Player Matchup

Charybdis
Charybdis
Gekyume3
Charybdis
Level 144
God Stats
11W - 11L
1,509 SR
Queue Stats
324W - 346L
1,545 Elo+
Solo
Cthulhu
Cthulhu
Spartack44
Cthulhu
Level 185
God Stats
145W - 118L
1,576 SR
Queue Stats
1,042W - 1,089L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
Tweaknelius
Baron Samedi
Level 89
God Stats
104W - 118L
1,506 SR
Queue Stats
111W - 126L
1,439 Elo+
Solo
Team Averages
Level 139
1,530 SR
1,482 Elo+

VS

Team Averages
Level 96
1,631 SR
1,517 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Birble
Vamana
Level 67
God Stats
6W - 5L
1,659 SR
Queue Stats
90W - 84L
1,582 Elo+
Solo
Aphrodite
Aphrodite
xSun_Phoenix
Aphrodite
Level 119
God Stats
8W - 5L
1,733 SR
Queue Stats
104W - 98L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gekyume3
Charybdis
16
6 / 0 / 11
10,233
1,023
13,180
5,604
2,228
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Spartack44
Cthulhu
15
7 / 1 / 8
9,222
922
7,557
9,649
10,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Tweaknelius
Baron Samedi
14
5 / 3 / 6
8,927
893
6,326
7,535
5,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
2 / 6 / 2
8,093
809
6,387
9,721
3,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Birble
Vamana
13
1 / 5 / 3
7,655
766
5,132
11,006
8,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
xSun_Phoenix
Aphrodite
14
1 / 7 / 3
7,678
768
4,160
10,137
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
4
4
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
6
2
0.5
L
Vamana
Birble
Vamana
1
5
3
0.5
W
Charybdis
Gekyume3
Charybdis
6
0
11
11.5
W
Cthulhu
Spartack44
Cthulhu
7
1
8
11
W
Baron Samedi
Tweaknelius
Baron Samedi
5
3
6
2.67
L
Aphrodite
xSun_Phoenix
Aphrodite
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,063
Damage
15,679
22,788
Taken
30,864
17,804
Mitigated
16,404
5,794
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,387
1,344
10
555
9,721
3,387
0
3,450
6,242
0
14,661
L
Vamana
Birble
Vamana
5,132
2,660
0
703
11,006
8,052
0
4,288
6,697
0
21,129
W
Charybdis
Gekyume3
Charybdis
13,180
7,029
0
1,761
5,604
2,228
454
1,052
4,552
0
38,863
W
Cthulhu
Spartack44
Cthulhu
7,557
225
609
2,110
9,649
10,222
93
2,119
7,530
21,379
708
W
Baron Samedi
Tweaknelius
Baron Samedi
6,326
238
407
907
7,535
5,354
150
1,033
6,502
34,826
0
L
Aphrodite
xSun_Phoenix
Aphrodite
4,160
574
2,200
2,642
10,137
4,965
0
5,690
4,397
16,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,382
Gold Earned
23,426
154
Minions Killed
87
0
Camps Cleared
0
494,724
Distance Traveled
442,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,093
809
24
2
0
146,701
0
L
Vamana
7,655
766
43
4
0
154,355
0
W
Charybdis
10,233
1,023
68
7
0
169,163
0
W
Cthulhu
9,222
922
37
4
0
175,197
0
W
Baron Samedi
8,927
893
49
5
0
150,364
0
L
Aphrodite
7,678
768
20
2
0
141,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role