Player Matchup

Awilix
Awilix
 
Awilix
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Bas1C_Syndr0m3
Poseidon
Level 106
God Stats
2W - 4L
1,474 SR
Queue Stats
157W - 149L
1,491 Elo+
Party 1
Geb
Geb
Basic_Sharingan
Geb
Level 120
God Stats
15W - 13L
1,540 SR
Queue Stats
181W - 179L
1,478 Elo+
Party 1
Cupid
Cupid
ShenLong91
Cupid
Level 107
God Stats
2W - 2L
1,257 SR
Queue Stats
63W - 52L
1,517 Elo+
Solo
Ares
Ares
derio24
Ares
Level 155
God Stats
15W - 18L
1,539 SR
Queue Stats
155W - 163L
1,515 Elo+
Solo
Team Averages
Level 110
1,462 SR
1,500 Elo+

VS

Team Averages
Level 112
1,488 SR
1,503 Elo+
King Arthur
King Arthur
Jus2Con-Combre-_
King Arthur
Level 125
God Stats
4W - 4L
1,507 SR
Queue Stats
66W - 63L
1,531 Elo+
Party 2
Bacchus
Bacchus
Jus2GroZ-Eille-_
Bacchus
Level 129
God Stats
1W - 1L
1,336 SR
Queue Stats
11W - 13L
1,485 Elo+
Party 2
Arachne
Arachne
Mr Jackibon
Arachne
Level 87
God Stats
43W - 22L
1,584 SR
Queue Stats
170W - 160L
1,504 Elo+
Solo
Neith
Neith
harry_haroldo
Neith
Level 88
God Stats
10W - 8L
1,513 SR
Queue Stats
27W - 22L
1,550 Elo+
Solo
Cupid
Cupid
pepe8183
Cupid
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
207W - 194L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
1 / 4 / 2
7,234
452
3,922
13,965
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
14
1 / 2 / 1
8,545
534
9,012
7,634
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 1 / 3
7,149
447
5,888
9,257
7,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
13
1 / 3 / 1
8,039
502
6,235
9,025
2,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
derio24
Ares
15
3 / 2 / 0
8,944
559
12,271
13,939
15,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jus2Con-Combre-_
King Arthur
12
1 / 2 / 0
7,473
467
6,374
15,048
11,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
1 / 2 / 5
7,915
495
8,530
13,075
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
Mr Jackibon
Arachne
14
2 / 1 / 2
7,770
486
4,716
14,423
4,855
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
3 / 1 / 3
8,841
553
5,198
7,926
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
pepe8183
Cupid
15
5 / 2 / 0
9,063
566
7,332
11,722
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
12
12
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
4
2
0.5
L
Poseidon
1
2
1
0.75
L
2
1
3
3.5
W
King Arthur
Jus2Con-Combre-_
King Arthur
1
2
0
0.5
W
1
2
5
1.75
W
Arachne
Mr Jackibon
Arachne
2
1
2
3
L
Cupid
1
3
1
0.5
L
Ares
derio24
Ares
3
2
0
1.5
W
3
1
3
4.5
W
Cupid
pepe8183
Cupid
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,328
Damage
32,150
53,820
Taken
62,194
32,099
Mitigated
37,941
13,809
Healing
22,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,922
1,289
0
6,437
13,965
4,565
0
1,539
12,426
0
40,871
L
Poseidon
9,012
1,278
0
1,619
7,634
2,227
0
1,825
5,809
74,156
312
L
5,888
389
0
1,110
9,257
7,192
0
2,035
7,222
31,518
0
W
King Arthur
Jus2Con-Combre-_
King Arthur
6,374
587
0
2,475
15,048
11,769
0
8,004
6,261
1,103
43,766
W
8,530
950
0
2,261
13,075
14,950
0
4,068
9,002
28,999
3,093
W
Arachne
Mr Jackibon
Arachne
4,716
2,526
0
9,708
14,423
4,855
0
6,938
7,393
0
69,236
L
Cupid
6,235
3,229
29
3,864
9,025
2,703
837
2,030
6,995
0
62,262
L
Ares
derio24
Ares
12,271
1,170
0
750
13,939
15,412
102
564
13,375
60,595
4,433
W
5,198
1,107
0
1,445
7,926
2,487
49
3,773
4,153
0
69,757
W
Cupid
pepe8183
Cupid
7,332
4,834
275
6,650
11,722
3,880
868
2,692
8,980
0
73,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,911
Gold Earned
41,062
477
Minions Killed
482
0
Camps Cleared
0
1,577,803
Distance Traveled
1,586,127
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,234
452
78
5
0
320,636
0
L
Poseidon
8,545
534
143
9
0
362,587
5
L
Geb
7,149
447
37
2
0
320,130
4
W
King Arthur
7,473
467
77
5
0
332,920
0
W
Bacchus
7,915
495
49
3
0
331,493
0
W
Arachne
7,770
486
109
7
0
352,242
5
L
Cupid
8,039
502
109
7
0
311,613
1
L
Ares
8,944
559
110
7
0
262,837
4
W
Neith
8,841
553
126
8
0
278,213
8
W
Cupid
9,063
566
121
8
0
291,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role