Player Matchup

Athena
Athena
Dinolasers
Athena
Level 67
God Stats
37W - 47L
1,513 SR
Queue Stats
108W - 122L
1,520 Elo+
Party 2
Nox
Nox
LunchtimeRowdy
Nox
Level 128
God Stats
2W - 1L
1,298 SR
Queue Stats
246W - 210L
1,484 Elo+
Solo
Nut
Nut
Steel0range
Nut
Level 159
God Stats
14W - 7L
1,874 SR
Queue Stats
266W - 255L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
iDunedain
Gilgamesh
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,566 Elo+
Party 3
Hun Batz
Hun Batz
mithraηdir
Hun Batz
Level 87
God Stats
3W - 0L
1,740 SR
Queue Stats
150W - 122L
1,517 Elo+
Party 3
Team Averages
Level 120
1,585 SR
1,529 Elo+

VS

Team Averages
Level 152
1,525 SR
1,584 Elo+
Bacchus
Bacchus
Castell247
Bacchus
Level 145
God Stats
3W - 9L
1,523 SR
Queue Stats
301W - 290L
1,547 Elo+
Solo
Cupid
Cupid
Dhany Valentine
Cupid
Level 212
God Stats
21W - 27L
1,515 SR
Queue Stats
369W - 343L
1,546 Elo+
Solo
Chronos
Chronos
FinalCruz
Chronos
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 75L
1,652 Elo+
Party 1
Merlin
Merlin
Some-Stoner_0717
Merlin
Level 186
God Stats
289W - 281L
1,605 SR
Queue Stats
783W - 734L
1,597 Elo+
Party 1
Thor
Thor
YakubStongestApe
Thor
Level 151
God Stats
2W - 4L
1,480 SR
Queue Stats
193W - 161L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dinolasers
Athena
10
2 / 2 / 5
6,178
686
2,909
7,673
5,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 1
6,210
690
1,200
3,262
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 0 / 2
6,674
742
8,619
5,545
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
iDunedain
Gilgamesh
11
1 / 1 / 2
5,501
611
2,169
7,583
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Hun Batz
mithraηdir
Hun Batz
12
2 / 0 / 1
6,169
685
4,332
6,802
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Castell247
Bacchus
9
1 / 2 / 1
4,799
533
4,451
7,013
4,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
5,485
609
4,020
6,754
3,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
FinalCruz
Chronos
10
1 / 5 / 0
4,768
530
3,158
7,946
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 1 / 1
5,757
640
2,543
4,468
1,295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 1 / 0
4,706
523
1,554
5,178
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
4
4
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Castell247
Bacchus
1
2
1
0.75
L
0
2
0
0
W
Athena
Dinolasers
Athena
2
2
5
2.25
L
Chronos
FinalCruz
Chronos
1
5
0
0.2
W
1
1
1
1.5
L
1
1
1
1.5
W
5
0
2
6
L
1
1
0
1
W
Gilgamesh
iDunedain
Gilgamesh
1
1
2
2
W
Hun Batz
mithraηdir
Hun Batz
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,229
Damage
15,726
30,865
Taken
31,359
13,218
Mitigated
13,201
12,714
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Castell247
Bacchus
4,451
733
0
1,524
7,013
4,744
0
413
6,600
18,819
0
L
4,020
2,005
0
2,362
6,754
3,140
0
833
5,921
0
35,167
W
Athena
Dinolasers
Athena
2,909
1,472
0
1,746
7,673
5,607
0
3,101
4,096
12,666
1,242
L
Chronos
FinalCruz
Chronos
3,158
1,115
0
1,373
7,946
2,229
0
1,512
6,434
29,572
1,266
W
1,200
0
0
766
3,262
877
0
2,056
1,206
36,906
749
L
2,543
167
0
1,688
4,468
1,295
0
744
3,580
40,413
865
W
8,619
5,844
0
2,880
5,545
1,989
0
3,656
1,617
0
55,820
L
1,554
453
0
929
5,178
1,793
0
225
4,937
0
26,927
W
Gilgamesh
iDunedain
Gilgamesh
2,169
801
0
4,394
7,583
2,685
0
565
6,981
0
45,679
W
Hun Batz
mithraηdir
Hun Batz
4,332
1,478
0
2,928
6,802
2,060
0
0
6,382
0
41,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,732
Gold Earned
25,515
368
Minions Killed
296
0
Camps Cleared
0
1,032,950
Distance Traveled
934,332
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,799
533
34
4
0
209,120
2
L
Cupid
5,485
609
77
9
0
163,935
0
W
Athena
6,178
686
19
2
0
234,175
1
L
Chronos
4,768
530
62
7
0
195,842
1
W
Nox
6,210
690
88
10
0
189,702
0
L
Merlin
5,757
640
78
9
0
193,170
0
W
Nut
6,674
742
100
11
0
190,120
0
L
Thor
4,706
523
45
5
0
172,265
0
W
Gilgamesh
5,501
611
78
9
0
218,027
0
W
Hun Batz
6,169
685
83
9
0
200,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role