Player Matchup

Merlin
Merlin
 
Merlin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
MrBootyKing250
Cerberus
Level 17
God Stats
5W - 7L
1,391 SR
Queue Stats
13W - 20L
1,320 Elo+
Party 1
Arachne
Arachne
TrEsWaY713
Arachne
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 76L
1,346 Elo+
Party 1
King Arthur
King Arthur
WarGodsWraith
King Arthur
Level 62
God Stats
1W - 2L
1,258 SR
Queue Stats
62W - 65L
1,346 Elo+
Party 1
Danzaburou
Danzaburou
ollie1334
Danzaburou
Level 46
God Stats
26W - 40L
1,384 SR
Queue Stats
77W - 82L
1,424 Elo+
Party 2
Team Averages
Level 43
1,406 SR
1,387 Elo+

VS

Team Averages
Level 71
1,562 SR
1,282 Elo+
Ix Chel
Ix Chel
ElGordoMata8808
Ix Chel
Level 143
God Stats
3W - 2L
1,590 SR
Queue Stats
471W - 473L
1,395 Elo+
Solo
Chaac
Chaac
LomecaN12XD
Chaac
Level 33
God Stats
8W - 7L
1,282 SR
Queue Stats
150W - 158L
1,239 Elo+
Solo
Ymir
Ymir
Redboi504
Ymir
Level 105
God Stats
10W - 10L
1,467 SR
Queue Stats
559W - 601L
1,370 Elo+
Solo
Danzaburou
Danzaburou
godtwist
Danzaburou
Level 43
God Stats
0W - 1L
1,719 SR
Queue Stats
0W - 3L
1,181 Elo+
Solo
Tsukuyomi
Tsukuyomi
olufidongard
Tsukuyomi
Level 31
God Stats
1W - 2L
1,750 SR
Queue Stats
82W - 105L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 2
5,300
589
1,622
1,695
466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
8
0 / 0 / 5
4,581
509
1,116
4,154
1,245
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
TrEsWaY713
Arachne
8
1 / 1 / 2
4,758
529
2,614
4,692
1,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
WarGodsWraith
King Arthur
9
2 / 0 / 1
5,438
604
4,522
6,897
3,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
ollie1334
Danzaburou
8
5 / 1 / 0
5,961
662
3,968
4,142
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,169
574
2,250
3,980
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 3 / 0
4,692
521
4,796
6,950
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
7
0 / 3 / 2
4,507
501
1,534
7,592
4,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
godtwist
Danzaburou
1
0 / 0 / 0
1,714
190
0
0
0
Tsukuyomi
olufidongard
Tsukuyomi
10
0 / 1 / 0
4,704
523
1,644
5,612
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
1
2
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
2
1
L
1
1
0
1
L
0
3
0
0
W
Cerberus
0
0
5
2.5
L
Ymir
0
3
2
0.33
W
Arachne
TrEsWaY713
Arachne
1
1
2
2
W
King Arthur
WarGodsWraith
King Arthur
2
0
1
2.5
L
Danzaburou
godtwist
Danzaburou
0
0
0
0
W
Danzaburou
ollie1334
Danzaburou
5
1
0
5
L
Tsukuyomi
olufidongard
Tsukuyomi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,842
Damage
10,224
21,580
Taken
24,134
7,257
Mitigated
10,103
5,279
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,622
219
0
540
1,695
466
0
616
1,079
26,046
1,942
L
2,250
220
951
1,214
3,980
1,073
0
1,342
2,420
29,001
0
L
4,796
1,129
0
1,999
6,950
2,778
0
0
6,546
0
23,272
W
Cerberus
1,116
230
0
511
4,154
1,245
130
550
3,604
10,931
0
L
Ymir
1,534
183
0
1,526
7,592
4,622
0
1,101
6,445
16,144
0
W
Arachne
TrEsWaY713
Arachne
2,614
2,253
0
1,622
4,692
1,258
0
1,580
3,112
0
22,393
W
King Arthur
WarGodsWraith
King Arthur
4,522
928
0
404
6,897
3,122
0
0
6,897
0
22,782
L
Danzaburou
godtwist
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
ollie1334
Danzaburou
3,968
1,996
0
2,202
4,142
1,166
236
1,038
3,104
0
26,302
L
Tsukuyomi
olufidongard
Tsukuyomi
1,644
339
0
3,260
5,612
1,630
0
0
5,575
0
31,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,038
Gold Earned
20,786
204
Minions Killed
187
0
Camps Cleared
0
874,460
Distance Traveled
691,244
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,300
589
54
6
0
171,974
0
L
Ix Chel
5,169
574
69
8
0
165,192
1
L
Chaac
4,692
521
39
4
0
148,268
0
W
Cerberus
4,581
509
19
2
0
179,427
0
L
Ymir
4,507
501
21
2
0
172,861
0
W
Arachne
4,758
529
41
5
0
204,348
0
W
King Arthur
5,438
604
44
5
0
174,010
0
L
Danzaburou
1,714
190
0
0
0
0
0
W
Danzaburou
5,961
662
46
5
0
144,701
0
L
Tsukuyomi
4,704
523
58
6
0
204,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role