142
God Stats
58W - 55L
1,610 SR
Queue Stats
130W - 135L
1,767 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,591 SR
1,815 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,586 SR
1,815 MMR
Jormungandr
Jormungandr
Gold I
ADDIBM97
Jormungandr
Gold I
Level 142
God Stats
92W - 63L
1,634 SR
Queue Stats
126W - 113L
1,741 MMR
Solo
Medusa
Medusa
Gold III
NjDimas
Medusa
Gold III
Level 154
God Stats
3W - 1L
1,171 SR
Queue Stats
43W - 32L
1,744 MMR
Solo
Nemesis
Nemesis
Platinum III
RevoMagePL
Nemesis
Platinum III
Level 138
God Stats
4W - 6L
1,427 SR
Queue Stats
217W - 208L
1,880 MMR
Solo
Janus
Janus
Platinum I
Sōsuke
Janus
Platinum I
Level 86
God Stats
16W - 6L
1,907 SR
Queue Stats
223W - 196L
1,883 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
andrea7121
Cu Chulainn
Gold I
Level 158
God Stats
3W - 0L
1,794 SR
Queue Stats
13W - 6L
1,826 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
6
1 / 5 / 1
4,675
468
3,073
10,172
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Kausaatio
Erlang Shen
11
1 / 2 / 0
5,886
589
4,282
9,378
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,040
604
1,048
3,150
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
VicTheKing
Ishtar
10
2 / 5 / 1
5,627
563
3,760
7,488
2,174
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
9
0 / 3 / 1
4,972
497
1,890
8,607
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
KaliThorSobekThanatos

VS

Bans
DanzaburouAo KuangThothAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ADDIBM97
Jormungandr
10
5 / 1 / 5
6,256
626
4,814
6,444
3,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
NjDimas
Medusa
11
3 / 3 / 2
6,157
616
7,076
5,968
1,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
RevoMagePL
Nemesis
11
1 / 0 / 7
5,886
589
3,992
6,969
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Sōsuke
Janus
13
5 / 0 / 3
6,976
698
4,166
3,773
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
andrea7121
Cu Chulainn
12
3 / 1 / 0
7,219
722
7,629
10,044
6,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
17
17
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ADDIBM97
Jormungandr
5
1
5
7.5
L
Athena
1
5
1
0.3
L
Erlang Shen
Kausaatio
Erlang Shen
1
2
0
0.5
L
0
2
0
0
W
Medusa
NjDimas
Medusa
3
3
2
1.33
W
Nemesis
RevoMagePL
Nemesis
1
0
7
4.5
W
Janus
Sōsuke
Janus
5
0
3
6.5
L
Ishtar
VicTheKing
Ishtar
2
5
1
0.5
W
Cu Chulainn
andrea7121
Cu Chulainn
3
1
0
3
L
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,053
Damage
27,677
38,795
Taken
33,198
19,093
Mitigated
15,419
11,597
Healing
11,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ADDIBM97
Jormungandr
4,814
2,066
0
1,758
6,444
3,932
43
1,396
5,048
21,640
0
L
Athena
3,073
1,266
0
2,321
10,172
4,912
0
4,844
5,222
7,683
0
L
Erlang Shen
Kausaatio
Erlang Shen
4,282
2,386
0
2,319
9,378
8,509
0
243
9,135
0
38,254
L
1,048
237
206
1,158
3,150
954
0
1,033
1,989
45,698
0
W
Medusa
NjDimas
Medusa
7,076
3,587
0
635
5,968
1,799
580
1,018
4,950
0
43,603
W
Nemesis
RevoMagePL
Nemesis
3,992
1,607
0
4,365
6,969
1,991
0
798
6,131
0
41,718
W
Janus
Sōsuke
Janus
4,166
183
0
1,040
3,773
1,068
0
813
2,904
56,187
1,442
L
Ishtar
VicTheKing
Ishtar
3,760
2,105
0
2,012
7,488
2,174
0
1,671
5,817
0
37,713
W
Cu Chulainn
andrea7121
Cu Chulainn
7,629
1,752
0
3,511
10,044
6,629
20
0
10,044
918
53,236
L
Arachne
1,890
1,338
0
3,581
8,607
2,544
0
1,293
7,256
0
30,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,200
Gold Earned
32,494
329
Minions Killed
393
0
Camps Cleared
0
1,035,018
Distance Traveled
1,140,550
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,256
626
38
4
0
217,158
2
L
Athena
4,675
468
9
1
0
182,000
3
L
Erlang Shen
5,886
589
78
8
0
217,069
1
L
Ra
6,040
604
109
11
0
195,035
0
W
Medusa
6,157
616
70
7
0
205,467
1
W
Nemesis
5,886
589
84
8
0
271,297
0
W
Janus
6,976
698
103
10
0
233,116
0
L
Ishtar
5,627
563
71
7
0
210,732
2
W
Cu Chulainn
7,219
722
98
10
0
213,512
0
L
Arachne
4,972
497
62
6
0
230,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role