Player Matchup

Baron Samedi
Baron Samedi
BobaBibba
Baron Samedi
Level 67
God Stats
3W - 0L
1,587 SR
Queue Stats
129W - 83L
1,669 Elo+
Party 1
Sylvanus
Sylvanus
DaRandomWolf
Sylvanus
Level 63
God Stats
3W - 0L
1,700 SR
Queue Stats
12W - 18L
1,385 Elo+
Party 1
Medusa
Medusa
SleepyChesty
Medusa
Level 102
God Stats
3W - 0L
1,642 SR
Queue Stats
182W - 122L
1,605 Elo+
Party 1
Team Averages
Level 77
1,643 SR
1,553 Elo+

VS

Team Averages
Level 99
1,449 SR
1,559 Elo+
Artio
Artio
Dragonboii21
Artio
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
387W - 374L
1,586 Elo+
Party 2
Cliodhna
Cliodhna
ViciousParadox24
Cliodhna
Level 48
God Stats
25W - 23L
1,649 SR
Queue Stats
74W - 79L
1,523 Elo+
Solo
Janus
Janus
clumziee
Janus
Level 99
God Stats
4W - 9L
1,198 SR
Queue Stats
356W - 358L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BobaBibba
Baron Samedi
15
7 / 0 / 5
9,623
962
14,385
8,446
4,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
DaRandomWolf
Sylvanus
14
1 / 0 / 6
7,677
768
3,413
11,360
9,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
15
4 / 1 / 5
8,936
894
8,131
8,716
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,879
688
3,750
14,172
11,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 0
8,038
804
5,623
6,577
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
clumziee
Janus
13
0 / 5 / 0
7,386
739
9,130
9,862
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
12
Kills
1
1
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BobaBibba
Baron Samedi
7
0
5
9.5
W
Sylvanus
DaRandomWolf
Sylvanus
1
0
6
4
L
0
5
0
0
W
Medusa
4
1
5
6.5
L
1
2
0
0.5
L
Janus
clumziee
Janus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,929
Damage
18,503
28,522
Taken
30,611
17,576
Mitigated
15,239
14,136
Healing
4,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BobaBibba
Baron Samedi
14,385
1,479
1,577
4,143
8,446
4,941
725
4,801
3,645
33,023
1,376
W
Sylvanus
DaRandomWolf
Sylvanus
3,413
782
2,091
3,918
11,360
9,598
311
4,680
6,680
9,616
0
L
3,750
624
350
2,480
14,172
11,347
0
6,502
7,172
9,390
1,232
W
Medusa
8,131
3,327
0
2,407
8,716
3,037
45
2,936
5,780
0
47,632
L
5,623
167
0
409
6,577
1,768
0
3,285
3,032
0
30,985
L
Janus
clumziee
Janus
9,130
200
0
1,110
9,862
2,124
0
6,398
2,966
36,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
22,303
145
Minions Killed
137
0
Camps Cleared
0
581,955
Distance Traveled
595,049
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,623
962
54
5
0
198,626
0
W
Sylvanus
7,677
768
7
1
0
170,331
0
L
Artio
6,879
688
16
2
0
179,630
0
W
Medusa
8,936
894
84
8
0
212,998
0
L
Cliodhna
8,038
804
58
6
0
219,398
2
L
Janus
7,386
739
63
6
0
196,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role