Player Matchup

Loki
Loki
 
Loki
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Marietona54
Medusa
Level 66
God Stats
39W - 26L
1,618 SR
Queue Stats
235W - 255L
1,440 Elo+
Solo
Kuzenbo
Kuzenbo
MrButtermen82
Kuzenbo
Level 132
God Stats
122W - 118L
1,545 SR
Queue Stats
646W - 679L
1,409 Elo+
Solo
Chaac
Chaac
chubbub123
Chaac
Level 88
God Stats
19W - 15L
1,532 SR
Queue Stats
518W - 541L
1,437 Elo+
Solo
Sol
Sol
pureprox
Sol
Level 62
God Stats
15W - 17L
1,480 SR
Queue Stats
61W - 69L
1,401 Elo+
Solo
Team Averages
Level 81
1,535 SR
1,438 Elo+

VS

Team Averages
Level 110
1,563 SR
1,494 Elo+
Bacchus
Bacchus
Netrozygus
Bacchus
Level 118
God Stats
3W - 2L
1,551 SR
Queue Stats
47W - 48L
1,492 Elo+
Party 1
Apollo
Apollo
TROMNO69
Apollo
Level 104
God Stats
7W - 7L
1,600 SR
Queue Stats
68W - 70L
1,502 Elo+
Solo
Thanatos
Thanatos
Tutankhumun
Thanatos
Level 119
God Stats
2W - 2L
1,522 SR
Queue Stats
46W - 33L
1,530 Elo+
Solo
Yu Huang
Yu Huang
mattcraft857
Yu Huang
Level 123
God Stats
12W - 9L
1,546 SR
Queue Stats
141W - 124L
1,489 Elo+
Party 1
Amaterasu
Amaterasu
olegajp
Amaterasu
Level 86
God Stats
3W - 1L
1,597 SR
Queue Stats
256W - 243L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
2 / 2 / 1
4,579
572
1,848
5,949
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
3
0 / 1 / 0
3,310
414
1,419
1,682
387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
8
0 / 2 / 0
4,389
549
662
4,311
3,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
9
3 / 1 / 1
5,356
670
3,859
5,364
2,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 1
4,120
515
1,433
2,948
721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Netrozygus
Bacchus
7
1 / 1 / 2
4,766
596
1,358
3,457
1,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
TROMNO69
Apollo
8
2 / 0 / 1
4,980
623
1,333
2,507
599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Tutankhumun
Thanatos
8
2 / 1 / 1
4,679
585
3,202
4,333
1,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
mattcraft857
Yu Huang
8
2 / 1 / 0
4,914
614
2,802
2,997
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
olegajp
Amaterasu
6
0 / 3 / 1
3,877
485
1,524
7,520
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
7
7
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
1
1.25
L
Medusa
0
1
0
0
L
Kuzenbo
0
2
0
0
W
Bacchus
Netrozygus
Bacchus
1
1
2
2
W
Apollo
TROMNO69
Apollo
2
0
1
2.5
W
Thanatos
Tutankhumun
Thanatos
2
1
1
2.5
L
Chaac
3
1
1
3.5
W
Yu Huang
mattcraft857
Yu Huang
2
1
0
2
W
Amaterasu
olegajp
Amaterasu
0
3
1
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,221
Damage
10,219
20,254
Taken
20,814
8,408
Mitigated
7,001
8,524
Healing
7,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,848
463
0
3,336
5,949
1,351
0
292
5,623
0
26,024
L
Medusa
1,419
354
0
439
1,682
387
0
713
969
0
8,507
L
Kuzenbo
662
207
0
480
4,311
3,080
0
978
3,276
10,975
2,940
W
Bacchus
Netrozygus
Bacchus
1,358
44
0
972
3,457
1,945
0
312
3,145
9,761
0
W
Apollo
TROMNO69
Apollo
1,333
928
0
1,401
2,507
599
814
118
2,389
0
27,341
W
Thanatos
Tutankhumun
Thanatos
3,202
1,088
0
2,452
4,333
1,425
391
314
4,019
0
17,303
L
Chaac
3,859
1,243
0
2,836
5,364
2,869
0
0
5,364
0
29,326
W
Yu Huang
mattcraft857
Yu Huang
2,802
150
0
750
2,997
830
0
1,307
1,690
25,771
874
W
Amaterasu
olegajp
Amaterasu
1,524
627
0
2,228
7,520
2,202
0
0
7,520
0
11,752
L
1,433
536
0
1,433
2,948
721
0
1,725
903
20,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,754
Gold Earned
23,216
169
Minions Killed
158
0
Camps Cleared
0
680,438
Distance Traveled
724,748
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,579
572
51
6
0
156,795
0
L
Medusa
3,310
414
12
2
0
65,097
0
L
Kuzenbo
4,389
549
24
3
0
154,808
2
W
Bacchus
4,766
596
14
2
0
155,292
2
W
Apollo
4,980
623
49
6
0
135,673
0
W
Thanatos
4,679
585
23
3
0
165,063
0
L
Chaac
5,356
670
55
7
0
162,696
1
W
Yu Huang
4,914
614
55
7
0
129,869
3
W
Amaterasu
3,877
485
17
2
0
138,851
0
L
Sol
4,120
515
27
3
0
141,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role