Player Matchup

Ne Zha
Ne Zha
Graceboy08
Ne Zha
Level 159
God Stats
42W - 28L
1,584 SR
Queue Stats
209W - 210L
1,587 Elo+
Party 1
Chaac
Chaac
Ragnarok7sins
Chaac
Level 2
God Stats
21W - 19L
1,295 SR
Queue Stats
264W - 259L
1,265 Elo+
Party 1
Hera
Hera
XxPaperxX4613
Hera
Level 119
God Stats
1W - 0L
1,709 SR
Queue Stats
2W - 6L
1,149 Elo+
Solo
Team Averages
Level 93
1,529 SR
1,334 Elo+

VS

Team Averages
Level 69
1,500 SR
1,362 Elo+
Ares
Ares
E3 Killer
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 149L
1,505 Elo+
Solo
Jing Wei
Jing Wei
Nitromonkey101
Jing Wei
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,310 Elo+
Solo
He Bo
He Bo
Sirvalos220717
He Bo
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 82L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Graceboy08
Ne Zha
18
11 / 0 / 2
11,897
991
13,535
7,706
3,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
1 / 1 / 13
9,952
829
7,567
8,493
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
3 / 1 / 11
10,953
913
7,765
3,994
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 4 / 2
8,191
683
5,013
14,189
12,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
14
1 / 5 / 1
8,954
746
4,585
10,755
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 1
8,628
719
1,852
9,809
2,854
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
15
Kills
2
2
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
0
4
2
0.25
W
Ne Zha
Graceboy08
Ne Zha
11
0
2
12
L
Jing Wei
1
5
1
0.3
W
1
1
13
7.5
L
1
6
1
0.25
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,867
Damage
11,450
20,193
Taken
34,753
11,060
Mitigated
18,786
7,998
Healing
2,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
5,013
825
0
409
14,189
12,808
0
3,568
9,778
10,730
1,581
W
Ne Zha
Graceboy08
Ne Zha
13,535
4,171
0
3,220
7,706
3,414
1,999
2,977
4,429
0
54,152
L
Jing Wei
4,585
2,645
0
856
10,755
3,124
68
3,327
6,928
0
34,750
W
7,567
1,375
0
3,538
8,493
6,272
594
1,997
6,267
0
18,531
L
1,852
107
0
1,333
9,809
2,854
142
235
9,290
20,916
0
W
7,765
2,203
0
1,240
3,994
1,374
1,123
1,131
2,863
39,350
311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
25,773
172
Minions Killed
110
0
Camps Cleared
0
694,180
Distance Traveled
609,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,191
683
9
1
0
194,446
0
W
Ne Zha
11,897
991
58
5
0
234,039
0
L
Jing Wei
8,954
746
61
5
0
214,102
0
W
Chaac
9,952
829
20
2
0
227,210
0
L
He Bo
8,628
719
40
3
0
200,467
0
W
Hera
10,953
913
94
8
0
232,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role