Player Matchup

Cerberus
Cerberus
Dekuuh99
Cerberus
Level 52
God Stats
1W - 0L
1,599 SR
Queue Stats
24W - 34L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
Raaulitto99
Nu Wa
Level 89
God Stats
1W - 0L
1,606 SR
Queue Stats
32W - 40L
1,338 Elo+
Party 1
Izanami
Izanami
Rafa_ct98
Izanami
Level 17
God Stats
3W - 2L
1,576 SR
Queue Stats
5W - 9L
1,073 Elo+
Party 1
Team Averages
Level 53
1,593 SR
1,235 Elo+

VS

Team Averages
Level 85
1,440 SR
1,375 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
kaTEHbka
Chang'e
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 235L
1,314 Elo+
Solo
Da Ji
Da Ji
psycoragno
Da Ji
Level 69
God Stats
0W - 2L
1,319 SR
Queue Stats
245W - 283L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dekuuh99
Cerberus
18
8 / 3 / 3
12,617
901
8,475
15,777
16,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
2 / 3 / 9
11,155
797
10,307
9,384
3,367
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Rafa_ct98
Izanami
15
1 / 4 / 7
10,339
739
3,503
9,164
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
7 / 3 / 2
11,621
830
14,816
8,709
2,878
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Chang'e
kaTEHbka
Chang'e
16
1 / 5 / 8
10,041
717
5,970
11,190
3,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
16
2 / 3 / 8
10,490
749
7,925
10,896
4,151
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
11
Kills
10
10
Deaths
11
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
7
3
2
2.67
W
Cerberus
Dekuuh99
Cerberus
8
3
3
3.17
W
2
3
9
2.17
W
Izanami
Rafa_ct98
Izanami
1
4
7
1.13
L
Chang'e
kaTEHbka
Chang'e
1
5
8
1
L
Da Ji
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,285
Damage
28,711
34,325
Taken
30,795
23,108
Mitigated
10,129
7,715
Healing
4,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
14,816
5,033
0
338
8,709
2,878
1,304
4,053
4,646
0
65,153
W
Cerberus
Dekuuh99
Cerberus
8,475
302
125
4,596
15,777
16,551
642
3,629
11,993
32,597
1,842
W
10,307
3,734
268
1,712
9,384
3,367
2,624
1,781
7,536
40,067
0
W
Izanami
Rafa_ct98
Izanami
3,503
1,366
0
1,014
9,164
3,190
1,486
642
8,453
0
21,851
L
Chang'e
kaTEHbka
Chang'e
5,970
1,181
1,442
2,275
11,190
3,100
100
7,506
3,674
25,696
0
L
Da Ji
7,925
1,326
0
750
10,896
4,151
0
6,264
4,622
0
34,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
32,152
170
Minions Killed
183
0
Camps Cleared
0
694,297
Distance Traveled
668,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,621
830
86
6
0
200,658
0
W
Cerberus
12,617
901
78
6
0
253,511
0
W
Nu Wa
11,155
797
40
3
0
222,279
0
W
Izanami
10,339
739
52
4
0
218,507
0
L
Chang'e
10,041
717
48
3
0
219,974
0
L
Da Ji
10,490
749
49
4
0
248,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role