Player Matchup

Nike
Nike
MovingStairs
Nike
Level 159
God Stats
2W - 5L
1,539 SR
Queue Stats
734W - 736L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
NotEnoughSpoons
Tsukuyomi
Level 136
God Stats
6W - 5L
1,563 SR
Queue Stats
169W - 179L
1,473 Elo+
Party 1
Hera
Hera
Sky bReAker Ra
Hera
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
503W - 514L
1,477 Elo+
Party 1
He Bo
He Bo
blackdeath707
He Bo
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,368 Elo+
Solo
Skadi
Skadi
l_birdman_
Skadi
Level 132
God Stats
5W - 6L
1,517 SR
Queue Stats
247W - 236L
1,493 Elo+
Solo
Team Averages
Level 142
1,524 SR
1,464 Elo+

VS

Team Averages
Level 149
1,433 SR
1,474 Elo+
Kukulkan
Kukulkan
B HUGGZ
Kukulkan
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,422 Elo+
Party 2
Fenrir
Fenrir
Letal Quack
Fenrir
Level 162
God Stats
1W - 3L
1,180 SR
Queue Stats
267W - 278L
1,465 Elo+
Solo
Zeus
Zeus
Maugster
Zeus
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
226W - 230L
1,495 Elo+
Party 2
Maui
Maui
Phantom_Menace51
Maui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 37L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Woggzzz
Danzaburou
Level 200
God Stats
6W - 7L
1,484 SR
Queue Stats
517W - 520L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 5
9,741
886
10,425
16,184
14,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tsukuyomi
NotEnoughSpoons
Tsukuyomi
1
0 / 1 / 0
2,700
245
0
535
89
15
2 / 3 / 5
8,561
778
6,776
5,798
2,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 8 / 3
9,317
847
5,126
11,118
3,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
15
3 / 10 / 5
8,447
768
9,524
13,139
4,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
B HUGGZ
Kukulkan
16
3 / 5 / 13
9,609
874
6,098
7,490
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
7 / 4 / 15
10,048
913
9,026
8,998
4,449
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
18
11 / 3 / 11
11,172
1,016
12,665
9,742
3,899
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 17
9,745
886
4,891
11,014
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Woggzzz
Danzaburou
17
6 / 2 / 14
10,235
930
9,830
8,152
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
15
Kills
29
30
Deaths
17
18
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
B HUGGZ
Kukulkan
3
5
13
1.9
W
Fenrir
7
4
15
3.63
W
Zeus
11
3
11
5.5
L
6
8
5
1.06
L
Tsukuyomi
NotEnoughSpoons
Tsukuyomi
0
1
0
0
W
2
3
17
3.5
L
2
3
5
1.5
W
Danzaburou
Woggzzz
Danzaburou
6
2
14
6.5
L
4
8
3
0.69
L
Skadi
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,851
Damage
42,510
46,774
Taken
45,396
25,049
Mitigated
28,467
4,357
Healing
12,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
B HUGGZ
Kukulkan
6,098
709
408
301
7,490
3,224
1,207
1,651
5,839
20,234
832
W
Fenrir
9,026
1,907
261
1,600
8,998
4,449
527
2,283
6,715
0
14,143
W
Zeus
12,665
2,328
957
1,755
9,742
3,899
1,418
2,499
7,243
28,978
0
L
10,425
291
0
0
16,184
14,682
0
7,940
8,244
117
22,014
L
Tsukuyomi
NotEnoughSpoons
Tsukuyomi
0
0
0
0
535
89
0
535
0
0
0
W
4,891
764
984
2,415
11,014
12,915
141
2,641
8,373
6,648
0
L
6,776
2,030
142
1,606
5,798
2,145
0
2,132
3,666
18,134
0
W
Danzaburou
Woggzzz
Danzaburou
9,830
2,748
941
3,259
8,152
3,980
4,086
2,945
5,207
0
31,298
L
5,126
145
101
1,935
11,118
3,734
0
4,570
6,548
12,872
0
L
Skadi
9,524
2,602
93
480
13,139
4,399
0
8,044
5,095
0
14,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,766
Gold Earned
50,809
74
Minions Killed
132
0
Camps Cleared
0
644,787
Distance Traveled
1,029,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,609
874
44
4
0
200,426
0
W
Fenrir
10,048
913
10
1
0
222,921
0
W
Zeus
11,172
1,016
39
4
0
191,564
0
L
Nike
9,741
886
23
2
0
184,057
0
L
Tsukuyomi
2,700
245
0
0
0
625
0
W
Maui
9,745
886
3
0
0
220,806
0
L
Hera
8,561
778
28
3
0
126,130
0
W
Danzaburou
10,235
930
36
3
0
194,008
0
L
He Bo
9,317
847
14
1
0
167,731
0
L
Skadi
8,447
768
9
1
0
166,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role