Player Matchup

Cupid
Cupid
Gold II
Darkasaur
Cupid
Gold II
Level 108
God Stats
0W - 1L
1,841 SR
Queue Stats
31W - 26L
1,569 MMR
Solo
Mulan
Mulan
Bronze III
HolyShinDragon99
Mulan
Bronze III
Level 78
God Stats
0W - 1L
1,326 SR
Queue Stats
1W - 9L
1,454 MMR
Solo
Agni
Agni
Gold V
ImNotFabyEICrack
Agni
Gold V
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 12L
1,594 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
SfGothams
Ao Kuang
Gold II
Level 88
God Stats
1W - 1L
1,398 SR
Queue Stats
135W - 131L
1,530 MMR
Solo
Artemis
Artemis
Bronze III
woodelve40
Artemis
Bronze III
Level 105
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,478 SR
1,529 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,527 SR
1,530 MMR
Cerberus
Cerberus
Gold II
Cadenbach
Cerberus
Gold II
Level 148
God Stats
1W - 0L
1,251 SR
Queue Stats
52W - 46L
1,601 MMR
Party 1
Arachne
Arachne
Silver I
JaceNexus
Arachne
Silver I
Level 105
God Stats
6W - 1L
1,826 SR
Queue Stats
38W - 46L
1,586 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Laabyrinth
Cthulhu
Gold IV
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 74L
1,413 MMR
Solo
Poseidon
Poseidon
Gold III
OyGod
Poseidon
Gold III
Level 139
God Stats
1W - 2L
1,483 SR
Queue Stats
49W - 48L
1,575 MMR
Party 1
Ullr
Ullr
Gold II
XM ORANGE PUMA
Ullr
Gold II
Level 108
God Stats
141W - 147L
1,577 SR
Queue Stats
262W - 263L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Darkasaur
Cupid
13
0 / 2 / 1
6,835
456
6,246
9,875
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 8 / 2
6,920
461
5,147
14,911
7,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 3
8,679
579
13,521
8,575
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
SfGothams
Ao Kuang
14
6 / 3 / 1
7,984
532
7,725
12,002
4,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
woodelve40
Artemis
7
0 / 3 / 0
5,476
365
1,040
4,721
1,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
CharybdisHorusAwilixThor

VS

Bans
FreyaLancelotAthenaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cadenbach
Cerberus
14
3 / 1 / 5
8,709
581
3,800
10,314
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
JaceNexus
Arachne
15
4 / 2 / 4
8,137
542
5,190
11,361
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
Laabyrinth
Cthulhu
15
7 / 2 / 3
9,515
634
12,176
16,634
9,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
OyGod
Poseidon
15
2 / 4 / 2
8,653
577
6,298
8,570
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 2
9,218
615
6,483
8,478
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
19
19
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cadenbach
Cerberus
3
1
5
5.5
L
Cupid
Darkasaur
Cupid
0
2
1
0.25
L
0
8
2
0.13
L
3
3
3
1.5
W
Arachne
JaceNexus
Arachne
4
2
4
3
W
Cthulhu
Laabyrinth
Cthulhu
7
2
3
4.25
W
Poseidon
OyGod
Poseidon
2
4
2
0.75
L
Ao Kuang
SfGothams
Ao Kuang
6
3
1
2.17
W
3
0
2
4
L
Artemis
woodelve40
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,679
Damage
33,947
50,084
Taken
55,357
20,316
Mitigated
25,829
12,204
Healing
16,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cadenbach
Cerberus
3,800
265
0
2,839
10,314
6,575
32
4,374
5,648
18,186
1,926
L
Cupid
Darkasaur
Cupid
6,246
2,995
54
4,172
9,875
3,800
0
1,300
8,535
0
60,894
L
5,147
525
0
3,406
14,911
7,565
0
8,773
5,254
0
44,432
L
13,521
593
0
750
8,575
3,031
0
4,186
4,295
71,284
733
W
Arachne
JaceNexus
Arachne
5,190
2,752
0
5,346
11,361
3,780
77
4,113
7,058
0
54,762
W
Cthulhu
Laabyrinth
Cthulhu
12,176
926
0
3,999
16,634
9,546
10
4,705
11,863
51,772
1,357
W
Poseidon
OyGod
Poseidon
6,298
877
0
1,040
8,570
2,698
246
6,604
1,506
70,734
0
L
Ao Kuang
SfGothams
Ao Kuang
7,725
1,921
0
3,104
12,002
4,495
0
6,539
5,275
54,622
2,404
W
6,483
2,176
0
2,935
8,478
3,230
9
392
8,086
0
79,534
L
Artemis
woodelve40
Artemis
1,040
236
64
654
4,721
1,425
0
202
4,519
0
6,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,894
Gold Earned
44,232
417
Minions Killed
494
0
Camps Cleared
0
1,305,151
Distance Traveled
1,584,250
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,709
581
53
4
0
319,688
0
L
Cupid
6,835
456
104
7
0
265,947
3
L
Mulan
6,920
461
78
5
0
244,922
0
L
Agni
8,679
579
133
9
0
276,277
0
W
Arachne
8,137
542
87
6
0
370,956
0
W
Cthulhu
9,515
634
104
7
0
310,398
2
W
Poseidon
8,653
577
129
9
0
305,306
1
L
Ao Kuang
7,984
532
91
6
0
324,789
0
W
Ullr
9,218
615
121
8
0
277,902
1
L
Artemis
5,476
365
11
1
0
193,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role