Player Matchup

Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
Azuci
Horus
Platinum V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,729 MMR
Solo
Artio
Artio
Platinum V
CloudStrife117
Artio
Platinum V
Level 155
God Stats
73W - 64L
1,604 SR
Queue Stats
369W - 368L
1,736 MMR
Solo
Serqet
Serqet
Gold I
SMURFGPT
Serqet
Gold I
Level 46
God Stats
32W - 28L
1,665 SR
Queue Stats
97W - 95L
1,748 MMR
Solo
Baba Yaga
Baba Yaga
Platinum V
ZeratuSkull
Baba Yaga
Platinum V
Level 142
God Stats
3W - 1L
1,974 SR
Queue Stats
110W - 108L
1,754 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,648 SR
1,693 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,647 SR
1,699 MMR
Ix Chel
Ix Chel
Platinum IV
 
Ix Chel
Platinum IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Bagxl
Danzaburou
Diamond V
Level 157
God Stats
5W - 1L
1,885 SR
Queue Stats
68W - 48L
1,766 MMR
Party 1
Bacchus
Bacchus
Platinum II
Ciccles
Bacchus
Platinum II
Level 148
God Stats
11W - 3L
1,961 SR
Queue Stats
41W - 26L
1,761 MMR
Party 1
Achilles
Achilles
Gold IV
LittleImpaler
Achilles
Gold IV
Level 122
God Stats
6W - 4L
1,180 SR
Queue Stats
32W - 22L
1,722 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
YeshSirrrrrrrr
Zhong Kui
Platinum IV
Level 120
God Stats
41W - 27L
1,709 SR
Queue Stats
185W - 185L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 1 / 0
5,384
538
2,432
4,499
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Azuci
Horus
8
0 / 1 / 1
5,179
518
1,485
6,600
4,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 1 / 0
5,932
593
5,209
11,214
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
SMURFGPT
Serqet
10
1 / 2 / 0
5,345
535
5,013
7,538
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
ZeratuSkull
Baba Yaga
9
0 / 3 / 0
5,386
539
4,046
4,786
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FreyaThorAthenaKing Arthur

VS

Bans
MedusaMaman BrigitteChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 1 / 3
6,604
660
3,980
7,782
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
Bagxl
Danzaburou
12
0 / 0 / 1
6,544
654
3,540
3,894
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Ciccles
Bacchus
10
1 / 0 / 2
5,890
589
4,255
7,995
5,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Achilles
LittleImpaler
Achilles
11
1 / 0 / 0
6,258
626
6,812
9,489
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zhong Kui
YeshSirrrrrrrr
Zhong Kui
11
4 / 0 / 2
6,173
617
2,905
5,311
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
Ix Chel
 
Ix Chel
2
1
3
3.5
L
Horus
Azuci
Horus
0
1
1
0.5
W
Danzaburou
Bagxl
Danzaburou
0
0
1
0.5
W
Bacchus
Ciccles
Bacchus
1
0
2
2
L
0
1
0
0
W
Achilles
LittleImpaler
Achilles
1
0
0
1
L
Serqet
SMURFGPT
Serqet
1
2
0
0.5
W
Zhong Kui
YeshSirrrrrrrr
Zhong Kui
4
0
2
5
L
Baba Yaga
ZeratuSkull
Baba Yaga
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,185
Damage
21,492
34,637
Taken
34,471
16,746
Mitigated
19,090
11,348
Healing
15,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,432
1,589
0
2,098
4,499
1,277
0
606
3,893
0
41,459
W
Ix Chel
 
Ix Chel
3,980
557
673
2,867
7,782
2,584
0
2,183
5,480
50,552
0
L
Horus
Azuci
Horus
1,485
726
244
2,362
6,600
4,235
0
3,508
3,092
0
9,382
W
Danzaburou
Bagxl
Danzaburou
3,540
1,283
0
3,223
3,894
1,383
306
0
3,894
0
60,281
W
Bacchus
Ciccles
Bacchus
4,255
769
0
2,587
7,995
5,878
0
1,425
6,368
13,140
235
L
5,209
808
0
4,868
11,214
6,296
0
1,229
9,251
29,945
606
W
Achilles
LittleImpaler
Achilles
6,812
1,488
0
4,077
9,489
5,856
0
3,973
4,525
1,094
35,817
L
Serqet
SMURFGPT
Serqet
5,013
696
0
605
7,538
3,048
0
2,796
4,742
0
38,130
W
Zhong Kui
YeshSirrrrrrrr
Zhong Kui
2,905
296
0
2,534
5,311
3,389
0
717
4,407
35,614
0
L
Baba Yaga
ZeratuSkull
Baba Yaga
4,046
124
0
1,171
4,786
1,890
0
3,423
1,363
34,350
1,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,226
Gold Earned
31,469
314
Minions Killed
371
0
Camps Cleared
0
1,055,122
Distance Traveled
1,061,884
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,384
538
93
9
0
187,464
1
W
Ix Chel
6,604
660
107
11
0
191,129
0
L
Horus
5,179
518
16
2
0
218,399
4
W
Danzaburou
6,544
654
106
11
0
203,615
2
W
Bacchus
5,890
589
15
2
0
234,422
0
L
Artio
5,932
593
79
8
0
195,648
2
W
Achilles
6,258
626
83
8
0
223,228
2
L
Serqet
5,345
535
69
7
0
251,220
2
W
Zhong Kui
6,173
617
60
6
0
209,490
0
L
Baba Yaga
5,386
539
57
6
0
202,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role