Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
S0_MUCH_PA1N
Shiva
Level 106
God Stats
3W - 2L
1,573 SR
Queue Stats
77W - 74L
1,541 Elo+
Solo
Cernunnos
Cernunnos
Sandillian
Cernunnos
Level 108
God Stats
10W - 8L
1,395 SR
Queue Stats
50W - 68L
1,453 Elo+
Party 2
Hel
Hel
UndeadGoddess
Hel
Level 148
God Stats
4W - 0L
1,894 SR
Queue Stats
70W - 77L
1,465 Elo+
Party 2
Jormungandr
Jormungandr
joeabad
Jormungandr
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 75L
1,470 Elo+
Party 2
Team Averages
Level 128
1,573 SR
1,486 Elo+

VS

Team Averages
Level 141
1,659 SR
1,454 Elo+
Ares
Ares
N0BLE BX
Ares
Level 149
God Stats
1W - 1L
1,790 SR
Queue Stats
24W - 35L
1,392 Elo+
Party 1
Fenrir
Fenrir
Poloncin
Fenrir
Level 128
God Stats
20W - 10L
1,513 SR
Queue Stats
78W - 74L
1,433 Elo+
Party 1
Anubis
Anubis
Senshi-iteza
Anubis
Level 126
God Stats
13W - 11L
1,568 SR
Queue Stats
401W - 411L
1,522 Elo+
Solo
Izanami
Izanami
agitoshark
Izanami
Level 152
God Stats
0W - 2L
1,818 SR
Queue Stats
18W - 23L
1,421 Elo+
Party 1
Tsukuyomi
Tsukuyomi
marcelo08033
Tsukuyomi
Level 148
God Stats
5W - 3L
1,607 SR
Queue Stats
268W - 248L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
10 / 0 / 3
9,713
648
10,808
6,495
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 0 / 1
8,246
550
9,514
16,246
9,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
Sandillian
Cernunnos
12
1 / 3 / 5
6,924
462
8,140
9,300
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 7
8,062
537
5,670
7,870
5,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
joeabad
Jormungandr
15
4 / 1 / 6
8,483
566
10,723
9,986
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 6 / 2
6,192
413
5,219
15,576
11,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Poloncin
Fenrir
12
3 / 1 / 0
6,878
459
6,763
12,298
6,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anubis
13
1 / 9 / 0
6,949
463
5,774
9,551
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
agitoshark
Izanami
11
0 / 2 / 1
6,667
444
5,604
10,662
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tsukuyomi
marcelo08033
Tsukuyomi
14
0 / 0 / 0
7,798
520
10,721
15,857
9,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
18
Kills
4
4
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
10
0
3
11.5
L
Ares
0
6
2
0.17
L
Fenrir
Poloncin
Fenrir
3
1
0
3
W
0
0
1
0.5
W
Cernunnos
Sandillian
Cernunnos
1
3
5
1.17
L
Anubis
1
9
0
0.11
W
3
0
7
6.5
L
Izanami
agitoshark
Izanami
0
2
1
0.25
W
Jormungandr
joeabad
Jormungandr
4
1
6
7
L
Tsukuyomi
marcelo08033
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,855
Damage
34,081
49,897
Taken
63,944
23,722
Mitigated
35,157
19,379
Healing
17,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,808
473
554
2,415
6,495
1,499
0
3,570
2,925
54,780
2,889
L
Ares
5,219
520
170
2,071
15,576
11,308
0
7,959
7,617
16,705
1,416
L
Fenrir
Poloncin
Fenrir
6,763
1,135
0
2,231
12,298
6,877
0
6,747
5,551
0
55,110
W
9,514
1,011
0
5,830
16,246
9,411
0
0
15,112
0
67,647
W
Cernunnos
Sandillian
Cernunnos
8,140
2,445
0
2,367
9,300
3,001
120
1,329
7,971
0
43,050
L
Anubis
5,774
242
0
1,139
9,551
4,263
0
6,287
3,264
53,831
1,076
W
5,670
567
2,065
3,246
7,870
5,478
0
2,667
5,203
24,559
1,390
L
Izanami
agitoshark
Izanami
5,604
3,233
0
2,717
10,662
3,618
50
4,280
6,382
0
49,042
W
Jormungandr
joeabad
Jormungandr
10,723
3,754
0
2,902
9,986
4,333
0
2,786
7,134
66,159
11,372
L
Tsukuyomi
marcelo08033
Tsukuyomi
10,721
1,525
0
8,768
15,857
9,091
0
744
15,113
0
68,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,428
Gold Earned
34,484
448
Minions Killed
416
0
Camps Cleared
0
1,503,052
Distance Traveled
1,467,471
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,713
648
129
9
0
309,022
4
L
Ares
6,192
413
20
1
0
302,068
3
L
Fenrir
6,878
459
95
6
0
335,975
0
W
Shiva
8,246
550
96
6
0
314,669
2
W
Cernunnos
6,924
462
76
5
0
270,677
8
L
Anubis
6,949
463
91
6
0
233,448
2
W
Hel
8,062
537
33
2
0
297,618
2
L
Izanami
6,667
444
92
6
0
277,146
3
W
Jormungandr
8,483
566
114
8
0
311,066
6
L
Tsukuyomi
7,798
520
118
8
0
318,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role