Player Matchup

Achilles
Achilles
FFxLaser
Achilles
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,648 Elo+
Party 2
Nemesis
Nemesis
JP09
Nemesis
Level 80
God Stats
6W - 9L
1,586 SR
Queue Stats
176W - 166L
1,579 Elo+
Solo
Thoth
Thoth
ToXiC_Panda8492
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,648 Elo+
Party 2
Team Averages
Level 83
1,529 SR
1,625 Elo+

VS

Team Averages
Level 153
1,508 SR
1,646 Elo+
Chronos
Chronos
BertGaminTTV744
Chronos
Level 157
God Stats
1W - 0L
1,705 SR
Queue Stats
73W - 66L
1,558 Elo+
Party 1
Cerberus
Cerberus
BingussBonguss
Cerberus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 123L
1,567 Elo+
Party 1
Thanatos
Thanatos
Bleach1203
Thanatos
Level 148
God Stats
1W - 0L
1,319 SR
Queue Stats
8W - 2L
1,814 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FFxLaser
Achilles
10
0 / 6 / 2
6,173
772
3,264
11,284
9,088
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
JP09
Nemesis
11
0 / 4 / 3
6,576
822
5,960
8,711
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 5 / 1
6,925
866
2,869
6,410
1,737
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
8,518
1,065
7,161
5,921
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
13
4 / 1 / 10
8,240
1,030
6,781
10,024
8,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Bleach1203
Thanatos
14
7 / 1 / 5
8,839
1,105
5,234
4,596
1,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
2
Kills
14
15
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Cerberus
4
1
10
9
W
Thanatos
Bleach1203
Thanatos
7
1
5
9.5
L
Achilles
FFxLaser
Achilles
0
6
2
0.17
L
Nemesis
JP09
Nemesis
0
4
3
0.38
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,093
Damage
19,176
26,405
Taken
20,541
13,363
Mitigated
12,303
2,213
Healing
10,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,161
2,774
0
2,137
5,921
1,984
2,526
1,128
4,793
29,614
2,074
W
Cerberus
6,781
1,070
0
3,719
10,024
8,649
793
1,702
8,322
19,946
571
W
Thanatos
Bleach1203
Thanatos
5,234
870
0
4,977
4,596
1,670
0
99
4,497
0
31,013
L
Achilles
FFxLaser
Achilles
3,264
677
0
123
11,284
9,088
0
5,012
6,272
0
6,334
L
Nemesis
JP09
Nemesis
5,960
2,521
0
1,869
8,711
2,538
0
5,261
3,450
0
20,619
L
2,869
575
0
221
6,410
1,737
0
3,385
3,025
18,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,674
Gold Earned
25,597
72
Minions Killed
137
0
Camps Cleared
0
473,446
Distance Traveled
493,460
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,518
1,065
47
6
0
168,516
0
W
Cerberus
8,240
1,030
41
5
0
149,564
0
W
Thanatos
8,839
1,105
49
6
0
175,380
0
L
Achilles
6,173
772
9
1
0
152,348
2
L
Nemesis
6,576
822
27
3
0
187,739
0
L
Thoth
6,925
866
36
5
0
133,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role