Player Matchup

Janus
Janus
 
Janus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Karoshi1-
Thanatos
Level 127
God Stats
3W - 0L
1,515 SR
Queue Stats
53W - 68L
1,438 Elo+
Party 2
Skadi
Skadi
TheDoodleNoodler
Skadi
Level 32
God Stats
14W - 21L
1,610 SR
Queue Stats
17W - 27L
1,470 Elo+
Party 2
Lancelot
Lancelot
plntsanzombies
Lancelot
Level 111
God Stats
1W - 3L
1,766 SR
Queue Stats
32W - 49L
1,450 Elo+
Party 2
Aphrodite
Aphrodite
sorlariq
Aphrodite
Level 107
God Stats
5W - 5L
1,611 SR
Queue Stats
38W - 52L
1,474 Elo+
Party 2
Team Averages
Level 92
1,600 SR
1,466 Elo+

VS

Team Averages
Level 64
1,508 SR
1,480 Elo+
King Arthur
King Arthur
CamoMcSlick
King Arthur
Level 85
God Stats
2W - 2L
1,579 SR
Queue Stats
258W - 227L
1,507 Elo+
Party 1
Ix Chel
Ix Chel
DawnWitchVivi
Ix Chel
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Kadadji1
Ymir
Level 72
God Stats
34W - 30L
1,502 SR
Queue Stats
416W - 403L
1,461 Elo+
Party 3
Janus
Janus
Pushishek
Janus
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
219W - 195L
1,496 Elo+
Party 3
Fafnir
Fafnir
SirTaylor36
Fafnir
Level 105
God Stats
40W - 51L
1,460 SR
Queue Stats
300W - 284L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 2 / 4
8,723
582
6,569
5,961
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Karoshi1-
Thanatos
16
8 / 1 / 4
9,459
631
8,505
12,637
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
5 / 1 / 5
8,345
556
12,425
13,596
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
15
3 / 1 / 4
8,990
599
12,978
14,115
10,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
sorlariq
Aphrodite
14
3 / 1 / 7
8,732
582
4,946
13,609
7,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CamoMcSlick
King Arthur
13
1 / 5 / 0
7,873
525
10,820
19,268
13,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
12
0 / 7 / 1
7,047
470
2,272
10,732
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
12
0 / 2 / 3
7,255
484
6,761
13,914
10,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
Pushishek
Janus
12
2 / 6 / 1
7,046
470
11,422
7,972
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
12
2 / 3 / 1
7,355
490
4,981
12,564
7,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
23
Kills
5
6
Deaths
23
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
4
3
L
King Arthur
CamoMcSlick
King Arthur
1
5
0
0.2
L
Ix Chel
0
7
1
0.07
L
Ymir
0
2
3
0.75
W
Thanatos
Karoshi1-
Thanatos
8
1
4
10
L
Janus
Pushishek
Janus
2
6
1
0.42
L
Fafnir
2
3
1
0.83
W
5
1
5
7.5
W
Lancelot
3
1
4
5
W
Aphrodite
sorlariq
Aphrodite
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,423
Damage
36,256
59,918
Taken
64,450
29,908
Mitigated
36,758
36,908
Healing
15,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,569
473
0
310
5,961
1,784
1,006
4,594
1,259
54,535
0
L
King Arthur
CamoMcSlick
King Arthur
10,820
2,369
0
5,259
19,268
13,735
0
913
18,315
0
57,511
L
Ix Chel
2,272
52
543
1,698
10,732
2,754
0
3,024
7,490
47,475
0
L
Ymir
6,761
1,530
0
2,388
13,914
10,766
0
2,407
11,505
34,278
1,445
W
Thanatos
Karoshi1-
Thanatos
8,505
3,039
0
16,423
12,637
4,417
230
1,783
10,854
0
72,203
L
Janus
Pushishek
Janus
11,422
1,721
0
750
7,972
2,048
0
3,115
4,813
48,165
483
L
Fafnir
4,981
1,290
0
4,596
12,564
7,455
0
1,582
10,812
42,379
2,533
W
12,425
5,853
0
2,934
13,596
5,835
1,643
8,751
4,473
0
56,240
W
Lancelot
12,978
2,970
0
3,361
14,115
10,656
225
497
12,862
0
59,272
W
Aphrodite
sorlariq
Aphrodite
4,946
920
5,837
8,043
13,609
7,216
847
8,394
4,662
36,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,249
Gold Earned
36,576
482
Minions Killed
424
0
Camps Cleared
0
1,487,817
Distance Traveled
1,375,023
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,723
582
105
7
0
312,924
0
L
King Arthur
7,873
525
100
7
0
265,394
0
L
Ix Chel
7,047
470
94
6
0
263,017
2
L
Ymir
7,255
484
50
3
0
277,531
0
W
Thanatos
9,459
631
120
8
0
334,535
0
L
Janus
7,046
470
92
6
0
258,267
0
L
Fafnir
7,355
490
88
6
0
310,814
0
W
Skadi
8,345
556
89
6
0
280,920
2
W
Lancelot
8,990
599
112
7
0
291,292
4
W
Aphrodite
8,732
582
56
4
0
268,146
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role