Player Matchup

Bellona
Bellona
Platinum III
 
Bellona
Platinum III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
Hoodrich_Playboi
Susano
Gold III
Level 107
God Stats
180W - 199L
1,549 SR
Queue Stats
512W - 523L
1,536 MMR
Party 2
Hera
Hera
Platinum V
ib2laizy
Hera
Platinum V
Level 115
God Stats
116W - 79L
1,675 SR
Queue Stats
519W - 510L
1,716 MMR
Party 2
Ne Zha
Ne Zha
Gold I
sLogos
Ne Zha
Gold I
Level 160
God Stats
133W - 118L
1,632 SR
Queue Stats
247W - 253L
1,709 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,571 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,598 SR
1,643 MMR
Cu Chulainn
Cu Chulainn
Gold V
BRZRKZ
Cu Chulainn
Gold V
Level 59
God Stats
3W - 5L
1,566 SR
Queue Stats
7W - 7L
1,680 MMR
Solo
Ra
Ra
Platinum II
Studleyy
Ra
Platinum II
Level 149
God Stats
28W - 36L
1,611 SR
Queue Stats
206W - 189L
1,772 MMR
Party 1
Medusa
Medusa
Gold I
art of war 03
Medusa
Gold I
Level 144
God Stats
92W - 74L
1,607 SR
Queue Stats
253W - 243L
1,538 MMR
Party 1
Sol
Sol
Bronze III
hebony
Sol
Bronze III
Level 106
God Stats
0W - 1L
1,696 SR
Queue Stats
4W - 3L
1,650 MMR
Solo
Nox
Nox
Gold II
ixSmitty
Nox
Gold II
Level 125
God Stats
8W - 10L
1,511 SR
Queue Stats
368W - 368L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 0 / 1
6,554
655
3,231
7,072
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
 
Rama
10
0 / 2 / 0
5,549
555
2,575
6,093
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
8 / 0 / 0
6,743
674
4,557
5,799
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
13
2 / 1 / 1
6,578
658
5,831
3,993
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
sLogos
Ne Zha
9
1 / 0 / 3
5,061
506
5,803
5,871
2,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AwilixPoseidonFreya

VS

Bans
CthulhuJormungandrIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BRZRKZ
Cu Chulainn
6
0 / 5 / 0
4,392
439
4,845
11,371
6,582
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 0 / 1
5,256
526
1,969
4,514
1,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
4,954
495
3,938
4,825
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
hebony
Sol
8
0 / 4 / 0
4,998
500
4,051
5,669
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 0
5,754
575
1,285
4,912
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
13
Kills
2
3
Deaths
13
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
0
1
2.5
W
Rama
 
Rama
0
2
0
0
L
Cu Chulainn
BRZRKZ
Cu Chulainn
0
5
0
0
W
8
0
0
8
L
0
0
1
0.5
L
1
1
0
1
L
Sol
hebony
Sol
0
4
0
0
W
Hera
2
1
1
2.5
L
1
3
0
0.33
W
Ne Zha
sLogos
Ne Zha
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,997
Damage
16,088
28,828
Taken
31,291
12,547
Mitigated
12,686
10,067
Healing
8,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,231
807
0
3,533
7,072
4,502
0
3,616
3,456
0
45,665
W
Rama
 
Rama
2,575
2,003
0
1,500
6,093
1,861
0
0
6,093
0
40,758
L
Cu Chulainn
BRZRKZ
Cu Chulainn
4,845
988
0
2,862
11,371
6,582
0
1,757
9,614
0
15,285
W
4,557
1,269
0
3,136
5,799
1,788
0
1,181
4,618
0
38,569
L
1,969
273
150
2,820
4,514
1,226
0
690
3,824
34,852
1,792
L
3,938
988
0
849
4,825
1,315
0
0
4,825
0
33,103
L
Sol
hebony
Sol
4,051
2,076
0
1,478
5,669
2,105
0
0
5,669
25,066
3,478
W
Hera
5,831
1,322
0
1,030
3,993
1,441
0
1,872
2,071
62,407
0
L
1,285
316
0
568
4,912
1,458
0
3,384
1,528
33,678
0
W
Ne Zha
sLogos
Ne Zha
5,803
1,374
0
868
5,871
2,955
0
187
5,684
0
23,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
25,354
396
Minions Killed
285
0
Camps Cleared
0
1,065,610
Distance Traveled
974,767
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,554
655
86
9
0
191,418
2
W
Rama
5,549
555
89
9
0
180,496
0
L
Cu Chulainn
4,392
439
25
3
0
211,305
3
W
Susano
6,743
674
67
7
0
249,856
0
L
Ra
5,256
526
71
7
0
193,614
0
L
Medusa
4,954
495
51
5
0
212,414
0
L
Sol
4,998
500
58
6
0
161,940
0
W
Hera
6,578
658
127
13
0
215,893
0
L
Nox
5,754
575
80
8
0
195,494
1
W
Ne Zha
5,061
506
27
3
0
227,947
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role