Player Matchup

Sylvanus
Sylvanus
Silver IV
Batidodemamey13
Sylvanus
Silver IV
Level 156
God Stats
41W - 49L
1,544 SR
Queue Stats
365W - 407L
884 MMR
Solo
Danzaburou
Danzaburou
Silver III
Doctordabz0126
Danzaburou
Silver III
Level 103
God Stats
17W - 17L
1,427 SR
Queue Stats
76W - 115L
815 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
GodShacka
Zhong Kui
Silver IV
Level 148
God Stats
12W - 15L
1,512 SR
Queue Stats
210W - 236L
846 MMR
Solo
Mercury
Mercury
Silver II
Mad Primal
Mercury
Silver II
Level 100
God Stats
5W - 6L
1,451 SR
Queue Stats
70W - 84L
981 MMR
Party 1
Sun Wukong
Sun Wukong
Silver V
xSGKx BNICE
Sun Wukong
Silver V
Level 111
God Stats
7W - 5L
1,558 SR
Queue Stats
182W - 211L
613 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,498 SR
828 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,408 SR
827 MMR
Baron Samedi
Baron Samedi
Silver IV
CoolerGansta
Baron Samedi
Silver IV
Level 87
God Stats
2W - 1L
1,813 SR
Queue Stats
74W - 93L
798 MMR
Solo
Artemis
Artemis
Silver IV
JAXSON8531
Artemis
Silver IV
Level 159
God Stats
21W - 28L
1,475 SR
Queue Stats
182W - 199L
869 MMR
Solo
Loki
Loki
Silver V
KILLER_TIGER_09
Loki
Silver V
Level 121
God Stats
5W - 11L
1,322 SR
Queue Stats
235W - 276L
834 MMR
Solo
Mulan
Mulan
Silver III
SillySponge
Mulan
Silver III
Level 67
God Stats
10W - 13L
1,370 SR
Queue Stats
121W - 168L
789 MMR
Solo
Eset
Eset
Silver IV
ezgcarriedyou
Eset
Silver IV
Level 185
God Stats
0W - 4L
1,060 SR
Queue Stats
218W - 261L
846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
3 / 2 / 4
9,432
524
4,722
14,386
13,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Doctordabz0126
Danzaburou
17
4 / 0 / 5
10,038
558
7,187
10,875
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
GodShacka
Zhong Kui
18
6 / 0 / 4
10,543
586
16,582
12,912
10,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Mad Primal
Mercury
15
2 / 1 / 6
8,872
493
6,657
13,571
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
xSGKx BNICE
Sun Wukong
16
3 / 2 / 5
9,780
543
12,406
18,404
18,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BakasuraBacchusBake KujiraCthulhuFreya

VS

Bans
ArachneMedusaChang'eThanatosZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CoolerGansta
Baron Samedi
13
0 / 2 / 0
7,816
434
4,209
8,773
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
JAXSON8531
Artemis
12
1 / 2 / 1
7,610
423
9,134
8,118
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 1
8,547
475
6,044
14,215
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
2 / 6 / 2
9,207
512
13,538
24,104
15,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
0 / 4 / 0
8,040
447
4,698
13,686
11,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
5
5
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
2
4
2.5
L
Baron Samedi
CoolerGansta
Baron Samedi
0
2
0
0
W
Danzaburou
Doctordabz0126
Danzaburou
4
0
5
6.5
W
Zhong Kui
GodShacka
Zhong Kui
6
0
4
8
L
Artemis
JAXSON8531
Artemis
1
2
1
0.75
L
2
4
1
0.63
W
Mercury
Mad Primal
Mercury
2
1
6
5
L
2
6
2
0.5
L
0
4
0
0
W
Sun Wukong
xSGKx BNICE
Sun Wukong
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,554
Damage
37,623
70,148
Taken
68,896
53,495
Mitigated
37,173
34,295
Healing
19,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
4,722
1,936
2,385
6,869
14,386
13,800
544
2,621
11,765
28,196
0
L
Baron Samedi
CoolerGansta
Baron Samedi
4,209
441
65
3,160
8,773
3,217
0
4,094
4,679
54,543
1,244
W
Danzaburou
Doctordabz0126
Danzaburou
7,187
2,342
0
6,133
10,875
4,199
1,191
1,870
9,005
0
76,704
W
Zhong Kui
GodShacka
Zhong Kui
16,582
1,329
0
8,300
12,912
10,605
763
5,464
7,448
81,902
2,044
L
Artemis
JAXSON8531
Artemis
9,134
2,041
0
1,535
8,118
2,628
129
3,607
4,511
0
42,268
L
6,044
1,279
0
4,211
14,215
4,578
0
6,186
7,958
0
65,557
W
Mercury
Mad Primal
Mercury
6,657
2,512
0
1,994
13,571
6,739
997
1,437
12,134
0
65,783
L
13,538
1,572
0
7,231
24,104
15,566
0
5,332
17,688
0
63,932
L
4,698
781
111
2,955
13,686
11,184
246
3,488
10,198
57,316
2,182
W
Sun Wukong
xSGKx BNICE
Sun Wukong
12,406
1,909
0
8,614
18,404
18,152
769
580
17,824
1,708
64,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,665
Gold Earned
41,220
467
Minions Killed
497
0
Camps Cleared
0
1,781,573
Distance Traveled
1,489,594
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,432
524
41
2
0
295,489
3
L
Baron Samedi
7,816
434
107
6
0
228,120
2
W
Danzaburou
10,038
558
115
6
0
353,312
2
W
Zhong Kui
10,543
586
121
7
0
355,554
0
L
Artemis
7,610
423
80
4
0
318,481
2
L
Loki
8,547
475
109
6
0
357,368
0
W
Mercury
8,872
493
102
6
0
430,309
2
L
Mulan
9,207
512
93
5
0
286,703
0
L
Eset
8,040
447
108
6
0
298,922
0
W
Sun Wukong
9,780
543
88
5
0
346,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role