Player Matchup

Tiamat
Tiamat
Celestiāl
Tiamat
Level 149
God Stats
0W - 2L
1,322 SR
Queue Stats
19W - 35L
1,420 Elo+
Party 1
Mulan
Mulan
HearteartH1
Mulan
Level 175
God Stats
2W - 1L
1,845 SR
Queue Stats
80W - 93L
1,460 Elo+
Party 1
Fafnir
Fafnir
KindCross
Fafnir
Level 119
God Stats
10W - 6L
1,721 SR
Queue Stats
62W - 79L
1,465 Elo+
Party 1
Horus
Horus
PathByDarkness
Horus
Level 166
God Stats
2W - 3L
1,476 SR
Queue Stats
48W - 49L
1,452 Elo+
Solo
Kali
Kali
Thunder0310
Kali
Level 159
God Stats
1W - 2L
1,585 SR
Queue Stats
70W - 75L
1,481 Elo+
Party 1
Team Averages
Level 154
1,590 SR
1,455 Elo+

VS

Team Averages
Level 95
1,670 SR
1,482 Elo+
Artemis
Artemis
HEX Nemesis8005
Artemis
Level 108
God Stats
5W - 2L
1,508 SR
Queue Stats
13W - 13L
1,448 Elo+
Party 2
Pele
Pele
HUNTUDOWN145
Pele
Level 74
God Stats
9W - 7L
1,786 SR
Queue Stats
295W - 274L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
RedSkettiBoi
Sun Wukong
Level 148
God Stats
24W - 11L
1,640 SR
Queue Stats
41W - 41L
1,483 Elo+
Party 2
Chang'e
Chang'e
undrethedarknes
Chang'e
Level 29
God Stats
4W - 1L
1,869 SR
Queue Stats
51W - 45L
1,470 Elo+
Party 2
Geb
Geb
yaboidonaldpump
Geb
Level 118
God Stats
4W - 2L
1,550 SR
Queue Stats
215W - 215L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Celestiāl
Tiamat
9
3 / 6 / 3
5,757
523
4,210
6,611
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 2
6,017
547
3,644
8,715
6,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
KindCross
Fafnir
9
2 / 1 / 4
5,516
501
3,804
5,863
5,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

8
2 / 3 / 4
5,529
503
4,793
7,262
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
4 / 2 / 3
6,646
604
8,091
13,081
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,297
482
3,566
6,422
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 3 / 2
6,823
620
7,559
12,273
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
RedSkettiBoi
Sun Wukong
12
4 / 3 / 1
7,353
668
6,723
9,735
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 2 / 1
5,268
479
4,024
4,885
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 2 / 3
6,490
590
4,106
7,885
4,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
12
Kills
16
16
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Celestiāl
Tiamat
3
6
3
0.75
W
2
2
0
1
W
5
3
2
2
L
1
4
2
0.5
L
Fafnir
KindCross
Fafnir
2
1
4
4
L
2
3
4
1.33
W
Sun Wukong
RedSkettiBoi
Sun Wukong
4
3
1
1.5
L
4
2
3
2.75
W
2
2
1
1.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,542
Damage
25,978
41,532
Taken
41,200
23,356
Mitigated
16,650
11,136
Healing
15,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Celestiāl
Tiamat
4,210
529
0
974
6,611
3,075
0
1,804
4,626
29,069
401
W
3,566
979
0
1,235
6,422
1,699
180
2,149
4,273
0
28,012
W
7,559
1,919
0
6,837
12,273
3,860
0
1,665
10,608
0
55,546
L
3,644
451
0
1,871
8,715
6,494
0
290
8,425
383
28,952
L
Fafnir
KindCross
Fafnir
3,804
880
0
2,090
5,863
5,258
8
2,189
3,536
14,644
0
L
4,793
2,218
200
1,324
7,262
2,732
29
1,302
5,916
0
25,511
W
Sun Wukong
RedSkettiBoi
Sun Wukong
6,723
1,587
0
2,947
9,735
4,736
0
87
9,648
0
50,954
L
8,091
3,648
0
4,677
13,081
5,797
0
1,999
10,938
0
47,083
W
4,024
577
312
2,291
4,885
1,413
0
1,520
3,365
24,460
0
W
4,106
271
0
1,540
7,885
4,942
9
2,922
4,963
17,607
105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,465
Gold Earned
31,231
247
Minions Killed
314
0
Camps Cleared
0
1,069,244
Distance Traveled
1,031,028
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,757
523
53
5
0
209,645
0
W
Artemis
5,297
482
47
4
0
192,298
0
W
Pele
6,823
620
96
9
0
227,422
0
L
Mulan
6,017
547
70
6
0
208,871
2
L
Fafnir
5,516
501
17
2
0
211,094
0
L
Horus
5,529
503
34
3
0
216,269
0
W
Sun Wukong
7,353
668
92
8
0
217,777
0
L
Kali
6,646
604
73
7
0
223,365
0
W
Chang'e
5,268
479
43
4
0
165,339
1
W
Geb
6,490
590
36
3
0
228,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role