Player Matchup

Kumbhakarna
Kumbhakarna
Barnesz
Kumbhakarna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,470 Elo+
Solo
Rama
Rama
Borkas158
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 65L
1,399 Elo+
Solo
Bacchus
Bacchus
Kamilaharris
Bacchus
Level 103
God Stats
18W - 14L
1,600 SR
Queue Stats
58W - 51L
1,511 Elo+
Solo
Thanatos
Thanatos
UnclearAtom3928
Thanatos
Level 146
God Stats
9W - 13L
1,467 SR
Queue Stats
406W - 416L
1,507 Elo+
Solo
Ix Chel
Ix Chel
lolmanlolman
Ix Chel
Level 107
God Stats
5W - 6L
1,542 SR
Queue Stats
540W - 511L
1,509 Elo+
Solo
Team Averages
Level 103
1,522 SR
1,479 Elo+

VS

Team Averages
Level 132
1,452 SR
1,495 Elo+
Ah Puch
Ah Puch
AdalphHidlar
Ah Puch
Level 89
God Stats
4W - 5L
1,257 SR
Queue Stats
249W - 253L
1,493 Elo+
Solo
Vamana
Vamana
Bermudav3
Vamana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 130L
1,516 Elo+
Solo
Achilles
Achilles
Rabc
Achilles
Level 73
God Stats
1W - 1L
1,313 SR
Queue Stats
36W - 31L
1,493 Elo+
Solo
Nu Wa
Nu Wa
SabresOwn
Nu Wa
Level 205
God Stats
82W - 48L
1,678 SR
Queue Stats
438W - 397L
1,516 Elo+
Solo
Neith
Neith
jnelly23969
Neith
Level 134
God Stats
11W - 11L
1,513 SR
Queue Stats
176W - 174L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Barnesz
Kumbhakarna
10
0 / 3 / 1
6,418
428
3,056
12,151
6,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
11
0 / 6 / 0
6,278
419
3,351
9,532
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Kamilaharris
Bacchus
13
2 / 2 / 1
8,252
550
9,770
11,548
11,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
13
2 / 1 / 1
6,977
465
3,843
8,068
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
lolmanlolman
Ix Chel
14
1 / 2 / 1
7,650
510
5,277
10,284
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AdalphHidlar
Ah Puch
13
2 / 3 / 2
7,637
509
6,400
10,647
4,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
Bermudav3
Vamana
14
0 / 1 / 3
7,208
481
6,722
10,506
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Rabc
Achilles
11
4 / 0 / 4
7,233
482
5,100
11,399
11,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
SabresOwn
Nu Wa
15
4 / 1 / 3
8,548
570
10,156
6,235
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
4 / 0 / 3
9,548
637
6,331
6,441
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
14
14
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AdalphHidlar
Ah Puch
2
3
2
1
L
Kumbhakarna
Barnesz
Kumbhakarna
0
3
1
0.17
W
Vamana
Bermudav3
Vamana
0
1
3
1.5
L
Rama
0
6
0
0
L
Bacchus
Kamilaharris
Bacchus
2
2
1
1.25
W
Achilles
Rabc
Achilles
4
0
4
6
W
Nu Wa
SabresOwn
Nu Wa
4
1
3
5.5
L
Thanatos
2
1
1
2.5
W
4
0
3
5.5
L
Ix Chel
lolmanlolman
Ix Chel
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,297
Damage
34,709
51,583
Taken
45,228
26,212
Mitigated
24,395
23,991
Healing
17,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AdalphHidlar
Ah Puch
6,400
1,133
0
4,959
10,647
4,052
0
5,649
4,416
49,651
0
L
Kumbhakarna
Barnesz
Kumbhakarna
3,056
580
300
4,027
12,151
6,356
0
3,525
8,334
20,263
0
W
Vamana
Bermudav3
Vamana
6,722
2,830
0
6,266
10,506
4,250
0
2,565
7,755
0
69,448
L
Rama
3,351
2,150
0
0
9,532
2,528
0
632
8,775
0
40,702
L
Bacchus
Kamilaharris
Bacchus
9,770
741
0
4,499
11,548
11,278
0
5,444
5,968
46,043
4,398
W
Achilles
Rabc
Achilles
5,100
1,223
0
3,037
11,399
11,457
0
2,947
8,136
0
15,817
W
Nu Wa
SabresOwn
Nu Wa
10,156
3,180
0
750
6,235
1,945
390
4,172
1,928
64,383
871
L
Thanatos
3,843
970
0
8,906
8,068
3,193
0
2,189
5,769
0
44,905
W
6,331
1,377
0
2,916
6,441
2,691
0
987
5,454
0
87,736
L
Ix Chel
lolmanlolman
Ix Chel
5,277
381
1,186
5,073
10,284
2,857
0
3,802
6,219
73,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
40,174
440
Minions Killed
492
0
Camps Cleared
0
1,442,329
Distance Traveled
1,474,015
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,637
509
79
5
0
243,255
4
L
Kumbhakarna
6,418
428
25
2
0
273,034
2
W
Vamana
7,208
481
103
7
0
357,480
1
L
Rama
6,278
419
74
5
0
250,709
0
L
Bacchus
8,252
550
106
7
0
279,198
0
W
Achilles
7,233
482
13
1
0
318,665
2
W
Nu Wa
8,548
570
125
8
0
287,790
0
L
Thanatos
6,977
465
81
5
0
342,624
2
W
Neith
9,548
637
172
11
0
266,825
3
L
Ix Chel
7,650
510
154
10
0
296,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role