Player Matchup

Baron Samedi
Baron Samedi
Silver V
 
Baron Samedi
Silver V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
DonLechuga4092
Awilix
Gold II
Level 123
God Stats
51W - 49L
1,511 SR
Queue Stats
324W - 319L
1,441 MMR
Solo
Sol
Sol
Bronze III
P4S7E1I7O
Sol
Bronze III
Level 145
God Stats
0W - 2L
1,264 SR
Queue Stats
12W - 21L
1,494 MMR
Solo
Mulan
Mulan
Gold V
ReZ Viper
Mulan
Gold V
Level 159
God Stats
10W - 8L
1,579 SR
Queue Stats
108W - 112L
1,398 MMR
Solo
Apollo
Apollo
Silver I
Starplayah15
Apollo
Silver I
Level 89
God Stats
1W - 3L
1,312 SR
Queue Stats
106W - 114L
1,314 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,433 SR
1,429 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,487 SR
1,424 MMR
Aphrodite
Aphrodite
Silver I
 
Aphrodite
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver I
BlackSound
Ravana
Silver I
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 86L
1,516 MMR
Party 1
Martichoras
Martichoras
Silver III
Cry Grind
Martichoras
Silver III
Level 109
God Stats
2W - 0L
1,375 SR
Queue Stats
57W - 67L
1,109 MMR
Solo
Chang'e
Chang'e
Gold IV
J3tiii
Chang'e
Gold IV
Level 60
God Stats
3W - 2L
1,480 SR
Queue Stats
152W - 155L
1,502 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
cachajerimys
Sun Wukong
Gold III
Level 153
God Stats
12W - 7L
1,579 SR
Queue Stats
78W - 67L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 4 / 7
7,105
508
5,220
12,028
8,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 2 / 6
8,649
618
8,771
10,568
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 2 / 4
8,712
622
7,287
9,162
2,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mulan
ReZ Viper
Mulan
10
0 / 2 / 1
6,484
463
3,937
8,518
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
15
3 / 2 / 2
8,605
615
8,296
10,608
3,354
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThorDanzaburouThanatosAthena

VS

Bans
ArachneErlang ShenYu HuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
2 / 2 / 7
7,685
549
4,598
7,841
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
BlackSound
Ravana
14
6 / 2 / 6
8,746
625
6,088
7,826
2,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Martichoras
Cry Grind
Martichoras
15
1 / 3 / 2
8,177
584
7,014
12,311
4,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
J3tiii
Chang'e
13
2 / 5 / 2
7,350
525
5,457
10,907
3,427
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
cachajerimys
Sun Wukong
14
1 / 2 / 4
8,810
629
9,453
13,115
9,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
14
Kills
12
12
Deaths
14
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
7
1.13
W
Aphrodite
 
Aphrodite
2
2
7
2.75
W
Ravana
BlackSound
Ravana
6
2
6
4.5
W
Martichoras
Cry Grind
Martichoras
1
3
2
0.67
L
5
2
6
4
W
Chang'e
J3tiii
Chang'e
2
5
2
0.6
L
5
2
4
3.5
L
Mulan
ReZ Viper
Mulan
0
2
1
0.25
L
Apollo
3
2
2
2
W
Sun Wukong
cachajerimys
Sun Wukong
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,511
Damage
32,610
50,884
Taken
52,000
21,533
Mitigated
23,277
19,866
Healing
22,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,220
286
555
3,144
12,028
8,746
100
3,259
8,465
27,089
0
W
Aphrodite
 
Aphrodite
4,598
588
5,540
4,734
7,841
2,935
183
2,954
4,887
30,072
578
W
Ravana
BlackSound
Ravana
6,088
1,648
0
1,800
7,826
2,878
630
2,284
5,542
0
47,019
W
Martichoras
Cry Grind
Martichoras
7,014
2,470
0
3,479
12,311
4,722
0
681
11,630
0
70,886
L
8,771
3,543
0
1,807
10,568
3,810
589
2,620
7,820
0
59,402
W
Chang'e
J3tiii
Chang'e
5,457
254
757
3,304
10,907
3,427
579
4,947
5,960
44,292
539
L
7,287
2,177
0
5,280
9,162
2,577
415
2,431
6,665
68,644
0
L
Mulan
ReZ Viper
Mulan
3,937
847
0
3,933
8,518
3,046
0
666
7,802
0
34,505
L
Apollo
8,296
5,723
0
5,147
10,608
3,354
0
804
9,664
0
73,420
W
Sun Wukong
cachajerimys
Sun Wukong
9,453
1,553
0
2,827
13,115
9,315
75
2,184
10,931
0
67,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,555
Gold Earned
40,768
412
Minions Killed
439
0
Camps Cleared
0
1,281,372
Distance Traveled
1,393,026
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,105
508
22
2
0
279,859
6
W
Aphrodite
7,685
549
62
4
0
287,143
0
W
Ravana
8,746
625
70
5
0
313,763
2
W
Martichoras
8,177
584
114
8
0
265,319
0
L
Awilix
8,649
618
95
7
0
336,400
0
W
Chang'e
7,350
525
67
5
0
253,074
2
L
Sol
8,712
622
113
8
0
251,474
3
L
Mulan
6,484
463
68
5
0
148,649
0
L
Apollo
8,605
615
114
8
0
264,990
3
W
Sun Wukong
8,810
629
126
9
0
273,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role