Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Dranaaa
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Bacchus
Bacchus
Idontlikethat
Bacchus
Level 56
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Sobek
Sobek
ItsRudy
Sobek
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Sol
Sol
ashielbowz
Sol
Level 46
God Stats
5W - 8L
1,559 SR
Queue Stats
92W - 107L
1,503 Elo+
Solo
Team Averages
Level 68
1,469 SR
1,359 Elo+

VS

Team Averages
Level 113
1,569 SR
1,509 Elo+
Medusa
Medusa
BALDHEADJOEY
Medusa
Level 144
God Stats
7W - 5L
1,824 SR
Queue Stats
339W - 361L
1,488 Elo+
Party 1
Atlas
Atlas
FinalWhisp3r
Atlas
Level 66
God Stats
4W - 4L
1,313 SR
Queue Stats
141W - 151L
1,495 Elo+
Solo
Pele
Pele
Str0ngSt0rm
Pele
Level 51
God Stats
1W - 1L
1,419 SR
Queue Stats
226W - 187L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
cbgfounk
Zhong Kui
Level 158
God Stats
8W - 7L
1,619 SR
Queue Stats
407W - 420L
1,477 Elo+
Party 1
Bastet
Bastet
tonysnow305
Bastet
Level 146
God Stats
26W - 16L
1,673 SR
Queue Stats
204W - 205L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 4 / 0
5,285
440
5,788
9,815
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Dranaaa
Medusa
8
0 / 4 / 0
5,105
425
1,409
5,114
1,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
7
0 / 4 / 0
4,983
415
2,506
8,651
5,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
ItsRudy
Sobek
10
0 / 3 / 0
5,451
454
2,750
8,808
8,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 9 / 0
5,508
459
4,147
10,239
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
5 / 0 / 6
7,168
597
6,827
6,761
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
4 / 0 / 6
7,659
638
3,869
10,528
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 1
8,120
677
5,592
9,780
5,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
cbgfounk
Zhong Kui
14
8 / 0 / 2
8,397
700
9,932
7,977
6,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bastet
12
5 / 0 / 5
6,787
566
5,270
9,115
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
24
24
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
0
0
W
Medusa
5
0
6
8
L
Medusa
Dranaaa
Medusa
0
4
0
0
W
4
0
6
7
L
Bacchus
0
4
0
0
L
Sobek
ItsRudy
Sobek
0
3
0
0
W
2
0
1
2.5
L
0
9
0
0
W
Zhong Kui
cbgfounk
Zhong Kui
8
0
2
9
W
Bastet
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,600
Damage
31,490
42,627
Taken
44,161
20,920
Mitigated
24,844
6,426
Healing
16,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,788
2,103
0
495
9,815
3,285
0
2,836
6,829
0
36,677
W
Medusa
6,827
2,146
0
1,669
6,761
2,232
626
1,402
5,359
0
47,873
L
Medusa
Dranaaa
Medusa
1,409
523
0
216
5,114
1,219
0
1,444
3,670
0
20,684
W
3,869
1,119
0
2,991
10,528
7,989
72
1,270
9,258
27,578
3,770
L
Bacchus
2,506
225
0
1,113
8,651
5,788
0
2,483
6,107
7,241
0
L
Sobek
ItsRudy
Sobek
2,750
337
0
3,435
8,808
8,073
0
0
8,808
27,124
1,708
W
5,592
1,248
0
2,723
9,780
5,319
450
1,820
7,960
0
61,844
L
4,147
1,831
0
1,167
10,239
2,555
793
5,927
3,858
28,104
1,584
W
Zhong Kui
cbgfounk
Zhong Kui
9,932
1,369
0
3,496
7,977
6,421
276
3,552
4,425
53,083
2,595
W
Bastet
5,270
1,196
0
5,744
9,115
2,883
0
1,111
8,004
0
37,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
38,131
236
Minions Killed
402
0
Camps Cleared
0
1,170,863
Distance Traveled
1,213,004
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,285
440
79
7
0
272,870
0
W
Medusa
7,168
597
84
7
0
226,898
5
L
Medusa
5,105
425
46
4
0
197,634
0
W
Atlas
7,659
638
29
2
0
244,848
2
L
Bacchus
4,983
415
7
1
0
247,816
0
L
Sobek
5,451
454
51
4
0
251,154
6
W
Pele
8,120
677
113
9
0
217,139
2
L
Sol
5,508
459
53
4
0
201,389
0
W
Zhong Kui
8,397
700
112
9
0
234,256
2
W
Bastet
6,787
566
64
5
0
289,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role