Player Matchup

Achilles
Achilles
Silver IV
 
Achilles
Silver IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Serqet
Serqet
Silver III
 
Serqet
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Surtr
Surtr
Silver IV
GhostLove290
Surtr
Silver IV
Level 123
God Stats
3W - 3L
1,288 SR
Queue Stats
274W - 299L
808 MMR
Solo
Janus
Janus
Silver I
Peiyz 3
Janus
Silver I
Level 92
God Stats
3W - 8L
1,454 SR
Queue Stats
229W - 230L
1,090 MMR
Party 1
Freya
Freya
Gold III
Peiyz4
Freya
Gold III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 155L
1,355 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,448 SR
1,251 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,578 SR
1,195 MMR
Skadi
Skadi
Bronze I
 
Skadi
Bronze I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Silver II
BabyD_J
Ra
Silver II
Level 80
God Stats
3W - 0L
1,685 SR
Queue Stats
24W - 27L
1,300 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
SoUr-_-StArBuRsT
Kumbhakarna
Silver I
Level 108
God Stats
4W - 1L
1,537 SR
Queue Stats
205W - 213L
1,119 MMR
Party 3
Kali
Kali
Gold V
WeEd_ReApEr17
Kali
Gold V
Level 143
God Stats
38W - 33L
1,702 SR
Queue Stats
354W - 368L
1,302 MMR
Party 3
Chaac
Chaac
Silver IV
xSGKx BNICE
Chaac
Silver IV
Level 111
God Stats
21W - 19L
1,465 SR
Queue Stats
182W - 211L
753 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 3 / 1
6,137
511
3,774
8,448
7,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Serqet
 
Serqet
10
2 / 7 / 2
5,968
497
3,274
10,049
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 5 / 0
6,278
523
5,569
10,281
5,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Peiyz 3
Janus
11
2 / 5 / 4
6,184
515
3,867
8,197
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
Peiyz4
Freya
10
0 / 3 / 1
5,727
477
4,160
7,062
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
Chang'eMedusaApolloThanatos

VS

Bans
AthenaCthulhuNu WaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 0 / 4
7,352
613
6,049
3,205
770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
5 / 3 / 5
8,298
692
6,778
6,426
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
SoUr-_-StArBuRsT
Kumbhakarna
10
2 / 1 / 7
6,529
544
3,529
9,153
4,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
7 / 3 / 6
8,027
669
4,205
10,683
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 2 / 0
7,607
634
7,537
10,554
8,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
23
23
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
1
0.83
L
Serqet
 
Serqet
2
7
2
0.43
W
Skadi
 
Skadi
3
0
4
5
W
5
3
5
2.5
L
2
5
0
0.4
L
Janus
Peiyz 3
Janus
2
5
4
0.8
L
Freya
Peiyz4
Freya
0
3
1
0.17
W
Kumbhakarna
SoUr-_-StArBuRsT
Kumbhakarna
2
1
7
5.5
W
7
3
6
3.33
W
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,644
Damage
28,098
44,037
Taken
40,021
19,856
Mitigated
19,269
9,680
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,774
547
0
1,453
8,448
7,303
10
1,250
7,198
913
19,342
L
Serqet
 
Serqet
3,274
756
0
2,931
10,049
3,070
0
2,228
7,821
0
28,808
W
Skadi
 
Skadi
6,049
1,944
0
1,109
3,205
770
669
1,279
1,746
0
51,521
W
6,778
415
302
2,307
6,426
1,843
293
2,357
3,597
63,943
968
L
5,569
2,574
0
2,347
10,281
5,211
0
356
9,925
453
33,442
L
Janus
Peiyz 3
Janus
3,867
614
0
1,864
8,197
2,181
0
5,299
2,898
38,064
0
L
Freya
Peiyz4
Freya
4,160
1,346
0
1,085
7,062
2,091
0
1,267
5,795
30,842
3,530
W
Kumbhakarna
SoUr-_-StArBuRsT
Kumbhakarna
3,529
458
225
1,617
9,153
4,569
122
3,225
5,654
14,132
2,220
W
4,205
1,593
0
6,649
10,683
3,288
355
991
9,692
0
49,171
W
7,537
1,508
0
2,870
10,554
8,799
191
374
9,557
3,342
39,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
37,813
272
Minions Killed
375
0
Camps Cleared
0
1,155,458
Distance Traveled
1,238,716
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,137
511
24
2
0
230,071
4
L
Serqet
5,968
497
58
5
0
249,336
2
W
Skadi
7,352
613
84
7
0
224,009
0
W
Ra
8,298
692
108
9
0
237,384
0
L
Surtr
6,278
523
60
5
0
230,587
0
L
Janus
6,184
515
68
6
0
223,186
2
L
Freya
5,727
477
62
5
0
222,278
0
W
Kumbhakarna
6,529
544
33
3
0
259,518
6
W
Kali
8,027
669
78
7
0
290,541
0
W
Chaac
7,607
634
72
6
0
227,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role