Player Matchup

Erlang Shen
Erlang Shen
DarealSulfur
Erlang Shen
Level 102
God Stats
2W - 9L
1,360 SR
Queue Stats
205W - 196L
1,396 Elo+
Solo
Ymir
Ymir
IDark Sirius
Ymir
Level 158
God Stats
4W - 10L
1,407 SR
Queue Stats
695W - 711L
1,487 Elo+
Solo
Rama
Rama
M4dM4c
Rama
Level 155
God Stats
1W - 2L
1,319 SR
Queue Stats
173W - 169L
1,531 Elo+
Solo
Hera
Hera
Matheuss AK47
Hera
Level 85
God Stats
7W - 7L
1,619 SR
Queue Stats
282W - 268L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
SkyfallRose
Sun Wukong
Level 67
God Stats
1W - 2L
1,486 SR
Queue Stats
172W - 183L
1,528 Elo+
Solo
Team Averages
Level 113
1,438 SR
1,494 Elo+

VS

Team Averages
Level 114
1,463 SR
1,475 Elo+
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
C3Zero
Horus
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 26L
1,410 Elo+
Party 1
Charybdis
Charybdis
Fudifarts
Charybdis
Level 103
God Stats
26W - 17L
1,481 SR
Queue Stats
123W - 102L
1,564 Elo+
Solo
Khepri
Khepri
JCerulian
Khepri
Level 70
God Stats
4W - 4L
1,326 SR
Queue Stats
10W - 8L
1,432 Elo+
Solo
Tiamat
Tiamat
xSmoothRob
Tiamat
Level 147
God Stats
2W - 5L
1,509 SR
Queue Stats
45W - 50L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarealSulfur
Erlang Shen
13
1 / 5 / 3
8,056
448
6,734
15,859
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 2 / 3
8,513
473
3,025
14,355
11,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Rama
M4dM4c
Rama
10
1 / 2 / 1
7,268
404
5,731
8,104
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 3 / 0
9,884
549
8,995
8,051
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
SkyfallRose
Sun Wukong
17
2 / 2 / 0
10,429
579
9,668
21,730
15,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
8 / 2 / 3
10,589
588
10,298
10,289
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Horus
C3Zero
Horus
15
1 / 1 / 1
8,938
497
13,023
14,302
16,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Fudifarts
Charybdis
11
1 / 1 / 2
7,545
419
6,005
7,233
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
JCerulian
Khepri
10
0 / 2 / 1
7,255
403
2,578
10,736
5,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
xSmoothRob
Tiamat
16
4 / 3 / 2
9,731
541
12,737
11,537
6,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
14
14
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
3
4.75
W
Horus
C3Zero
Horus
1
1
1
1.5
L
Erlang Shen
DarealSulfur
Erlang Shen
1
5
3
0.5
W
Charybdis
Fudifarts
Charybdis
1
1
2
2
L
0
2
3
0.75
W
Khepri
JCerulian
Khepri
0
2
1
0.25
L
Rama
M4dM4c
Rama
1
2
1
0.75
L
5
3
0
1.67
L
Sun Wukong
SkyfallRose
Sun Wukong
2
2
0
1
W
Tiamat
xSmoothRob
Tiamat
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,153
Damage
44,641
68,099
Taken
54,097
36,594
Mitigated
35,273
17,567
Healing
24,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,298
2,836
0
5,946
10,289
3,837
0
1,586
8,703
0
102,293
W
Horus
C3Zero
Horus
13,023
4,160
377
4,957
14,302
16,886
0
1,233
13,069
0
66,693
L
Erlang Shen
DarealSulfur
Erlang Shen
6,734
4,050
0
6,038
15,859
5,893
0
2,713
13,146
0
67,205
W
Charybdis
Fudifarts
Charybdis
6,005
3,106
0
3,545
7,233
2,225
0
597
6,636
0
47,563
L
3,025
440
0
1,826
14,355
11,170
360
3,734
10,525
27,625
0
W
Khepri
JCerulian
Khepri
2,578
503
1,986
3,539
10,736
5,769
347
3,678
7,058
16,358
1,986
L
Rama
M4dM4c
Rama
5,731
4,552
0
3,321
8,104
1,865
0
2,087
6,017
0
35,953
L
8,995
3,026
0
574
8,051
2,538
78
3,462
4,589
72,633
193
L
Sun Wukong
SkyfallRose
Sun Wukong
9,668
2,640
0
5,808
21,730
15,128
0
2,949
17,782
0
79,878
W
Tiamat
xSmoothRob
Tiamat
12,737
1,018
0
4,280
11,537
6,556
619
4,856
6,681
67,075
2,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,150
Gold Earned
44,058
539
Minions Killed
478
0
Camps Cleared
0
1,576,521
Distance Traveled
1,642,808
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,589
588
143
8
0
413,085
0
W
Horus
8,938
497
111
6
0
351,593
3
L
Erlang Shen
8,056
448
92
5
0
365,150
0
W
Charybdis
7,545
419
81
5
0
178,481
0
L
Ymir
8,513
473
42
2
0
320,927
1
W
Khepri
7,255
403
20
1
0
349,856
3
L
Rama
7,268
404
64
4
0
205,623
3
L
Hera
9,884
549
167
9
0
353,239
2
L
Sun Wukong
10,429
579
174
10
0
331,582
1
W
Tiamat
9,731
541
123
7
0
349,793
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role