Player Matchup

Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
 
Atlas
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
 
Sol
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
BondoSupreme
Gilgamesh
Silver I
Level 49
God Stats
1W - 4L
1,315 SR
Queue Stats
24W - 32L
1,220 MMR
Party 1
Medusa
Medusa
Gold III
Salohicn
Medusa
Gold III
Level 114
God Stats
7W - 5L
1,468 SR
Queue Stats
86W - 87L
1,643 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,457 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,584 SR
1,521 MMR
Sobek
Sobek
Silver III
GaSmxXxTiGgEr
Sobek
Silver III
Level 134
God Stats
1W - 0L
1,769 SR
Queue Stats
3W - 5L
1,499 MMR
Solo
Anhur
Anhur
Gold IV
PatZeCake
Anhur
Gold IV
Level 146
God Stats
2W - 0L
1,653 SR
Queue Stats
17W - 13L
1,561 MMR
Solo
Nu Wa
Nu Wa
Gold III
RivalitylKing
Nu Wa
Gold III
Level 66
God Stats
145W - 88L
1,609 SR
Queue Stats
308W - 308L
1,513 MMR
Solo
Agni
Agni
Gold III
SrChato
Agni
Gold III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 66L
1,547 MMR
Solo
Nemesis
Nemesis
Gold II
insana93
Nemesis
Gold II
Level 156
God Stats
11W - 35L
1,389 SR
Queue Stats
285W - 296L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 0 / 0
4,239
606
337
2,585
909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atlas
 
Atlas
6
1 / 1 / 0
3,601
514
1,420
4,030
1,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
 
Sol
2
0 / 0 / 0
3,109
444
393
1,005
202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
BondoSupreme
Gilgamesh
5
0 / 2 / 0
3,667
524
928
3,987
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
Salohicn
Medusa
6
0 / 1 / 1
3,698
528
3,318
3,372
561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaCu ChulainnThanatosDanzaburou

VS

Bans
LokiCerberusBacchusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,714
673
1,679
5,137
3,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
PatZeCake
Anhur
8
2 / 0 / 0
4,733
676
2,991
3,288
985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 0 / 0
5,849
836
3,517
2,606
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
SrChato
Agni
10
0 / 0 / 0
5,385
769
276
1,322
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
insana93
Nemesis
9
0 / 0 / 0
4,428
633
128
5,033
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
L
Atlas
 
Atlas
1
1
0
1
L
Sol
 
Sol
0
0
0
0
L
Gilgamesh
BondoSupreme
Gilgamesh
0
2
0
0
W
0
1
2
1
W
Anhur
PatZeCake
Anhur
2
0
0
2
W
2
0
0
2
L
Medusa
Salohicn
Medusa
0
1
1
0.5
W
Agni
SrChato
Agni
0
0
0
0
W
Nemesis
insana93
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,396
Damage
8,591
14,979
Taken
17,386
5,143
Mitigated
6,154
2,399
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
337
0
0
222
2,585
909
0
357
2,228
0
25,697
L
Atlas
 
Atlas
1,420
454
0
932
4,030
1,867
0
1,580
2,450
8,139
0
L
Sol
 
Sol
393
250
0
248
1,005
202
0
612
353
2,231
178
L
Gilgamesh
BondoSupreme
Gilgamesh
928
213
0
560
3,987
1,604
0
2,105
1,882
0
12,591
W
1,679
126
0
1,896
5,137
3,048
0
1,137
4,000
11,787
0
W
Anhur
PatZeCake
Anhur
2,991
1,671
0
1,677
3,288
985
0
283
3,005
0
30,975
W
3,517
1,282
0
1,092
2,606
639
192
0
2,606
33,902
0
L
Medusa
Salohicn
Medusa
3,318
674
0
437
3,372
561
0
778
2,594
0
25,181
W
Agni
SrChato
Agni
276
86
0
709
1,322
325
0
336
986
31,970
1,034
W
Nemesis
insana93
Nemesis
128
0
0
3,913
5,033
1,157
0
48
4,985
0
28,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,314
Gold Earned
25,109
147
Minions Killed
277
0
Camps Cleared
0
578,639
Distance Traveled
742,378
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,239
606
56
8
0
181,605
0
L
Atlas
3,601
514
15
2
0
155,226
0
L
Sol
3,109
444
7
1
0
33,927
0
L
Gilgamesh
3,667
524
29
4
0
82,771
0
W
Sobek
4,714
673
22
3
0
156,615
1
W
Anhur
4,733
676
48
7
0
126,563
1
W
Nu Wa
5,849
836
66
9
0
134,353
0
L
Medusa
3,698
528
40
6
0
125,110
1
W
Agni
5,385
769
78
11
0
150,668
1
W
Nemesis
4,428
633
63
9
0
174,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role