Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IICRAKII1
Ah Muzen Cab
Level 147
God Stats
20W - 14L
1,609 SR
Queue Stats
566W - 589L
1,444 Elo+
Solo
Ra
Ra
TraderToes
Ra
Level 126
God Stats
8W - 8L
1,656 SR
Queue Stats
81W - 78L
1,519 Elo+
Party 2
Arachne
Arachne
avex117
Arachne
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Team Averages
Level 125
1,553 SR
1,493 Elo+

VS

Team Averages
Level 132
1,590 SR
1,534 Elo+
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 146
God Stats
208W - 147L
1,625 SR
Queue Stats
495W - 510L
1,599 Elo+
Solo
Artemis
Artemis
ProteusTales
Artemis
Level 124
God Stats
24W - 18L
1,622 SR
Queue Stats
102W - 100L
1,509 Elo+
Party 1
Arachne
Arachne
RichTickler15
Arachne
Level 158
God Stats
84W - 56L
1,569 SR
Queue Stats
752W - 729L
1,531 Elo+
Solo
Yemoja
Yemoja
kj456789987
Yemoja
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 22L
1,477 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Хаирюл
Morgan Le Fay
Level 128
God Stats
11W - 7L
1,632 SR
Queue Stats
309W - 284L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 4 / 0
3,324
665
2,026
6,508
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
 
Loki
2
0 / 2 / 0
2,673
535
587
1,714
616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
IICRAKII1
Ah Muzen Cab
6
1 / 3 / 0
3,226
645
2,077
3,729
923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
2 / 1 / 1
4,223
845
2,048
2,628
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
avex117
Arachne
7
1 / 0 / 1
3,655
731
1,308
3,256
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chief Matuna
King Arthur
8
4 / 0 / 0
4,998
1,000
3,586
4,719
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
ProteusTales
Artemis
7
4 / 1 / 1
4,228
846
1,813
3,093
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
5
1 / 1 / 0
3,373
675
1,658
4,047
917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yemoja
7
0 / 0 / 5
4,327
865
1,406
3,076
1,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Хаирюл
Morgan Le Fay
8
1 / 2 / 0
4,351
870
2,929
3,065
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
10
10
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
L
Loki
 
Loki
0
2
0
0
W
King Arthur
Chief Matuna
King Arthur
4
0
0
4
L
Ah Muzen Cab
IICRAKII1
Ah Muzen Cab
1
3
0
0.33
W
Artemis
ProteusTales
Artemis
4
1
1
4.5
W
Arachne
1
1
0
1
L
2
1
1
2.5
L
Arachne
avex117
Arachne
1
0
1
1.5
W
Yemoja
0
0
5
2.5
W
Morgan Le Fay
Хаирюл
Morgan Le Fay
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,046
Damage
11,392
17,835
Taken
18,000
5,296
Mitigated
5,347
5,028
Healing
6,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,026
282
0
1,380
6,508
2,160
0
0
6,508
0
16,678
L
Loki
 
Loki
587
0
0
334
1,714
616
0
264
1,450
0
2,815
W
King Arthur
Chief Matuna
King Arthur
3,586
446
0
1,045
4,719
1,653
0
0
4,719
0
27,230
L
Ah Muzen Cab
IICRAKII1
Ah Muzen Cab
2,077
988
0
72
3,729
923
0
1,142
2,587
0
11,071
W
Artemis
ProteusTales
Artemis
1,813
971
0
180
3,093
726
176
0
3,065
0
17,872
W
Arachne
1,658
1,114
0
1,815
4,047
917
0
834
3,166
0
15,766
L
2,048
390
112
799
2,628
746
0
1,707
665
19,825
741
L
Arachne
avex117
Arachne
1,308
829
0
2,331
3,256
851
0
705
2,449
0
16,390
W
Yemoja
1,406
448
1,497
1,727
3,076
1,228
0
0
3,020
11,291
0
W
Morgan Le Fay
Хаирюл
Morgan Le Fay
2,929
258
0
695
3,065
823
0
1,136
1,929
23,637
685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,101
Gold Earned
21,277
134
Minions Killed
199
0
Camps Cleared
0
553,936
Distance Traveled
545,472
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,324
665
29
6
0
115,845
0
L
Loki
2,673
535
10
2
0
39,940
0
W
King Arthur
4,998
1,000
43
9
0
113,544
0
L
Ah Muzen Cab
3,226
645
7
1
0
98,742
0
W
Artemis
4,228
846
49
10
0
74,798
0
W
Arachne
3,373
675
33
7
0
152,369
0
L
Ra
4,223
845
47
9
0
138,686
1
L
Arachne
3,655
731
41
8
0
160,723
0
W
Yemoja
4,327
865
17
3
0
94,049
0
W
Morgan Le Fay
4,351
870
57
11
0
110,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role