Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Firedrake123
Sol
Level 256
God Stats
2W - 2L
1,867 SR
Queue Stats
457W - 463L
1,529 Elo+
Solo
Chaac
Chaac
K00M Socks
Chaac
Level 159
God Stats
3W - 7L
1,580 SR
Queue Stats
223W - 195L
1,587 Elo+
Party 2
Ullr
Ullr
WrittenAxe
Ullr
Level 184
God Stats
17W - 20L
1,541 SR
Queue Stats
200W - 177L
1,628 Elo+
Party 2
Bacchus
Bacchus
matiaas334
Bacchus
Level 96
God Stats
23W - 19L
1,582 SR
Queue Stats
290W - 269L
1,520 Elo+
Solo
Team Averages
Level 169
1,614 SR
1,553 Elo+

VS

Team Averages
Level 115
1,584 SR
1,622 Elo+
Danzaburou
Danzaburou
Bhahlz
Danzaburou
Level 155
God Stats
49W - 28L
1,673 SR
Queue Stats
133W - 133L
1,551 Elo+
Solo
Ra
Ra
DaRock1414
Ra
Level 157
God Stats
8W - 5L
1,652 SR
Queue Stats
214W - 171L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
RalphShung
Cthulhu
Level 104
God Stats
4W - 4L
1,306 SR
Queue Stats
199W - 142L
1,537 Elo+
Party 1
Hercules
Hercules
Yeetmcsteven
Hercules
Level 153
God Stats
4W - 3L
1,522 SR
Queue Stats
221W - 173L
1,591 Elo+
Party 1
Bacchus
Bacchus
YoulostXD
Bacchus
Level 5
God Stats
8W - 4L
1,768 SR
Queue Stats
21W - 13L
1,881 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 6 / 1
7,275
560
6,849
10,881
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 2
6,954
535
5,845
8,679
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
12
2 / 7 / 3
7,344
565
12,575
18,389
10,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 7 / 2
6,736
518
6,518
10,970
3,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
matiaas334
Bacchus
9
2 / 4 / 1
6,227
479
5,176
11,610
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bhahlz
Danzaburou
15
4 / 2 / 4
8,494
653
7,940
7,525
2,226
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 9
8,393
646
10,117
8,168
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RalphShung
Cthulhu
14
7 / 3 / 4
8,759
674
15,362
15,547
11,999
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Yeetmcsteven
Hercules
13
5 / 4 / 14
7,623
586
8,518
13,576
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
YoulostXD
Bacchus
12
8 / 0 / 7
8,104
623
5,507
10,515
9,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
10
Kills
28
28
Deaths
11
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
6
1
0.75
W
Danzaburou
Bhahlz
Danzaburou
4
2
4
3
W
4
2
9
4.25
L
0
4
2
0.25
L
Chaac
2
7
3
0.5
W
Cthulhu
RalphShung
Cthulhu
7
3
4
3
L
2
7
2
0.43
W
Hercules
Yeetmcsteven
Hercules
5
4
14
3
W
Bacchus
YoulostXD
Bacchus
8
0
7
11.5
L
Bacchus
matiaas334
Bacchus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,963
Damage
47,444
60,529
Taken
55,331
28,517
Mitigated
32,920
15,447
Healing
16,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,849
315
528
3,123
10,881
3,427
0
5,900
4,569
48,160
670
W
Danzaburou
Bhahlz
Danzaburou
7,940
2,823
0
2,912
7,525
2,226
0
3,768
3,757
0
65,725
W
10,117
1,178
288
2,132
8,168
2,899
0
3,427
4,741
61,961
0
L
5,845
2,711
0
2,281
8,679
2,225
144
1,848
6,831
55,144
1,166
L
Chaac
12,575
2,136
0
4,839
18,389
10,186
0
12,890
5,313
0
53,482
W
Cthulhu
RalphShung
Cthulhu
15,362
2,189
224
4,554
15,547
11,999
0
2,197
13,350
58,109
2,633
L
6,518
2,993
0
2,558
10,970
3,017
0
4,359
6,425
0
44,228
W
Hercules
Yeetmcsteven
Hercules
8,518
3,873
0
5,040
13,576
5,829
0
3,641
9,890
0
42,643
W
Bacchus
YoulostXD
Bacchus
5,507
669
0
1,255
10,515
9,967
0
4,409
5,925
19,115
0
L
Bacchus
matiaas334
Bacchus
5,176
574
46
2,072
11,610
9,662
0
4,101
7,334
17,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,536
Gold Earned
41,373
397
Minions Killed
401
0
Camps Cleared
0
1,357,741
Distance Traveled
1,462,109
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,275
560
89
7
0
279,676
1
W
Danzaburou
8,494
653
104
8
0
275,145
4
W
Ra
8,393
646
120
9
0
311,968
0
L
Sol
6,954
535
103
8
0
240,353
3
L
Chaac
7,344
565
105
8
0
249,967
1
W
Cthulhu
8,759
674
92
7
0
268,179
0
L
Ullr
6,736
518
75
6
0
303,691
0
W
Hercules
7,623
586
61
5
0
309,372
1
W
Bacchus
8,104
623
24
2
0
297,445
0
L
Bacchus
6,227
479
25
2
0
284,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role