Player Matchup

Arachne
Arachne
Silver I
HOLLINHOFF
Arachne
Silver I
Level 98
God Stats
10W - 8L
1,603 SR
Queue Stats
80W - 84L
1,061 MMR
Party 1
Bacchus
Bacchus
Gold III
Hokius Jr
Bacchus
Gold III
Level 88
God Stats
7W - 4L
1,603 SR
Queue Stats
137W - 131L
1,418 MMR
Party 1
Mulan
Mulan
Gold V
Skyguii
Mulan
Gold V
Level 75
God Stats
12W - 5L
1,756 SR
Queue Stats
60W - 63L
1,429 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,654 SR
1,303 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,500 SR
1,186 MMR
Chang'e
Chang'e
Silver IV
Gopeck117
Chang'e
Silver IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,071 MMR
Party 2
Geb
Geb
Silver I
Toxic_Juca
Geb
Silver I
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,297 MMR
Party 2
Fafnir
Fafnir
Silver II
samu042
Fafnir
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,189 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HOLLINHOFF
Arachne
16
4 / 1 / 5
10,486
874
7,408
9,352
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Hokius Jr
Bacchus
17
3 / 0 / 5
10,266
856
8,052
8,598
9,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Skyguii
Mulan
16
2 / 3 / 6
9,958
830
8,674
9,757
10,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
VulcanMedusaHeraAchilles

VS

Bans
CthulhuOdinDanzaburouXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gopeck117
Chang'e
14
0 / 2 / 4
8,413
701
6,456
7,458
2,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
0 / 4 / 4
8,422
702
6,249
11,863
11,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
samu042
Fafnir
14
4 / 3 / 0
9,335
778
4,290
10,087
11,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
4
4
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Gopeck117
Chang'e
0
2
4
1
W
Arachne
HOLLINHOFF
Arachne
4
1
5
6.5
W
Bacchus
Hokius Jr
Bacchus
3
0
5
5.5
W
Mulan
Skyguii
Mulan
2
3
6
1.67
L
0
4
4
0.5
L
Fafnir
samu042
Fafnir
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,134
Damage
16,995
27,707
Taken
29,408
24,198
Mitigated
25,245
6,953
Healing
6,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Gopeck117
Chang'e
6,456
568
1,139
2,609
7,458
2,566
0
2,420
5,021
25,170
1,607
W
Arachne
HOLLINHOFF
Arachne
7,408
5,677
0
2,664
9,352
4,502
2,435
5,586
3,539
0
37,281
W
Bacchus
Hokius Jr
Bacchus
8,052
264
0
2,355
8,598
9,613
527
3,765
4,690
41,893
1,245
W
Mulan
Skyguii
Mulan
8,674
413
0
1,934
9,757
10,083
596
6,011
3,391
0
26,762
L
6,249
409
0
807
11,863
11,409
0
2,907
8,881
22,027
1,762
L
Fafnir
samu042
Fafnir
4,290
836
0
1,942
10,087
11,270
84
2,249
7,797
20,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,710
Gold Earned
26,170
138
Minions Killed
122
0
Camps Cleared
0
673,848
Distance Traveled
583,183
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,413
701
51
4
0
201,343
0
W
Arachne
10,486
874
52
4
0
246,104
0
W
Bacchus
10,266
856
55
5
0
220,587
0
W
Mulan
9,958
830
31
3
0
207,157
0
L
Geb
8,422
702
35
3
0
205,636
7
L
Fafnir
9,335
778
36
3
0
176,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role