Player Matchup

Izanami
Izanami
Ironzlidex
Izanami
Level 29
God Stats
1W - 2L
1,276 SR
Queue Stats
33W - 61L
1,322 Elo+
Party 2
Horus
Horus
The I3ones
Horus
Level 158
God Stats
21W - 17L
1,586 SR
Queue Stats
288W - 245L
1,567 Elo+
Solo
Thanatos
Thanatos
YngBeef
Thanatos
Level 64
God Stats
5W - 4L
1,517 SR
Queue Stats
80W - 81L
1,451 Elo+
Party 2
Nu Wa
Nu Wa
veloz726general
Nu Wa
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,163 Elo+
Party 2
Sobek
Sobek
xkiller_020
Sobek
Level 29
God Stats
2W - 1L
1,310 SR
Queue Stats
5W - 7L
1,402 Elo+
Party 2
Team Averages
Level 63
1,438 SR
1,381 Elo+

VS

Team Averages
Level 111
1,660 SR
1,547 Elo+
Mulan
Mulan
FrostAdept
Mulan
Level 29
God Stats
4W - 2L
1,776 SR
Queue Stats
99W - 86L
1,583 Elo+
Party 1
Nemesis
Nemesis
Reciprotar
Nemesis
Level 153
God Stats
0W - 1L
1,789 SR
Queue Stats
74W - 73L
1,585 Elo+
Solo
Persephone
Persephone
changguito
Persephone
Level 185
God Stats
6W - 10L
1,486 SR
Queue Stats
556W - 532L
1,442 Elo+
Solo
Medusa
Medusa
dogman562
Medusa
Level 47
God Stats
36W - 28L
1,639 SR
Queue Stats
211W - 189L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
sWeEtBaYbeH
Nu Wa
Level 143
God Stats
2W - 2L
1,609 SR
Queue Stats
26W - 30L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ironzlidex
Izanami
14
0 / 8 / 5
7,673
512
2,427
9,820
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
14
2 / 3 / 2
8,437
562
11,126
21,105
19,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
YngBeef
Thanatos
16
11 / 3 / 4
9,760
651
11,358
15,225
6,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 5 / 8
9,662
644
14,578
10,108
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 6 / 7
8,908
594
6,596
16,915
15,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
5 / 3 / 1
9,517
634
17,404
19,393
11,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Reciprotar
Nemesis
13
3 / 5 / 5
7,430
495
5,987
13,357
4,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
changguito
Persephone
11
2 / 6 / 11
7,576
505
8,960
11,341
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
dogman562
Medusa
16
14 / 4 / 5
10,039
669
12,610
10,483
3,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 6
7,623
508
5,769
8,892
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
53
24
Kills
25
25
Deaths
24
26
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mulan
5
3
1
1.83
W
Izanami
Ironzlidex
Izanami
0
8
5
0.31
L
Nemesis
Reciprotar
Nemesis
3
5
5
1.1
W
Horus
2
3
2
1
W
Thanatos
YngBeef
Thanatos
11
3
4
4.33
L
Persephone
changguito
Persephone
2
6
11
1.25
L
Medusa
dogman562
Medusa
14
4
5
4.13
L
1
6
6
0.67
W
6
5
8
2
W
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,085
Damage
50,730
73,173
Taken
63,466
47,189
Mitigated
24,078
25,600
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
17,404
2,925
0
6,652
19,393
11,414
0
747
17,423
865
79,792
W
Izanami
Ironzlidex
Izanami
2,427
984
0
1,326
9,820
2,907
0
3,061
6,759
0
51,424
L
Nemesis
Reciprotar
Nemesis
5,987
1,371
0
839
13,357
4,517
0
3,222
9,834
0
51,793
W
Horus
11,126
4,592
60
8,791
21,105
19,576
0
1,213
19,892
0
55,926
W
Thanatos
YngBeef
Thanatos
11,358
2,653
0
9,740
15,225
6,490
0
2,773
12,452
0
70,480
L
Persephone
changguito
Persephone
8,960
1,009
0
3,678
11,341
2,514
0
6,204
4,735
36,146
807
L
Medusa
dogman562
Medusa
12,610
4,808
0
436
10,483
3,478
210
4,031
6,251
0
66,537
L
5,769
1,154
0
691
8,892
2,155
0
5,594
2,868
42,535
0
W
14,578
2,252
0
2,642
10,108
2,973
374
4,251
5,857
57,994
0
W
6,596
435
0
3,041
16,915
15,243
0
4,107
12,808
20,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,440
Gold Earned
42,185
410
Minions Killed
444
0
Camps Cleared
0
1,599,459
Distance Traveled
1,495,772
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,517
634
132
9
0
284,159
4
W
Izanami
7,673
512
84
6
0
290,418
0
L
Nemesis
7,430
495
82
5
0
349,720
1
W
Horus
8,437
562
100
7
0
303,669
3
W
Thanatos
9,760
651
89
6
0
358,110
5
L
Persephone
7,576
505
57
4
0
291,147
8
L
Medusa
10,039
669
98
7
0
307,867
4
L
Nu Wa
7,623
508
75
5
0
262,879
6
W
Nu Wa
9,662
644
101
7
0
300,340
3
W
Sobek
8,908
594
36
2
0
346,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role