Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Cypherpc
Arachne
Level 145
God Stats
4W - 3L
1,533 SR
Queue Stats
92W - 91L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
Knoblyy
Cthulhu
Level 128
God Stats
3W - 4L
1,232 SR
Queue Stats
103W - 132L
1,420 Elo+
Party 1
Kali
Kali
SaltyGamer345
Kali
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
74W - 89L
1,456 Elo+
Party 1
Neith
Neith
SoMature
Neith
Level 149
God Stats
2W - 3L
1,302 SR
Queue Stats
116W - 130L
1,434 Elo+
Party 1
Team Averages
Level 114
1,414 SR
1,449 Elo+

VS

Team Averages
Level 128
1,501 SR
1,535 Elo+
Pele
Pele
ComanderWoof
Pele
Level 172
God Stats
235W - 146L
1,685 SR
Queue Stats
332W - 328L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
ExileEzrah
Zhong Kui
Level 158
God Stats
2W - 3L
1,449 SR
Queue Stats
168W - 131L
1,578 Elo+
Solo
Chiron
Chiron
Fatstick13
Chiron
Level 86
God Stats
31W - 26L
1,579 SR
Queue Stats
259W - 229L
1,535 Elo+
Solo
Geb
Geb
StoneBongo56431
Geb
Level 107
God Stats
4W - 3L
1,581 SR
Queue Stats
229W - 241L
1,424 Elo+
Solo
Surtr
Surtr
pinkldelta
Surtr
Level 119
God Stats
1W - 0L
1,209 SR
Queue Stats
18W - 11L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 3 / 0
7,001
500
5,396
8,177
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Cypherpc
Arachne
13
2 / 8 / 3
6,835
488
4,163
14,776
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Knoblyy
Cthulhu
12
3 / 3 / 2
7,200
514
7,296
14,626
10,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
1 / 4 / 1
5,740
410
3,600
10,929
5,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
SoMature
Neith
10
0 / 4 / 4
6,373
455
7,096
8,993
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 9
8,607
615
12,867
11,087
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Zhong Kui
ExileEzrah
Zhong Kui
15
10 / 0 / 3
9,399
671
10,711
6,617
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Fatstick13
Chiron
12
4 / 2 / 5
7,704
550
7,136
8,276
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 11
7,431
531
4,976
11,496
8,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
13
0 / 2 / 7
7,949
568
7,558
10,316
5,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
22
22
Deaths
7
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
0
0.33
W
7
2
9
5.75
L
Arachne
Cypherpc
Arachne
2
8
3
0.44
W
Zhong Kui
ExileEzrah
Zhong Kui
10
0
3
11.5
W
Chiron
Fatstick13
Chiron
4
2
5
3.25
L
Cthulhu
Knoblyy
Cthulhu
3
3
2
1.33
L
1
4
1
0.38
L
Neith
SoMature
Neith
0
4
4
0.5
W
1
1
11
6.5
W
Surtr
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,551
Damage
43,248
57,501
Taken
47,792
25,600
Mitigated
25,541
15,074
Healing
15,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,396
266
422
1,166
8,177
2,639
0
4,023
4,074
38,152
1,893
W
12,867
2,587
0
1,885
11,087
4,035
252
2,352
8,403
0
68,887
L
Arachne
Cypherpc
Arachne
4,163
2,844
0
4,936
14,776
4,630
0
3,082
11,492
0
55,804
W
Zhong Kui
ExileEzrah
Zhong Kui
10,711
1,940
0
4,143
6,617
4,776
739
2,264
4,032
56,683
1,378
W
Chiron
Fatstick13
Chiron
7,136
2,084
410
2,990
8,276
2,349
780
1,028
6,982
0
43,002
L
Cthulhu
Knoblyy
Cthulhu
7,296
419
82
4,867
14,626
10,540
0
2,986
11,082
47,456
0
L
3,600
741
0
1,714
10,929
5,591
0
3,301
7,628
0
16,659
L
Neith
SoMature
Neith
7,096
1,700
0
1,887
8,993
2,200
0
2,363
6,630
0
45,464
W
4,976
351
270
2,332
11,496
8,741
0
2,228
9,018
19,667
1,163
W
Surtr
7,558
2,610
0
3,554
10,316
5,640
175
3,685
6,093
1,898
44,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
41,090
371
Minions Killed
387
0
Camps Cleared
0
1,374,248
Distance Traveled
1,438,938
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,001
500
96
7
0
256,342
0
W
Pele
8,607
615
112
8
0
322,950
2
L
Arachne
6,835
488
86
6
0
308,094
2
W
Zhong Kui
9,399
671
95
7
0
295,575
3
W
Chiron
7,704
550
74
5
0
267,157
5
L
Cthulhu
7,200
514
79
6
0
250,248
2
L
Kali
5,740
410
27
2
0
295,093
2
L
Neith
6,373
455
83
6
0
264,471
1
W
Geb
7,431
531
21
2
0
285,772
2
W
Surtr
7,949
568
85
6
0
267,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role