Player Matchup

Cerberus
Cerberus
DeviltryZerø
Cerberus
Level 145
God Stats
107W - 15L
1,958 SR
Queue Stats
1,181W - 245L
1,845 Elo+
Party 1
Ah Puch
Ah Puch
EgoΩ
Ah Puch
Level 126
God Stats
45W - 26L
1,576 SR
Queue Stats
605W - 252L
1,584 Elo+
Party 1
Mulan
Mulan
IKE ARTURO IKE
Mulan
Level 167
God Stats
3W - 3L
1,514 SR
Queue Stats
124W - 120L
1,534 Elo+
Solo
Nut
Nut
MINK00100001
Nut
Level 145
God Stats
33W - 4L
1,944 SR
Queue Stats
1,192W - 178L
1,885 Elo+
Party 1
Jormungandr
Jormungandr
Wrath of Kahan
Jormungandr
Level 121
God Stats
2W - 6L
1,185 SR
Queue Stats
9W - 14L
1,380 Elo+
Solo
Team Averages
Level 141
1,635 SR
1,646 Elo+

VS

Team Averages
Level 56
1,392 SR
1,427 Elo+
Cernunnos
Cernunnos
DovahkiinGGS
Cernunnos
Level 40
God Stats
3W - 9L
1,283 SR
Queue Stats
30W - 40L
1,400 Elo+
Party 2
Pele
Pele
Syrik1718
Pele
Level 27
God Stats
5W - 5L
1,176 SR
Queue Stats
21W - 31L
1,319 Elo+
Party 2
Ah Puch
Ah Puch
Woopigg
Ah Puch
Level 106
God Stats
30W - 30L
1,533 SR
Queue Stats
369W - 401L
1,553 Elo+
Solo
Bacchus
Bacchus
dabanglord
Bacchus
Level 41
God Stats
10W - 11L
1,323 SR
Queue Stats
49W - 65L
1,333 Elo+
Party 2
Awilix
Awilix
iMxrcc0
Awilix
Level 66
God Stats
6W - 4L
1,648 SR
Queue Stats
223W - 298L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeviltryZerø
Cerberus
17
1 / 0 / 15
10,653
968
6,509
5,877
5,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
EgoΩ
Ah Puch
17
2 / 0 / 10
10,908
992
15,246
4,869
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
7 / 0 / 10
11,979
1,089
9,098
7,239
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
4 / 0 / 14
11,602
1,055
8,765
4,216
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Wrath of Kahan
Jormungandr
17
6 / 2 / 10
11,450
1,041
7,782
8,254
5,932
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

306

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DovahkiinGGS
Cernunnos
15
1 / 3 / 0
9,701
882
2,790
5,133
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
15
1 / 5 / 1
10,114
919
8,737
16,223
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Woopigg
Ah Puch
15
0 / 6 / 1
9,847
895
11,830
11,711
2,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
dabanglord
Bacchus
16
0 / 6 / 2
10,906
991
1,749
16,047
12,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
iMxrcc0
Awilix
15
0 / 0 / 1
9,367
852
2,197
2,685
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
7
20
Kills
2
2
Deaths
20
59
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DeviltryZerø
Cerberus
1
0
15
8.5
L
Cernunnos
DovahkiinGGS
Cernunnos
1
3
0
0.33
W
Ah Puch
EgoΩ
Ah Puch
2
0
10
7
W
7
0
10
12
W
4
0
14
11
L
Pele
1
5
1
0.3
L
Ah Puch
Woopigg
Ah Puch
0
6
1
0.08
W
Jormungandr
Wrath of Kahan
Jormungandr
6
2
10
5.5
L
Bacchus
dabanglord
Bacchus
0
6
2
0.17
L
Awilix
iMxrcc0
Awilix
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,400
Damage
27,303
30,455
Taken
51,799
22,474
Mitigated
21,873
6,350
Healing
1,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DeviltryZerø
Cerberus
6,509
114
0
2,115
5,877
5,792
0
2,799
3,078
12,383
556
L
Cernunnos
DovahkiinGGS
Cernunnos
2,790
985
0
202
5,133
1,423
0
2,452
2,565
0
13,296
W
Ah Puch
EgoΩ
Ah Puch
15,246
628
0
463
4,869
1,747
0
1,250
3,619
35,289
753
W
9,098
997
0
1,182
7,239
7,641
0
2,921
4,318
165
27,398
W
8,765
4,961
0
2,064
4,216
1,362
0
2,397
1,819
0
38,602
L
Pele
8,737
1,389
0
636
16,223
4,325
0
8,316
7,774
0
33,366
L
Ah Puch
Woopigg
Ah Puch
11,830
119
0
0
11,711
2,818
0
7,292
4,297
37,073
0
W
Jormungandr
Wrath of Kahan
Jormungandr
7,782
1,978
316
210
8,254
5,932
0
4,212
4,042
23,070
241
L
Bacchus
dabanglord
Bacchus
1,749
168
0
965
16,047
12,564
0
9,750
6,135
5,475
0
L
Awilix
iMxrcc0
Awilix
2,197
279
0
0
2,685
743
0
1,578
1,107
0
7,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,592
Gold Earned
49,935
227
Minions Killed
168
14
Camps Cleared
3
911,381
Distance Traveled
814,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,653
968
17
2
0
148,720
0
L
Cernunnos
9,701
882
35
3
0
117,718
0
W
Ah Puch
10,908
992
51
5
3
215,787
0
W
Mulan
11,979
1,089
38
3
7
183,206
0
W
Nut
11,602
1,055
82
7
3
183,178
0
L
Pele
10,114
919
49
4
2
188,719
0
L
Ah Puch
9,847
895
66
6
0
168,822
0
W
Jormungandr
11,450
1,041
39
4
1
180,490
0
L
Bacchus
10,906
991
6
1
0
179,872
0
L
Awilix
9,367
852
12
1
1
159,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role