Player Matchup

Bellona
Bellona
CallMePalma
Bellona
Level 107
God Stats
3W - 4L
1,466 SR
Queue Stats
91W - 97L
1,418 Elo+
Party 1
Horus
Horus
MutePandas_
Horus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 51L
1,422 Elo+
Party 1
Fenrir
Fenrir
PoultryBoi
Fenrir
Level 78
God Stats
1W - 2L
1,459 SR
Queue Stats
15W - 22L
1,357 Elo+
Solo
Xbalanque
Xbalanque
bauddyy
Xbalanque
Level 25
God Stats
2W - 2L
1,512 SR
Queue Stats
48W - 57L
1,395 Elo+
Solo
Geb
Geb
hollismonkey97
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,382 Elo+
Solo
Team Averages
Level 59
1,487 SR
1,395 Elo+

VS

Team Averages
Level 43
1,458 SR
1,360 Elo+
He Bo
He Bo
Crazyslayer024
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,382 Elo+
Party 2
Sylvanus
Sylvanus
Lahsakari
Sylvanus
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
293W - 329L
1,264 Elo+
Solo
Bastet
Bastet
TheStrawberryBoi
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,382 Elo+
Party 2
Janus
Janus
dezipient
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,327 Elo+
Solo
Ne Zha
Ne Zha
fire_by_ice
Ne Zha
Level 85
God Stats
0W - 3L
1,292 SR
Queue Stats
66W - 66L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CallMePalma
Bellona
17
8 / 2 / 17
10,278
934
8,299
15,545
11,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 1 / 23
9,631
876
2,380
14,599
11,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
PoultryBoi
Fenrir
15
7 / 3 / 17
9,697
882
6,829
13,533
15,389
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Xbalanque
bauddyy
Xbalanque
18
12 / 5 / 13
11,377
1,034
18,134
13,023
5,185
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 2 / 23
10,506
955
8,275
14,938
11,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 5
8,256
751
7,476
12,036
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Lahsakari
Sylvanus
6
0 / 1 / 1
6,105
555
815
1,724
1,206
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
1 / 6 / 7
8,325
757
10,173
10,875
4,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Janus
dezipient
Janus
16
1 / 5 / 9
8,992
817
17,650
8,006
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
17
7 / 10 / 3
10,601
964
10,652
14,981
7,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
38
31
Kills
13
13
Deaths
31
93
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bellona
CallMePalma
Bellona
8
2
17
8.25
L
4
9
5
0.72
L
Sylvanus
Lahsakari
Sylvanus
0
1
1
0.5
W
1
1
23
12.5
W
Fenrir
PoultryBoi
Fenrir
7
3
17
5.17
L
1
6
7
0.75
W
Xbalanque
bauddyy
Xbalanque
12
5
13
3.7
L
Janus
dezipient
Janus
1
5
9
1.1
L
Ne Zha
7
10
3
0.85
W
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,917
Damage
46,766
71,638
Taken
47,622
53,920
Mitigated
21,095
32,467
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CallMePalma
Bellona
8,299
839
1,852
3,721
15,545
11,208
1,694
5,337
9,856
0
20,336
L
7,476
245
542
1,458
12,036
4,274
286
1,712
10,114
10,344
490
L
Sylvanus
Lahsakari
Sylvanus
815
31
60
309
1,724
1,206
0
368
1,323
815
0
W
2,380
1,237
5,877
7,326
14,599
11,053
726
5,050
9,089
0
6,502
W
Fenrir
PoultryBoi
Fenrir
6,829
842
1,055
872
13,533
15,389
991
3,642
9,591
2,326
8,596
L
10,173
1,140
41
1,441
10,875
4,554
72
3,325
7,451
0
17,799
W
Xbalanque
bauddyy
Xbalanque
18,134
7,877
645
389
13,023
5,185
2,006
4,519
8,290
0
39,813
L
Janus
dezipient
Janus
17,650
870
290
350
8,006
3,443
197
1,023
6,897
35,323
0
L
Ne Zha
10,652
2,406
547
2,217
14,981
7,618
154
2,518
12,192
0
18,017
W
8,275
99
6,008
4,722
14,938
11,085
762
5,270
9,182
16,248
2,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,489
Gold Earned
42,279
128
Minions Killed
81
0
Camps Cleared
0
1,066,345
Distance Traveled
766,308
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,278
934
34
3
0
228,076
0
L
He Bo
8,256
751
3
0
0
177,651
0
L
Sylvanus
6,105
555
0
0
0
18,502
0
W
Horus
9,631
876
17
2
0
205,826
0
W
Fenrir
9,697
882
9
1
0
211,599
0
L
Bastet
8,325
757
17
2
0
218,854
0
W
Xbalanque
11,377
1,034
52
5
0
191,566
0
L
Janus
8,992
817
47
4
0
176,287
0
L
Ne Zha
10,601
964
14
1
0
175,014
0
W
Geb
10,506
955
16
1
0
229,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role