Player Matchup

Medusa
Medusa
IGumihoI
Medusa
Level 69
God Stats
45W - 37L
1,517 SR
Queue Stats
201W - 189L
1,397 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jediffer
Morgan Le Fay
Level 26
God Stats
0W - 3L
1,290 SR
Queue Stats
41W - 39L
1,407 Elo+
Party 1
Mercury
Mercury
Juniorsimon97
Mercury
Level 104
God Stats
1W - 2L
1,471 SR
Queue Stats
112W - 107L
1,435 Elo+
Solo
Chaac
Chaac
KC ToGu
Chaac
Level 52
God Stats
0W - 4L
1,263 SR
Queue Stats
322W - 339L
1,400 Elo+
Solo
Terra
Terra
WerewolfKi2
Terra
Level 77
God Stats
12W - 13L
1,515 SR
Queue Stats
241W - 238L
1,435 Elo+
Party 1
Team Averages
Level 66
1,411 SR
1,415 Elo+

VS

Team Averages
Level 61
1,487 SR
1,413 Elo+
Izanami
Izanami
Falldwnn
Izanami
Level 80
God Stats
34W - 42L
1,430 SR
Queue Stats
152W - 137L
1,436 Elo+
Party 2
Nike
Nike
Ironiquite
Nike
Level 46
God Stats
1W - 0L
1,541 SR
Queue Stats
5W - 5L
1,313 Elo+
Solo
Susano
Susano
StreetFutbol722
Susano
Level 44
God Stats
13W - 14L
1,485 SR
Queue Stats
62W - 67L
1,407 Elo+
Solo
Ra
Ra
Theylove jay686
Ra
Level 82
God Stats
4W - 5L
1,478 SR
Queue Stats
44W - 40L
1,503 Elo+
Party 2
Artio
Artio
mugiwarachonch
Artio
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 153L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IGumihoI
Medusa
14
4 / 2 / 1
7,770
598
9,004
7,839
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Jediffer
Morgan Le Fay
9
0 / 5 / 3
5,815
447
5,355
7,932
2,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
12
3 / 3 / 1
6,751
519
4,766
9,098
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
KC ToGu
Chaac
11
0 / 7 / 0
6,557
504
2,741
8,125
3,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 5
6,805
523
4,239
17,062
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Falldwnn
Izanami
13
5 / 1 / 3
7,318
563
8,516
11,796
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
11 / 0 / 3
9,208
708
13,064
10,457
6,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 3 / 5
6,590
507
4,613
10,094
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 2 / 4
7,455
573
5,214
6,917
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 2 / 0
4,286
330
488
1,265
465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
22
22
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Falldwnn
Izanami
5
1
3
6.5
L
Medusa
IGumihoI
Medusa
4
2
1
2.25
W
11
0
3
12.5
L
Morgan Le Fay
Jediffer
Morgan Le Fay
0
5
3
0.3
L
Mercury
3
3
1
1.17
L
Chaac
KC ToGu
Chaac
0
7
0
0
W
1
3
5
1.17
W
5
2
4
3.5
L
1
5
5
0.7
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,105
Damage
31,895
50,056
Taken
40,529
21,778
Mitigated
17,056
11,145
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Falldwnn
Izanami
8,516
5,686
0
4,102
11,796
3,741
0
1,637
10,159
0
43,910
L
Medusa
IGumihoI
Medusa
9,004
3,495
0
3,372
7,839
2,658
1,994
238
7,510
0
69,264
W
13,064
2,661
0
2,583
10,457
6,418
253
2,445
8,012
0
55,154
L
Morgan Le Fay
Jediffer
Morgan Le Fay
5,355
1,216
0
1,372
7,932
2,071
0
1,472
6,109
23,032
2,271
L
Mercury
4,766
1,730
0
175
9,098
3,455
0
926
8,099
0
39,800
L
Chaac
KC ToGu
Chaac
2,741
895
0
1,055
8,125
3,282
357
0
7,704
0
32,772
W
4,613
1,113
0
596
10,094
4,009
0
1,427
8,667
0
47,662
W
5,214
306
170
1,598
6,917
2,423
160
3,481
3,436
27,118
290
L
4,239
943
532
4,639
17,062
10,312
236
2,131
14,266
17,573
0
W
488
233
40
53
1,265
465
0
309
956
1,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,698
Gold Earned
34,857
309
Minions Killed
278
0
Camps Cleared
0
1,155,764
Distance Traveled
1,130,934
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,318
563
61
5
0
277,606
3
L
Medusa
7,770
598
113
9
0
198,153
0
W
Nike
9,208
708
95
7
0
262,486
0
L
Morgan Le Fay
5,815
447
39
3
0
251,008
0
L
Mercury
6,751
519
63
5
0
245,830
2
L
Chaac
6,557
504
72
6
0
233,284
0
W
Susano
6,590
507
67
5
0
307,486
4
W
Ra
7,455
573
54
4
0
259,752
3
L
Terra
6,805
523
22
2
0
227,489
0
W
Artio
4,286
330
1
0
0
23,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role