Player Matchup

Izanami
Izanami
Bronze III
FlynardSkinard69
Izanami
Bronze III
Level 57
God Stats
0W - 5L
1,500 SR
Queue Stats
12W - 28L
1,396 MMR
Solo
Sol
Sol
Bronze III
Forced Favor
Sol
Bronze III
Level 133
God Stats
0W - 1L
1,519 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
Scxpix
Bacchus
Silver IV
Level 101
God Stats
2W - 2L
1,883 SR
Queue Stats
12W - 35L
1,399 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,634 SR
1,432 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,628 SR
1,503 MMR
Nu Wa
Nu Wa
Bronze III
Ajberry9
Nu Wa
Bronze III
Level 65
God Stats
8W - 10L
1,688 SR
Queue Stats
11W - 19L
1,490 MMR
Party 1
Bastet
Bastet
Bronze III
DillonIs Killen
Bastet
Bronze III
Level 127
God Stats
1W - 0L
1,471 SR
Queue Stats
8W - 11L
1,490 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
VoiceBansBruh
Kuzenbo
Gold II
Level 120
God Stats
9W - 2L
1,726 SR
Queue Stats
91W - 121L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 2
11,584
772
6,981
10,274
2,385
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 3 / 1
11,284
752
8,699
14,141
4,095
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
Scxpix
Bacchus
17
1 / 3 / 3
10,956
730
8,123
18,404
21,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
UllrCthulhuHerculesNe ZhaHades

VS

Bans
MulanHou YiChironMedusaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ajberry9
Nu Wa
18
3 / 2 / 6
11,712
781
12,834
7,002
2,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 1 / 6
11,897
793
14,589
13,407
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
18
4 / 3 / 5
11,821
788
7,164
16,715
19,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
9
9
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Ajberry9
Nu Wa
3
2
6
3
W
2
1
6
5
L
2
3
2
1
L
3
3
1
1.17
L
Bacchus
Scxpix
Bacchus
1
3
3
0.83
W
Kuzenbo
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,803
Damage
34,587
42,819
Taken
37,124
28,393
Mitigated
27,993
10,096
Healing
6,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Ajberry9
Nu Wa
12,834
4,868
0
0
7,002
2,879
2,649
3,707
3,282
43,449
1,535
W
14,589
2,811
0
3,199
13,407
5,449
13
5,809
7,598
0
51,802
L
6,981
3,655
0
692
10,274
2,385
62
6,708
3,271
0
42,515
L
8,699
2,421
0
5,621
14,141
4,095
1,219
4,149
9,640
52,251
2,014
L
Bacchus
Scxpix
Bacchus
8,123
287
0
3,783
18,404
21,913
9
7,590
10,245
29,816
1,365
W
Kuzenbo
7,164
1,208
0
2,884
16,715
19,665
196
6,217
10,485
17,796
1,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,824
Gold Earned
35,430
210
Minions Killed
152
0
Camps Cleared
0
774,973
Distance Traveled
869,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,712
781
57
4
0
243,082
0
W
Bastet
11,897
793
59
4
0
324,348
0
L
Izanami
11,584
772
76
5
0
266,340
0
L
Sol
11,284
752
90
6
0
242,772
0
L
Bacchus
10,956
730
44
3
0
265,861
0
W
Kuzenbo
11,821
788
36
2
0
302,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role