Player Matchup

Skadi
Skadi
GER2BEAR 77
Skadi
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 44L
1,560 Elo+
Party 1
Yu Huang
Yu Huang
Hi_Im_Bait
Yu Huang
Level 107
God Stats
2W - 1L
1,512 SR
Queue Stats
88W - 102L
1,419 Elo+
Solo
Hera
Hera
MyNameIsJrock
Hera
Level 107
God Stats
4W - 0L
1,730 SR
Queue Stats
109W - 62L
1,528 Elo+
Solo
Sylvanus
Sylvanus
TrxLycLamps 153
Sylvanus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 113L
1,482 Elo+
Solo
Zeus
Zeus
therealposeiden
Zeus
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 39L
1,544 Elo+
Party 1
Team Averages
Level 111
1,549 SR
1,507 Elo+

VS

Team Averages
Level 126
1,569 SR
1,449 Elo+
Nike
Nike
DJMECHO
Nike
Level 129
God Stats
1W - 1L
1,830 SR
Queue Stats
56W - 67L
1,431 Elo+
Solo
Fenrir
Fenrir
DieneRxn
Fenrir
Level 125
God Stats
0W - 3L
1,312 SR
Queue Stats
387W - 370L
1,437 Elo+
Solo
Atlas
Atlas
Don Creed26
Atlas
Level 126
God Stats
7W - 7L
1,513 SR
Queue Stats
1,081W - 1,046L
1,438 Elo+
Solo
Horus
Horus
Donpireso
Horus
Level 109
God Stats
0W - 1L
1,736 SR
Queue Stats
69W - 70L
1,501 Elo+
Solo
Anubis
Anubis
KriptoTargeryan
Anubis
Level 143
God Stats
7W - 9L
1,456 SR
Queue Stats
468W - 486L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 8
6,186
884
5,112
5,989
1,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yu Huang
Hi_Im_Bait
Yu Huang
11
0 / 3 / 6
6,354
908
3,465
5,651
1,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 3 / 6
7,262
1,037
5,401
4,416
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
12
1 / 2 / 9
6,498
928
2,898
7,806
4,526
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 3 / 4
7,803
1,115
10,413
5,334
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DJMECHO
Nike
14
3 / 2 / 11
7,366
1,052
7,410
8,786
6,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
DieneRxn
Fenrir
12
3 / 4 / 4
6,551
936
5,029
6,044
3,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 4 / 8
6,812
973
4,930
9,016
8,150
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Donpireso
Horus
1
0 / 0 / 0
1,894
271
0
0
0
15
5 / 1 / 5
7,613
1,088
7,105
6,016
2,537
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
11
Kills
13
14
Deaths
11
33
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nike
DJMECHO
Nike
3
2
11
4.25
L
Fenrir
DieneRxn
Fenrir
3
4
4
1.25
L
2
4
8
1.5
L
Horus
Donpireso
Horus
0
0
0
0
W
0
3
8
1.33
W
Yu Huang
Hi_Im_Bait
Yu Huang
0
3
6
1
L
5
1
5
7.5
W
4
3
6
2.33
W
Sylvanus
1
2
9
2.75
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,289
Damage
24,474
29,196
Taken
29,862
10,347
Mitigated
20,937
8,944
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
DJMECHO
Nike
7,410
41
521
928
8,786
6,400
0
4,730
3,671
0
12,368
L
Fenrir
DieneRxn
Fenrir
5,029
405
377
693
6,044
3,850
0
5,017
797
0
8,536
L
4,930
1,295
0
723
9,016
8,150
0
7,070
1,666
9,250
2,912
L
Horus
Donpireso
Horus
0
0
0
0
0
0
0
0
0
0
0
W
5,112
1,050
711
498
5,989
1,405
24
2,389
3,600
0
10,849
W
Yu Huang
Hi_Im_Bait
Yu Huang
3,465
37
366
713
5,651
1,768
42
2,559
3,092
12,748
0
L
7,105
160
1,096
2,942
6,016
2,537
0
3,978
1,848
23,927
0
W
5,401
1,759
276
122
4,416
1,514
135
1,368
3,048
12,306
0
W
Sylvanus
2,898
540
1,780
2,172
7,806
4,526
35
2,924
4,882
4,523
0
W
10,413
875
906
1,400
5,334
1,134
0
1,846
3,488
16,636
483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
30,236
70
Minions Killed
72
0
Camps Cleared
0
688,833
Distance Traveled
534,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,366
1,052
14
2
0
148,431
0
L
Fenrir
6,551
936
9
1
0
129,004
0
L
Atlas
6,812
973
16
2
0
123,793
0
L
Horus
1,894
271
0
0
0
0
0
W
Skadi
6,186
884
10
1
0
130,359
0
W
Yu Huang
6,354
908
14
2
0
150,576
0
L
Anubis
7,613
1,088
33
5
0
133,551
0
W
Hera
7,262
1,037
14
2
0
146,444
0
W
Sylvanus
6,498
928
5
1
0
128,931
0
W
Zeus
7,803
1,115
27
4
0
132,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role