Player Matchup

Sun Wukong
Sun Wukong
JodirtBrlyID
Sun Wukong
Level 106
God Stats
151W - 136L
1,523 SR
Queue Stats
1,154W - 1,231L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
NerdyCJ
Ao Kuang
Level 85
God Stats
16W - 17L
1,490 SR
Queue Stats
92W - 87L
1,376 Elo+
Solo
Hel
Hel
SillyxRabbit101
Hel
Level 111
God Stats
4W - 4L
1,500 SR
Queue Stats
143W - 149L
1,474 Elo+
Solo
Nemesis
Nemesis
SpookeyKook
Nemesis
Level 82
God Stats
103W - 91L
1,509 SR
Queue Stats
809W - 842L
1,419 Elo+
Solo
Thanatos
Thanatos
dogman98765432
Thanatos
Level 105
God Stats
147W - 83L
1,718 SR
Queue Stats
194W - 114L
1,651 Elo+
Solo
Team Averages
Level 98
1,548 SR
1,461 Elo+

VS

Team Averages
Level 124
1,468 SR
1,467 Elo+
Kuzenbo
Kuzenbo
FunTrain
Kuzenbo
Level 162
God Stats
5W - 8L
1,426 SR
Queue Stats
50W - 40L
1,630 Elo+
Solo
Set
Set
Seutekh
Set
Level 128
God Stats
317W - 345L
1,504 SR
Queue Stats
876W - 908L
1,448 Elo+
Solo
Yemoja
Yemoja
TimedHalfling14
Yemoja
Level 159
God Stats
160W - 129L
1,509 SR
Queue Stats
724W - 793L
1,410 Elo+
Solo
Anubis
Anubis
Vinx_ALKAPONE
Anubis
Level 89
God Stats
31W - 32L
1,628 SR
Queue Stats
71W - 72L
1,490 Elo+
Solo
Hel
Hel
ryangreen223
Hel
Level 83
God Stats
6W - 11L
1,271 SR
Queue Stats
300W - 306L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JodirtBrlyID
Sun Wukong
13
0 / 3 / 11
7,590
1,084
3,483
7,701
3,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
NerdyCJ
Ao Kuang
13
5 / 1 / 9
8,637
1,234
8,782
8,343
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 16
7,606
1,087
6,173
3,568
1,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SpookeyKook
Nemesis
13
5 / 1 / 10
8,655
1,236
9,680
9,093
2,834
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
14
8 / 1 / 8
9,284
1,326
9,102
5,186
3,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

335

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FunTrain
Kuzenbo
13
4 / 3 / 2
8,253
1,179
11,111
12,567
15,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Set
11
1 / 5 / 1
6,961
994
3,235
7,377
4,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
0 / 3 / 4
7,087
1,012
1,881
9,454
4,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 5 / 5
8,314
1,188
9,779
9,209
2,875
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 2 / 3
6,730
961
1,117
2,413
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
18
Kills
6
6
Deaths
18
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
FunTrain
Kuzenbo
4
3
2
1.67
W
Sun Wukong
JodirtBrlyID
Sun Wukong
0
3
11
1.83
W
Ao Kuang
NerdyCJ
Ao Kuang
5
1
9
9.5
L
Set
1
5
1
0.3
W
0
0
16
8
W
Nemesis
SpookeyKook
Nemesis
5
1
10
10
L
0
3
4
0.67
L
1
5
5
0.7
W
Thanatos
8
1
8
12
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,220
Damage
27,123
33,891
Taken
41,020
14,228
Mitigated
27,794
9,172
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
FunTrain
Kuzenbo
11,111
3,057
0
774
12,567
15,124
0
4,233
8,167
22,124
111
W
Sun Wukong
JodirtBrlyID
Sun Wukong
3,483
831
0
1,050
7,701
3,073
0
5,211
2,171
0
18,790
W
Ao Kuang
NerdyCJ
Ao Kuang
8,782
2,712
0
972
8,343
2,874
0
5,027
2,729
20,474
2,485
L
Set
3,235
2,005
113
316
7,377
4,500
0
2,070
5,107
0
5,679
W
6,173
650
1,644
1,341
3,568
1,675
0
2,848
720
18,753
0
W
Nemesis
SpookeyKook
Nemesis
9,680
4,915
0
700
9,093
2,834
0
6,690
2,245
0
22,101
L
1,881
225
1,587
589
9,454
4,651
0
3,583
5,809
9,263
581
L
9,779
284
0
781
9,209
2,875
0
4,129
5,013
41,227
0
W
Thanatos
9,102
2,251
0
3,465
5,186
3,772
0
2,663
2,291
0
17,452
L
1,117
333
468
234
2,413
644
0
442
1,934
2,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,772
Gold Earned
37,345
147
Minions Killed
130
10
Camps Cleared
2
682,899
Distance Traveled
434,731
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,253
1,179
20
3
1
145,031
0
W
Sun Wukong
7,590
1,084
46
7
0
123,040
0
W
Ao Kuang
8,637
1,234
15
2
5
131,037
0
L
Set
6,961
994
4
1
0
39,337
0
W
Hel
7,606
1,087
30
4
0
133,662
0
W
Nemesis
8,655
1,236
30
4
1
157,201
0
L
Yemoja
7,087
1,012
17
2
0
115,523
1
L
Anubis
8,314
1,188
80
11
1
88,466
0
W
Thanatos
9,284
1,326
26
4
4
137,959
0
L
Hel
6,730
961
9
1
0
46,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role