Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
ElktecogeN4
Erlang Shen
Gold I
Level 159
God Stats
1W - 1L
1,649 SR
Queue Stats
44W - 43L
1,645 MMR
Solo
Tyr
Tyr
Gold II
YoungDahdah
Tyr
Gold II
Level 156
God Stats
8W - 11L
1,514 SR
Queue Stats
227W - 224L
1,493 MMR
Solo
Ullr
Ullr
Gold IV
dernolix
Ullr
Gold IV
Level 148
God Stats
10W - 15L
1,406 SR
Queue Stats
101W - 117L
1,496 MMR
Solo
Sol
Sol
Gold II
thaaat guy
Sol
Gold II
Level 192
God Stats
0W - 2L
1,269 SR
Queue Stats
137W - 136L
1,615 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,468 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,532 SR
1,550 MMR
Thanatos
Thanatos
Gold III
Dertrace
Thanatos
Gold III
Level 109
God Stats
12W - 9L
1,558 SR
Queue Stats
112W - 109L
1,473 MMR
Solo
King Arthur
King Arthur
Gold II
Milk__Him
King Arthur
Gold II
Level 128
God Stats
2W - 4L
1,305 SR
Queue Stats
190W - 183L
1,509 MMR
Solo
Thoth
Thoth
Gold I
Orxhu
Thoth
Gold I
Level 126
God Stats
25W - 23L
1,561 SR
Queue Stats
75W - 74L
1,622 MMR
Solo
Cthulhu
Cthulhu
Gold II
SliccVicc
Cthulhu
Gold II
Level 143
God Stats
1W - 0L
1,522 SR
Queue Stats
123W - 123L
1,567 MMR
Solo
Medusa
Medusa
Gold III
kyrpto
Medusa
Gold III
Level 109
God Stats
6W - 1L
1,716 SR
Queue Stats
205W - 200L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 1
4,581
509
2,243
7,000
3,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
ElktecogeN4
Erlang Shen
9
2 / 3 / 0
5,117
569
2,258
7,176
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 3 / 0
5,556
617
4,534
8,066
5,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ullr
6
0 / 3 / 0
3,775
419
600
3,597
884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,090
566
2,129
5,119
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Nu WaMauiArachneFreya

VS

Bans
ChronosThorCharybdisBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dertrace
Thanatos
10
3 / 0 / 3
5,673
630
4,082
4,716
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Milk__Him
King Arthur
9
1 / 2 / 2
5,267
585
3,683
8,384
3,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thoth
Orxhu
Thoth
11
3 / 0 / 1
6,430
714
2,806
2,971
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
SliccVicc
Cthulhu
9
4 / 0 / 2
6,036
671
4,657
4,196
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
kyrpto
Medusa
10
3 / 2 / 3
5,645
627
6,122
4,819
1,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
4
Kills
14
14
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
W
Thanatos
Dertrace
Thanatos
3
0
3
4.5
L
Erlang Shen
ElktecogeN4
Erlang Shen
2
3
0
0.67
W
King Arthur
Milk__Him
King Arthur
1
2
2
1
W
Thoth
Orxhu
Thoth
3
0
1
3.5
W
Cthulhu
SliccVicc
Cthulhu
4
0
2
5
L
2
3
0
0.67
L
Ullr
0
3
0
0
W
Medusa
kyrpto
Medusa
3
2
3
2.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,764
Damage
21,350
30,958
Taken
25,086
13,166
Mitigated
10,205
9,355
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,243
354
0
1,885
7,000
3,261
0
2,566
4,434
11,476
0
W
Thanatos
Dertrace
Thanatos
4,082
794
0
6,552
4,716
1,460
0
169
4,547
0
33,726
L
Erlang Shen
ElktecogeN4
Erlang Shen
2,258
1,034
0
2,506
7,176
2,909
0
1,663
5,513
0
28,500
W
King Arthur
Milk__Him
King Arthur
3,683
781
0
2,779
8,384
3,758
0
0
8,384
0
27,849
W
Thoth
Orxhu
Thoth
2,806
164
0
688
2,971
920
0
2,000
971
44,330
0
W
Cthulhu
SliccVicc
Cthulhu
4,657
283
59
1,245
4,196
2,553
54
644
3,552
18,377
1,059
L
4,534
439
0
3,063
8,066
5,345
0
0
8,066
0
32,802
L
Ullr
600
121
0
333
3,597
884
0
832
2,765
0
13,486
W
Medusa
kyrpto
Medusa
6,122
2,387
0
876
4,819
1,514
522
1,559
3,260
0
38,196
L
2,129
171
0
1,568
5,119
767
0
2,356
2,763
31,875
2,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,119
Gold Earned
29,051
231
Minions Killed
286
0
Camps Cleared
0
828,743
Distance Traveled
960,357
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,581
509
28
3
0
176,410
2
W
Thanatos
5,673
630
66
7
0
215,447
0
L
Erlang Shen
5,117
569
56
6
0
205,549
0
W
King Arthur
5,267
585
41
5
0
190,424
2
W
Thoth
6,430
714
99
11
0
190,008
0
W
Cthulhu
6,036
671
14
2
0
192,897
4
L
Tyr
5,556
617
62
7
0
171,017
4
L
Ullr
3,775
419
23
3
0
111,025
0
W
Medusa
5,645
627
66
7
0
171,581
0
L
Sol
5,090
566
62
7
0
164,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role