Player Matchup

Awilix
Awilix
Platinum IV
 
Awilix
Platinum IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
Cheeckou
Horus
Gold V
Level 157
God Stats
13W - 10L
1,636 SR
Queue Stats
16W - 15L
1,639 MMR
Solo
Danzaburou
Danzaburou
Gold II
LiLxEw
Danzaburou
Gold II
Level 61
God Stats
2W - 0L
1,748 SR
Queue Stats
67W - 68L
1,651 MMR
Solo
Hel
Hel
Gold I
Vasentia
Hel
Gold I
Level 174
God Stats
15W - 16L
1,530 SR
Queue Stats
227W - 225L
1,670 MMR
Solo
Aphrodite
Aphrodite
Gold II
nεεdy
Aphrodite
Gold II
Level 154
God Stats
9W - 9L
1,468 SR
Queue Stats
170W - 162L
1,631 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,576 SR
1,618 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,702 SR
1,649 MMR
Rama
Rama
Platinum V
Quan2theflang
Rama
Platinum V
Level 144
God Stats
11W - 15L
1,516 SR
Queue Stats
448W - 448L
1,659 MMR
Solo
Anubis
Anubis
Gold II
Romeish
Anubis
Gold II
Level 104
God Stats
4W - 1L
1,771 SR
Queue Stats
53W - 52L
1,657 MMR
Solo
Janus
Janus
Platinum V
darkgzul
Janus
Platinum V
Level 149
God Stats
18W - 9L
1,852 SR
Queue Stats
182W - 169L
1,651 MMR
Solo
Ne Zha
Ne Zha
Gold I
manuelsu
Ne Zha
Gold I
Level 61
God Stats
4W - 4L
1,609 SR
Queue Stats
51W - 48L
1,624 MMR
Solo
Khepri
Khepri
Gold V
sinfwul
Khepri
Gold V
Level 100
God Stats
0W - 1L
1,764 SR
Queue Stats
134W - 133L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
7 / 1 / 4
6,809
681
6,106
7,500
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Cheeckou
Horus
10
4 / 0 / 4
5,897
590
4,126
4,777
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
LiLxEw
Danzaburou
10
2 / 0 / 4
6,103
610
4,104
5,288
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 1
6,580
658
1,528
3,566
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
nεεdy
Aphrodite
11
0 / 2 / 1
6,476
648
1,577
6,197
1,690
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThanatosMedusaSet

VS

Bans
Chang'eArtioApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,448
445
2,398
4,515
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
Romeish
Anubis
12
1 / 3 / 0
6,164
616
2,472
4,724
1,958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
darkgzul
Janus
11
2 / 1 / 0
6,194
619
2,966
3,275
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
manuelsu
Ne Zha
9
1 / 5 / 0
4,991
499
1,645
9,359
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
sinfwul
Khepri
7
0 / 4 / 0
4,554
455
1,624
5,941
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
16
Kills
4
4
Deaths
16
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
1
4
9
W
Horus
Cheeckou
Horus
4
0
4
6
W
Danzaburou
LiLxEw
Danzaburou
2
0
4
4
L
0
3
0
0
L
Anubis
Romeish
Anubis
1
3
0
0.33
W
3
1
1
3.5
L
Janus
darkgzul
Janus
2
1
0
2
L
Ne Zha
manuelsu
Ne Zha
1
5
0
0.2
W
Aphrodite
nεεdy
Aphrodite
0
2
1
0.25
L
Khepri
sinfwul
Khepri
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,441
Damage
11,105
27,328
Taken
27,814
8,846
Mitigated
10,478
12,875
Healing
8,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,106
2,895
0
1,536
7,500
2,393
0
857
6,643
0
42,553
W
Horus
Cheeckou
Horus
4,126
1,544
480
1,555
4,777
2,155
34
366
4,411
0
19,489
W
Danzaburou
LiLxEw
Danzaburou
4,104
1,695
0
2,258
5,288
1,830
571
976
4,312
0
39,191
L
2,398
1,891
0
1,256
4,515
1,111
0
0
4,515
0
19,242
L
Anubis
Romeish
Anubis
2,472
0
0
1,636
4,724
1,958
0
1,312
3,256
50,579
2,063
W
1,528
105
302
1,981
3,566
778
0
2,021
1,545
36,337
675
L
Janus
darkgzul
Janus
2,966
285
0
720
3,275
858
0
1,499
1,776
42,995
0
L
Ne Zha
manuelsu
Ne Zha
1,645
733
0
3,965
9,359
2,729
0
60
9,299
0
32,972
W
Aphrodite
nεεdy
Aphrodite
1,577
338
472
4,291
6,197
1,690
38
2,682
3,515
45,749
295
L
Khepri
sinfwul
Khepri
1,624
96
0
615
5,941
3,822
0
0
5,941
11,344
1,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
26,351
344
Minions Killed
312
0
Camps Cleared
0
998,680
Distance Traveled
875,419
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,809
681
67
7
0
244,915
0
W
Horus
5,897
590
24
2
0
195,079
0
W
Danzaburou
6,103
610
67
7
0
184,411
4
L
Rama
4,448
445
43
4
0
104,205
1
L
Anubis
6,164
616
103
10
0
193,456
0
W
Hel
6,580
658
87
9
0
197,848
2
L
Janus
6,194
619
86
9
0
203,959
0
L
Ne Zha
4,991
499
61
6
0
190,178
0
W
Aphrodite
6,476
648
99
10
0
176,427
3
L
Khepri
4,554
455
19
2
0
183,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role