Player Matchup

Ullr
Ullr
 
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Exechocentrus
Kali
Level 107
God Stats
0W - 1L
2,027 SR
Queue Stats
44W - 46L
1,486 Elo+
Party 2
Artio
Artio
Gingerbare
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,513 Elo+
Party 2
Arachne
Arachne
kerritcake
Arachne
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,421 Elo+
Party 2
Team Averages
Level 57
1,605 SR
1,484 Elo+

VS

Team Averages
Level 87
1,542 SR
1,527 Elo+
Nike
Nike
Andrespro383
Nike
Level 67
God Stats
10W - 4L
1,731 SR
Queue Stats
297W - 295L
1,532 Elo+
Solo
Olorun
Olorun
CR34MQU33NNUWA
Olorun
Level 125
God Stats
3W - 5L
1,490 SR
Queue Stats
71W - 65L
1,591 Elo+
Party 1
Atlas
Atlas
Darth_Morpheus94
Atlas
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 119L
1,493 Elo+
Solo
Mulan
Mulan
HorusRUs
Mulan
Level 92
God Stats
1W - 0L
1,837 SR
Queue Stats
4W - 3L
1,513 Elo+
Party 1
Izanami
Izanami
krausea
Izanami
Level 48
God Stats
1W - 2L
1,153 SR
Queue Stats
31W - 34L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 6 / 2
8,065
896
7,853
11,242
4,275
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
 
Ganesha
1
0 / 0 / 0
2,288
254
0
0
0
14
3 / 5 / 1
7,385
821
7,205
11,410
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
11
0 / 7 / 2
6,567
730
2,811
13,691
10,283
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Arachne
kerritcake
Arachne
11
0 / 6 / 2
6,143
683
1,661
9,358
4,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 16
8,696
966
9,376
9,034
7,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
7 / 3 / 11
9,691
1,077
9,938
7,932
8,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

13
3 / 2 / 14
8,836
982
5,439
8,406
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mulan
HorusRUs
Mulan
17
8 / 1 / 14
9,765
1,085
9,216
6,641
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
krausea
Izanami
14
4 / 1 / 14
8,876
986
5,878
5,766
2,190
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
93
7
Kills
24
24
Deaths
8
7
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
6
2
0.83
L
Ganesha
 
Ganesha
0
0
0
0
W
2
1
16
10
W
7
3
11
4.17
W
3
2
14
5
L
3
5
1
0.7
L
Artio
0
7
2
0.14
W
Mulan
HorusRUs
Mulan
8
1
14
15
L
Arachne
kerritcake
Arachne
0
6
2
0.17
W
Izanami
krausea
Izanami
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,530
Damage
39,847
45,701
Taken
37,779
24,319
Mitigated
27,971
9,208
Healing
10,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,853
1,903
0
1,013
11,242
4,275
0
3,873
7,369
0
22,549
L
Ganesha
 
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
9,376
371
387
1,127
9,034
7,864
456
680
8,354
977
22,626
W
9,938
4,801
1,452
2,071
7,932
8,063
626
507
7,425
23,195
707
W
5,439
1,400
573
1,197
8,406
6,788
878
459
7,947
10,252
1,621
L
7,205
1,785
0
3,459
11,410
5,156
0
4,195
7,215
0
11,886
L
Artio
2,811
178
1,653
1,959
13,691
10,283
0
4,798
8,893
6,040
0
W
Mulan
HorusRUs
Mulan
9,216
1,252
721
1,039
6,641
3,066
2,255
611
6,030
0
19,978
L
Arachne
kerritcake
Arachne
1,661
762
198
926
9,358
4,605
0
2,653
6,705
0
6,237
W
Izanami
krausea
Izanami
5,878
3,305
684
1,461
5,766
2,190
3,349
554
5,212
0
16,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
45,864
45
Minions Killed
130
0
Camps Cleared
0
540,698
Distance Traveled
852,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,065
896
27
3
0
129,352
0
L
Ganesha
2,288
254
0
0
0
0
0
W
Nike
8,696
966
37
4
0
186,816
0
W
Olorun
9,691
1,077
29
3
0
167,187
0
W
Atlas
8,836
982
8
1
0
178,236
0
L
Kali
7,385
821
13
1
0
135,912
0
L
Artio
6,567
730
0
0
0
121,744
0
W
Mulan
9,765
1,085
22
2
0
171,263
0
L
Arachne
6,143
683
5
1
0
153,690
0
W
Izanami
8,876
986
34
4
0
148,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role