Player Matchup

Rama
Rama
IndubitableStink
Rama
Level 53
God Stats
2W - 2L
1,471 SR
Queue Stats
2W - 5L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
Juice1547
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,391 Elo+
Party 2
Hel
Hel
stopy_xiomie
Hel
Level 67
God Stats
0W - 2L
1,451 SR
Queue Stats
1W - 9L
1,054 Elo+
Party 2
Team Averages
Level 49
1,474 SR
1,279 Elo+

VS

Team Averages
Level 61
1,570 SR
1,406 Elo+
Da Ji
Da Ji
CaribbeanOrca3
Da Ji
Level 89
God Stats
9W - 5L
1,737 SR
Queue Stats
60W - 49L
1,422 Elo+
Party 1
Scylla
Scylla
Darkligh719
Scylla
Level 64
God Stats
14W - 7L
1,629 SR
Queue Stats
60W - 49L
1,422 Elo+
Party 1
Nike
Nike
Kyithegoat87
Nike
Level 31
God Stats
3W - 5L
1,343 SR
Queue Stats
10W - 19L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
9,720
748
5,713
7,132
2,483
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Juice1547
Cthulhu
14
0 / 4 / 0
8,632
664
7,165
11,735
11,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 3 / 2
9,545
734
5,705
9,444
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,755
827
8,175
8,806
4,142
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
19
3 / 0 / 5
11,649
896
8,335
6,000
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 5
9,611
739
7,029
10,390
7,345
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
8
8
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Scylla
3
0
5
5.5
L
2
1
1
2.5
L
Cthulhu
Juice1547
Cthulhu
0
4
0
0
W
1
2
5
1.75
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,583
Damage
23,539
28,311
Taken
25,196
16,772
Mitigated
13,586
10,653
Healing
2,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,175
1,725
0
1,095
8,806
4,142
1,234
3,229
5,577
0
41,121
W
Scylla
8,335
322
0
1,275
6,000
2,099
138
4,710
1,290
45,752
738
L
5,713
3,785
0
0
7,132
2,483
255
2,536
4,569
0
29,747
L
Cthulhu
Juice1547
Cthulhu
7,165
216
54
0
11,735
11,169
0
3,474
8,185
26,016
0
W
7,029
331
0
500
10,390
7,345
276
5,015
5,375
0
19,468
L
5,705
302
5,280
5,319
9,444
3,120
0
2,248
7,153
20,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,897
Gold Earned
32,015
142
Minions Killed
174
0
Camps Cleared
0
696,359
Distance Traveled
731,225
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,755
827
49
4
0
251,083
7
W
Scylla
11,649
896
103
8
0
230,759
2
L
Rama
9,720
748
56
4
0
239,740
0
L
Cthulhu
8,632
664
37
3
0
229,031
0
W
Nike
9,611
739
22
2
0
249,383
4
L
Hel
9,545
734
49
4
0
227,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role