Player Matchup

Fenrir
Fenrir
DooBYZz
Fenrir
Level 75
God Stats
16W - 19L
1,500 SR
Queue Stats
171W - 175L
1,386 Elo+
Solo
Hercules
Hercules
Netrozygus
Hercules
Level 118
God Stats
4W - 4L
1,500 SR
Queue Stats
47W - 48L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
Smolean
Kukulkan
Level 121
God Stats
0W - 1L
1,668 SR
Queue Stats
3W - 2L
1,283 Elo+
Solo
Anhur
Anhur
mattcraft857
Anhur
Level 123
God Stats
8W - 8L
1,548 SR
Queue Stats
141W - 124L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
sstrenge1
Aphrodite
Level 90
God Stats
46W - 42L
1,542 SR
Queue Stats
272W - 273L
1,494 Elo+
Solo
Team Averages
Level 105
1,552 SR
1,433 Elo+

VS

Team Averages
Level 122
1,681 SR
1,490 Elo+
Skadi
Skadi
K1ZIkaza
Skadi
Level 141
God Stats
5W - 0L
1,782 SR
Queue Stats
18W - 14L
1,570 Elo+
Solo
Tyr
Tyr
LucHumphrey
Tyr
Level 146
God Stats
5W - 4L
1,831 SR
Queue Stats
95W - 70L
1,582 Elo+
Solo
Poseidon
Poseidon
cellsork7
Poseidon
Level 148
God Stats
2W - 1L
1,575 SR
Queue Stats
72W - 75L
1,409 Elo+
Solo
Fenrir
Fenrir
jBrick
Fenrir
Level 137
God Stats
12W - 9L
1,716 SR
Queue Stats
57W - 60L
1,391 Elo+
Solo
Bake Kujira
Bake Kujira
我是你们的把把
Bake Kujira
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DooBYZz
Fenrir
12
0 / 8 / 2
7,244
453
2,619
15,948
5,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
Netrozygus
Hercules
13
1 / 5 / 0
7,719
482
4,934
15,544
13,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Smolean
Kukulkan
14
2 / 4 / 2
8,237
515
8,877
13,115
4,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 8 / 2
7,749
484
9,062
15,052
5,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
sstrenge1
Aphrodite
13
2 / 4 / 1
8,124
508
8,477
13,704
6,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
K1ZIkaza
Skadi
15
5 / 2 / 7
8,762
548
10,476
10,959
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 4
8,836
552
9,761
12,068
8,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
cellsork7
Poseidon
15
4 / 1 / 4
9,556
597
11,474
8,827
2,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fenrir
jBrick
Fenrir
19
16 / 0 / 0
11,545
722
13,116
16,063
8,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
1 / 1 / 12
9,189
574
6,270
10,955
10,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
6
Kills
29
29
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DooBYZz
Fenrir
0
8
2
0.13
W
Skadi
K1ZIkaza
Skadi
5
2
7
4.25
W
3
2
4
2.5
L
Hercules
Netrozygus
Hercules
1
5
0
0.2
L
Kukulkan
Smolean
Kukulkan
2
4
2
0.75
W
Poseidon
cellsork7
Poseidon
4
1
4
6
W
Fenrir
jBrick
Fenrir
16
0
0
16
L
1
8
2
0.25
L
Aphrodite
sstrenge1
Aphrodite
2
4
1
0.63
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,969
Damage
51,097
73,363
Taken
58,872
35,359
Mitigated
32,569
24,682
Healing
22,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DooBYZz
Fenrir
2,619
1,112
0
5,187
15,948
5,818
0
1,386
14,562
0
47,425
W
Skadi
K1ZIkaza
Skadi
10,476
4,199
0
3,291
10,959
2,773
1,941
1,590
9,369
0
59,223
W
9,761
1,680
0
3,636
12,068
8,593
108
2,688
9,380
0
48,719
L
Hercules
Netrozygus
Hercules
4,934
1,666
0
2,952
15,544
13,261
0
3,142
12,402
567
46,953
L
Kukulkan
Smolean
Kukulkan
8,877
1,084
0
1,747
13,115
4,802
0
5,885
7,230
66,773
0
W
Poseidon
cellsork7
Poseidon
11,474
723
0
4,200
8,827
2,759
728
4,930
3,897
70,096
1,324
W
Fenrir
jBrick
Fenrir
13,116
3,308
0
9,731
16,063
8,345
0
4,636
11,427
0
107,606
L
9,062
5,082
0
3,042
15,052
5,047
709
2,007
13,045
0
55,607
L
Aphrodite
sstrenge1
Aphrodite
8,477
506
4,208
7,546
13,704
6,431
48
5,255
8,449
36,141
0
W
6,270
3,046
141
1,336
10,955
10,099
656
3,808
7,147
35,779
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,073
Gold Earned
47,888
405
Minions Killed
521
0
Camps Cleared
0
1,452,282
Distance Traveled
1,622,276
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,244
453
94
6
0
312,447
0
W
Skadi
8,762
548
82
5
0
278,779
0
W
Tyr
8,836
552
91
6
0
301,294
0
L
Hercules
7,719
482
80
5
0
293,905
4
L
Kukulkan
8,237
515
103
6
0
293,665
0
W
Poseidon
9,556
597
109
7
0
312,347
7
W
Fenrir
11,545
722
165
10
0
387,105
0
L
Anhur
7,749
484
78
5
0
258,541
2
L
Aphrodite
8,124
508
50
3
0
293,724
0
W
Bake Kujira
9,189
574
74
5
0
342,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role