Player Matchup

Medusa
Medusa
AnulDestruction1
Medusa
Level 141
God Stats
22W - 18L
1,544 SR
Queue Stats
130W - 139L
1,459 Elo+
Party 1
King Arthur
King Arthur
Chafechambrz
King Arthur
Level 146
God Stats
3W - 1L
1,443 SR
Queue Stats
211W - 187L
1,451 Elo+
Solo
Maman Brigitte
Maman Brigitte
Nathandrake45
Maman Brigitte
Level 137
God Stats
1W - 2L
1,336 SR
Queue Stats
42W - 36L
1,510 Elo+
Party 1
Fenrir
Fenrir
Savage_Gummybear
Fenrir
Level 218
God Stats
3W - 1L
1,577 SR
Queue Stats
115W - 89L
1,531 Elo+
Party 1
Kukulkan
Kukulkan
SlipSour
Kukulkan
Level 65
God Stats
20W - 18L
1,528 SR
Queue Stats
26W - 24L
1,478 Elo+
Party 1
Team Averages
Level 141
1,485 SR
1,486 Elo+

VS

Team Averages
Level 126
1,610 SR
1,469 Elo+
Da Ji
Da Ji
AreUHighOrSlow
Da Ji
Level 106
God Stats
1W - 1L
1,702 SR
Queue Stats
195W - 199L
1,438 Elo+
Solo
Agni
Agni
Nifta
Agni
Level 108
God Stats
16W - 8L
1,659 SR
Queue Stats
53W - 68L
1,518 Elo+
Party 2
Tyr
Tyr
Oleshlippity
Tyr
Level 143
God Stats
4W - 8L
1,565 SR
Queue Stats
86W - 101L
1,521 Elo+
Party 2
Nut
Nut
Wolfking164
Nut
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 54L
1,372 Elo+
Solo
Bacchus
Bacchus
prestigeHz4rD
Bacchus
Level 147
God Stats
50W - 34L
1,626 SR
Queue Stats
302W - 293L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,053
619
7,400
7,389
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Chafechambrz
King Arthur
11
1 / 1 / 1
6,857
527
6,333
8,969
7,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Maman Brigitte
Nathandrake45
Maman Brigitte
13
5 / 1 / 2
7,452
573
6,500
9,172
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 5
8,120
625
5,351
7,936
4,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SlipSour
Kukulkan
13
0 / 0 / 2
7,418
571
264
2,547
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
6,214
478
5,884
9,426
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Nifta
Agni
9
0 / 0 / 0
6,054
466
791
2,002
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 1
7,233
556
4,727
11,093
9,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
1 / 5 / 2
6,949
535
2,320
6,579
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
9
2 / 2 / 2
5,799
446
3,835
9,663
7,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
14
Kills
6
6
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
2
6
2
0.5
W
King Arthur
Chafechambrz
King Arthur
1
1
1
1.5
W
Maman Brigitte
Nathandrake45
Maman Brigitte
5
1
2
6
L
Agni
Nifta
Agni
0
0
0
0
L
1
1
1
1.5
W
4
2
5
3.25
W
Kukulkan
SlipSour
Kukulkan
0
0
2
1
L
1
5
2
0.4
L
Bacchus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,848
Damage
17,557
36,013
Taken
38,763
18,104
Mitigated
22,105
11,361
Healing
11,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,400
3,351
0
3,119
7,389
2,308
1,932
1,675
5,714
0
54,319
L
5,884
975
0
2,492
9,426
3,082
0
4,000
5,426
0
35,270
W
King Arthur
Chafechambrz
King Arthur
6,333
473
0
983
8,969
7,683
0
161
8,808
617
36,935
W
Maman Brigitte
Nathandrake45
Maman Brigitte
6,500
501
0
4,886
9,172
2,987
0
458
8,714
49,991
0
L
Agni
Nifta
Agni
791
0
0
500
2,002
518
0
264
1,738
24,759
970
L
4,727
794
0
3,582
11,093
9,158
0
830
10,263
0
45,475
W
5,351
1,058
204
1,771
7,936
4,219
0
1,541
6,395
0
22,759
W
Kukulkan
SlipSour
Kukulkan
264
0
0
398
2,547
907
532
727
1,756
58,260
0
L
2,320
1,251
0
1,376
6,579
2,072
152
428
6,151
0
44,171
L
Bacchus
3,835
507
0
3,127
9,663
7,275
0
1,507
8,156
18,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,900
Gold Earned
32,249
397
Minions Killed
322
0
Camps Cleared
0
1,330,114
Distance Traveled
1,099,324
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,053
619
94
7
0
261,328
0
L
Da Ji
6,214
478
55
4
0
251,818
1
W
King Arthur
6,857
527
75
6
0
262,762
2
W
Maman Brigitte
7,452
573
89
7
0
301,464
2
L
Agni
6,054
466
57
4
0
141,402
0
L
Tyr
7,233
556
94
7
0
263,402
0
W
Fenrir
8,120
625
35
3
0
269,049
3
W
Kukulkan
7,418
571
104
8
0
235,511
0
L
Nut
6,949
535
91
7
0
240,070
0
L
Bacchus
5,799
446
25
2
0
202,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role