Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ArgentMps_
Scylla
Level 119
God Stats
11W - 13L
1,253 SR
Queue Stats
175W - 189L
1,416 Elo+
Solo
Thor
Thor
Mittens ijn
Thor
Level 139
God Stats
3W - 7L
1,261 SR
Queue Stats
387W - 421L
1,480 Elo+
Party 1
Atlas
Atlas
TrenchCAT_2
Atlas
Level 103
God Stats
8W - 12L
1,512 SR
Queue Stats
146W - 154L
1,469 Elo+
Party 2
Hou Yi
Hou Yi
XxghostblusterX
Hou Yi
Level 159
God Stats
15W - 15L
1,482 SR
Queue Stats
442W - 487L
1,480 Elo+
Party 1
Team Averages
Level 126
1,402 SR
1,469 Elo+

VS

Team Averages
Level 84
1,498 SR
1,459 Elo+
Sylvanus
Sylvanus
DeathbyLeach
Sylvanus
Level 124
God Stats
4W - 2L
1,689 SR
Queue Stats
61W - 64L
1,471 Elo+
Solo
Medusa
Medusa
FXPAYS
Medusa
Level 41
God Stats
29W - 33L
1,476 SR
Queue Stats
45W - 57L
1,449 Elo+
Solo
Sol
Sol
Thruun
Sol
Level 101
God Stats
21W - 28L
1,390 SR
Queue Stats
377W - 385L
1,469 Elo+
Solo
Ymir
Ymir
a1a2a3a4wewewe
Ymir
Level 31
God Stats
14W - 25L
1,434 SR
Queue Stats
22W - 38L
1,495 Elo+
Solo
Serqet
Serqet
annasaski
Serqet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 0 / 5
6,983
1,164
2,482
3,718
1,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
ArgentMps_
Scylla
13
2 / 0 / 5
7,640
1,273
3,885
4,302
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 3
6,664
1,111
2,306
2,355
688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 6
8,478
1,413
4,867
5,862
5,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 6
7,531
1,255
5,011
2,863
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Team 1 Tickets

359

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DeathbyLeach
Sylvanus
11
0 / 3 / 0
6,819
1,137
2,066
6,813
4,913
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
FXPAYS
Medusa
12
0 / 3 / 0
6,811
1,135
4,017
4,931
1,645
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sol
Thruun
Sol
12
0 / 0 / 0
6,847
1,141
5,583
4,006
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
0 / 0 / 0
6,082
1,014
37
500
309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
annasaski
Serqet
12
0 / 2 / 0
6,519
1,087
4,351
5,550
2,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
8
Kills
0
0
Deaths
8
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
5
3.5
W
Scylla
ArgentMps_
Scylla
2
0
5
4.5
L
Sylvanus
DeathbyLeach
Sylvanus
0
3
0
0
L
Medusa
FXPAYS
Medusa
0
3
0
0
W
1
0
3
2.5
L
Sol
Thruun
Sol
0
0
0
0
W
2
0
6
5
W
2
0
6
5
L
0
0
0
0
L
Serqet
annasaski
Serqet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,551
Damage
16,054
19,100
Taken
21,800
10,435
Mitigated
11,644
3,530
Healing
4,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,482
402
0
335
3,718
1,796
0
1,479
2,239
0
12,889
W
Scylla
ArgentMps_
Scylla
3,885
741
0
0
4,302
1,507
0
2,111
2,191
18,754
0
L
Sylvanus
DeathbyLeach
Sylvanus
2,066
137
1,318
1,326
6,813
4,913
0
2,420
4,393
6,185
0
L
Medusa
FXPAYS
Medusa
4,017
604
0
689
4,931
1,645
0
2,099
2,832
0
25,869
W
2,306
93
0
0
2,355
688
0
414
1,710
0
8,433
L
Sol
Thruun
Sol
5,583
1,089
0
977
4,006
2,242
0
1,643
2,363
25,539
421
W
4,867
1,178
0
2,144
5,862
5,320
0
2,631
3,231
13,745
2,655
W
5,011
2,798
0
1,051
2,863
1,124
0
1,051
1,729
0
16,136
L
37
0
0
28
500
309
0
115
385
1,302
0
L
Serqet
annasaski
Serqet
4,351
567
0
0
5,550
2,535
0
1,801
3,749
0
7,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,296
Gold Earned
33,078
137
Minions Killed
126
7
Camps Cleared
4
572,938
Distance Traveled
486,550
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,983
1,164
36
6
0
120,230
0
W
Scylla
7,640
1,273
45
8
0
128,564
0
L
Sylvanus
6,819
1,137
10
2
0
94,601
0
L
Medusa
6,811
1,135
58
10
0
118,001
0
W
Thor
6,664
1,111
8
1
1
85,229
0
L
Sol
6,847
1,141
43
7
1
119,974
3
W
Atlas
8,478
1,413
21
4
1
126,653
0
W
Hou Yi
7,531
1,255
27
5
5
112,262
0
L
Ymir
6,082
1,014
1
0
1
22,172
0
L
Serqet
6,519
1,087
14
2
2
131,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role