Player Matchup

Charon
Charon
 
Charon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Fogoso92Time
Da Ji
Level 67
God Stats
97W - 84L
1,503 SR
Queue Stats
193W - 193L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
MakeSomeRAAAAWR
Baron Samedi
Level 157
God Stats
20W - 5L
1,708 SR
Queue Stats
323W - 230L
1,584 Elo+
Solo
Izanami
Izanami
legatl
Izanami
Level 78
God Stats
4W - 3L
1,535 SR
Queue Stats
63W - 74L
1,497 Elo+
Solo
Mulan
Mulan
titovnikita34
Mulan
Level 49
God Stats
1W - 0L
1,509 SR
Queue Stats
35W - 33L
1,432 Elo+
Solo
Team Averages
Level 96
1,551 SR
1,488 Elo+

VS

Team Averages
Level 111
1,443 SR
1,453 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Imbastis
Artemis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 122L
1,407 Elo+
Solo
Fenrir
Fenrir
Klacktos
Fenrir
Level 64
God Stats
3W - 13L
1,392 SR
Queue Stats
22W - 26L
1,437 Elo+
Solo
Geb
Geb
bazingazu
Geb
Level 156
God Stats
1W - 2L
1,379 SR
Queue Stats
320W - 341L
1,496 Elo+
Solo
Cliodhna
Cliodhna
panradu
Cliodhna
Level 107
God Stats
3W - 6L
1,444 SR
Queue Stats
99W - 115L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 2 / 7
6,141
1,228
3,844
7,198
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 0 / 3
6,526
1,305
4,128
2,757
1,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
MakeSomeRAAAAWR
Baron Samedi
11
2 / 2 / 8
6,484
1,297
6,731
4,734
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
legatl
Izanami
11
4 / 0 / 3
7,201
1,440
4,933
5,427
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 6
5,762
1,152
3,608
5,684
3,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

378

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 2 / 2
6,673
1,335
11,116
5,628
1,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
Imbastis
Artemis
11
1 / 4 / 2
5,909
1,182
4,121
6,248
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Klacktos
Fenrir
9
0 / 1 / 0
5,043
1,009
0
723
208
Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 5
6,576
1,315
4,595
9,994
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cliodhna
panradu
Cliodhna
10
1 / 1 / 2
5,637
1,127
3,760
3,986
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
10
Kills
5
5
Deaths
10
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
2
7
2.25
L
Ra
 
Ra
3
2
2
2
W
3
0
3
4.5
L
Artemis
Imbastis
Artemis
1
4
2
0.5
L
Fenrir
Klacktos
Fenrir
0
1
0
0
W
Baron Samedi
MakeSomeRAAAAWR
Baron Samedi
2
2
8
3
L
0
2
5
1.25
W
Izanami
legatl
Izanami
4
0
3
5.5
L
Cliodhna
panradu
Cliodhna
1
1
2
2
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,244
Damage
23,592
25,800
Taken
26,579
13,055
Mitigated
12,611
3,704
Healing
2,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,844
373
0
0
7,198
4,030
0
3,585
3,528
7,374
0
L
Ra
 
Ra
11,116
453
378
300
5,628
1,832
0
3,121
2,247
21,522
515
W
4,128
1,054
0
0
2,757
1,113
0
1,011
1,746
0
7,448
L
Artemis
Imbastis
Artemis
4,121
1,438
0
1,008
6,248
1,937
0
2,653
3,328
0
9,301
L
Fenrir
Klacktos
Fenrir
0
0
0
0
723
208
0
202
456
0
0
W
Baron Samedi
MakeSomeRAAAAWR
Baron Samedi
6,731
581
1,703
1,332
4,734
2,150
0
2,843
1,891
15,958
1,578
L
4,595
367
0
456
9,994
7,538
0
2,574
7,034
17,932
0
W
Izanami
legatl
Izanami
4,933
3,556
0
91
5,427
1,852
0
3,452
1,910
0
20,651
L
Cliodhna
panradu
Cliodhna
3,760
673
0
108
3,986
1,096
0
868
3,056
0
8,522
W
3,608
876
0
578
5,684
3,910
0
4,246
1,305
0
9,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,114
Gold Earned
29,838
94
Minions Killed
79
7
Camps Cleared
3
499,977
Distance Traveled
412,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,141
1,228
10
2
0
107,723
0
L
Ra
6,673
1,335
30
6
1
98,715
0
W
Da Ji
6,526
1,305
6
1
1
107,489
0
L
Artemis
5,909
1,182
16
3
0
88,235
0
L
Fenrir
5,043
1,009
0
0
0
10,024
0
W
Baron Samedi
6,484
1,297
25
5
1
93,227
0
L
Geb
6,576
1,315
21
4
1
107,035
0
W
Izanami
7,201
1,440
38
8
5
94,010
0
L
Cliodhna
5,637
1,127
12
2
1
108,893
0
W
Mulan
5,762
1,152
15
3
0
97,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role