Player Matchup

Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
ElSagastico
Da Ji
Level 105
God Stats
3W - 0L
1,938 SR
Queue Stats
35W - 40L
1,475 Elo+
Party 3
Medusa
Medusa
NicooJepsen
Medusa
Level 147
God Stats
37W - 47L
1,490 SR
Queue Stats
238W - 246L
1,471 Elo+
Party 2
Jormungandr
Jormungandr
Paulinho_ap
Jormungandr
Level 166
God Stats
25W - 27L
1,745 SR
Queue Stats
363W - 356L
1,536 Elo+
Solo
King Arthur
King Arthur
allensss
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,587 Elo+
Party 3
Team Averages
Level 116
1,635 SR
1,514 Elo+

VS

Team Averages
Level 108
1,494 SR
1,498 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Olorun
Olorun
Naumzinho
Olorun
Level 155
God Stats
5W - 4L
1,587 SR
Queue Stats
487W - 506L
1,514 Elo+
Party 1
Terra
Terra
VoidTK57
Terra
Level 108
God Stats
8W - 13L
1,475 SR
Queue Stats
258W - 257L
1,570 Elo+
Party 1
Janus
Janus
diositopapu2020
Janus
Level 69
God Stats
14W - 25L
1,406 SR
Queue Stats
175W - 155L
1,538 Elo+
Party 4
Achilles
Achilles
guialbu1805
Achilles
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 3
6,889
689
6,515
4,102
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 2
6,255
626
3,795
7,737
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
3 / 1 / 2
6,414
641
4,391
6,082
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Paulinho_ap
Jormungandr
10
2 / 1 / 5
5,789
579
4,256
5,918
4,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
allensss
King Arthur
10
2 / 2 / 0
6,093
609
5,826
9,988
6,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 2 / 0
5,879
588
6,724
10,443
8,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Olorun
Naumzinho
Olorun
11
2 / 2 / 0
6,145
615
4,509
5,255
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
VoidTK57
Terra
8
0 / 4 / 1
5,273
527
2,182
7,997
4,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 0
5,311
531
2,256
3,963
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
guialbu1805
Achilles
9
0 / 4 / 0
4,598
460
2,160
8,641
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
5
5
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
3
4.5
L
King Arthur
 
King Arthur
2
2
0
1
W
3
0
2
4
L
Olorun
Naumzinho
Olorun
2
2
0
1
W
Medusa
3
1
2
4
W
Jormungandr
Paulinho_ap
Jormungandr
2
1
5
4.5
L
Terra
VoidTK57
Terra
0
4
1
0.13
W
King Arthur
allensss
King Arthur
2
2
0
1
L
1
1
0
1
L
Achilles
guialbu1805
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,783
Damage
17,831
33,827
Taken
36,299
17,422
Mitigated
19,121
7,814
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,515
580
0
790
4,102
1,122
238
1,867
2,075
47,125
770
L
King Arthur
 
King Arthur
6,724
1,250
0
2,018
10,443
8,136
0
0
10,443
0
37,878
W
3,795
814
0
2,666
7,737
3,024
0
601
7,054
0
50,539
L
Olorun
Naumzinho
Olorun
4,509
2,019
175
2,740
5,255
1,945
0
845
4,336
49,844
0
W
Medusa
4,391
1,249
0
1,994
6,082
2,014
741
3,730
2,352
0
38,232
W
Jormungandr
Paulinho_ap
Jormungandr
4,256
1,173
0
722
5,918
4,265
370
2,133
3,785
24,328
485
L
Terra
VoidTK57
Terra
2,182
152
138
1,297
7,997
4,807
0
3,365
4,302
13,428
1,187
W
King Arthur
allensss
King Arthur
5,826
1,329
0
1,642
9,988
6,997
0
0
9,988
0
37,000
L
2,256
85
0
792
3,963
1,089
0
2,236
1,521
31,003
625
L
Achilles
guialbu1805
Achilles
2,160
1,158
0
1,536
8,641
3,144
0
3,278
5,163
0
28,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,440
Gold Earned
27,206
341
Minions Killed
303
0
Camps Cleared
0
1,053,570
Distance Traveled
1,024,134
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,889
689
89
9
0
196,483
8
L
King Arthur
5,879
588
68
7
0
212,675
1
W
Da Ji
6,255
626
80
8
0
248,430
6
L
Olorun
6,145
615
90
9
0
199,569
2
W
Medusa
6,414
641
71
7
0
208,249
0
W
Jormungandr
5,789
579
38
4
0
201,992
3
L
Terra
5,273
527
23
2
0
215,750
2
W
King Arthur
6,093
609
63
6
0
198,416
0
L
Janus
5,311
531
76
8
0
163,100
0
L
Achilles
4,598
460
46
5
0
233,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role