Player Matchup

Susano
Susano
Abys Surii
Susano
Level 122
God Stats
2W - 3L
1,281 SR
Queue Stats
124W - 129L
1,457 Elo+
Solo
Izanami
Izanami
GodDelFuego
Izanami
Level 122
God Stats
120W - 110L
1,482 SR
Queue Stats
369W - 347L
1,464 Elo+
Solo
Cerberus
Cerberus
IHuZeY
Cerberus
Level 28
God Stats
16W - 14L
1,552 SR
Queue Stats
33W - 38L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
iDawsonnn
Cthulhu
Level 84
God Stats
3W - 7L
1,250 SR
Queue Stats
95W - 103L
1,439 Elo+
Party 1
The Morrigan
The Morrigan
jake90
The Morrigan
Level 132
God Stats
8W - 8L
1,683 SR
Queue Stats
113W - 116L
1,352 Elo+
Solo
Team Averages
Level 98
1,450 SR
1,427 Elo+

VS

Team Averages
Level 55
1,427 SR
1,363 Elo+
King Arthur
King Arthur
 
King Arthur
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
DiogoS1906
Chernobog
Level 19
God Stats
9W - 28L
1,320 SR
Queue Stats
10W - 35L
1,226 Elo+
Party 2
Atlas
Atlas
FARGODOME
Atlas
Level 159
God Stats
24W - 31L
1,460 SR
Queue Stats
1,577W - 1,572L
1,467 Elo+
Solo
Anubis
Anubis
Luis10warYT
Anubis
Level 66
God Stats
9W - 12L
1,513 SR
Queue Stats
118W - 152L
1,385 Elo+
Party 2
Janus
Janus
Pirees90
Janus
Level 17
God Stats
1W - 4L
1,344 SR
Queue Stats
7W - 27L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Abys Surii
Susano
14
6 / 0 / 5
7,963
613
7,927
8,749
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
GodDelFuego
Izanami
14
3 / 1 / 6
7,813
601
9,056
9,296
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
IHuZeY
Cerberus
11
0 / 0 / 6
7,262
559
3,855
10,270
5,677
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
iDawsonnn
Cthulhu
14
2 / 0 / 2
8,259
635
6,782
7,076
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
jake90
The Morrigan
14
6 / 1 / 2
8,472
652
5,590
4,350
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 0
5,753
443
2,038
11,447
6,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
DiogoS1906
Chernobog
12
1 / 3 / 0
6,794
523
5,946
9,720
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
FARGODOME
Atlas
11
0 / 2 / 1
6,610
508
3,837
10,066
6,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
10
1 / 8 / 0
6,056
466
3,835
12,134
3,931
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Janus
Pirees90
Janus
11
0 / 3 / 1
6,162
474
4,149
8,232
2,218
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
17
Kills
2
2
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Susano
Abys Surii
Susano
6
0
5
8.5
L
Chernobog
DiogoS1906
Chernobog
1
3
0
0.33
L
Atlas
FARGODOME
Atlas
0
2
1
0.25
W
Izanami
GodDelFuego
Izanami
3
1
6
6
W
Cerberus
IHuZeY
Cerberus
0
0
6
3
L
Anubis
1
8
0
0.13
L
Janus
Pirees90
Janus
0
3
1
0.17
W
Cthulhu
iDawsonnn
Cthulhu
2
0
2
3
W
The Morrigan
jake90
The Morrigan
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,210
Damage
19,805
39,741
Taken
51,599
17,309
Mitigated
21,726
19,370
Healing
9,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,038
273
0
330
11,447
6,168
0
5,375
6,045
0
25,111
W
Susano
Abys Surii
Susano
7,927
910
0
5,752
8,749
2,697
0
2,589
6,160
0
59,419
L
Chernobog
DiogoS1906
Chernobog
5,946
3,711
0
3,479
9,720
2,588
2,356
1,304
8,416
0
52,097
L
Atlas
FARGODOME
Atlas
3,837
1,503
0
767
10,066
6,821
990
1,897
8,129
25,402
2,639
W
Izanami
GodDelFuego
Izanami
9,056
6,228
0
3,196
9,296
2,823
929
2,942
6,354
0
70,728
W
Cerberus
IHuZeY
Cerberus
3,855
88
2,235
4,331
10,270
5,677
409
1,466
8,804
17,332
313
L
Anubis
3,835
155
0
2,948
12,134
3,931
0
2,954
9,115
39,687
0
L
Janus
Pirees90
Janus
4,149
181
0
2,367
8,232
2,218
0
4,066
3,896
38,092
0
W
Cthulhu
iDawsonnn
Cthulhu
6,782
490
135
2,909
7,076
4,838
0
1,201
5,875
52,502
3,204
W
The Morrigan
jake90
The Morrigan
5,590
749
0
812
4,350
1,274
387
3,245
1,052
43,522
903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,769
Gold Earned
31,375
417
Minions Killed
303
0
Camps Cleared
0
1,328,885
Distance Traveled
1,232,072
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,753
443
40
3
0
266,803
0
W
Susano
7,963
613
87
7
0
344,421
0
L
Chernobog
6,794
523
94
7
0
236,254
0
L
Atlas
6,610
508
32
2
0
240,596
0
W
Izanami
7,813
601
117
9
0
244,880
0
W
Cerberus
7,262
559
18
1
0
247,654
4
L
Anubis
6,056
466
72
6
0
248,876
0
L
Janus
6,162
474
65
5
0
239,543
0
W
Cthulhu
8,259
635
107
8
0
243,893
2
W
The Morrigan
8,472
652
88
7
0
248,037
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role